• 0

    posted a message on Railcraft 9.2.2.0
    I'm working on a compatibility mod which lets you use Railcraft rails on the shiny new BuildCraft blueprints.
    Posted in: Minecraft Mods
  • 0

    posted a message on CraftGuide v1.7.1.1
    I'm trying to make an addon using the regular API, but I got a minor issue: Item quantities in slots aren't being used properly. For example, if I set a slot to an ItemStack with 2 cobblestone, it only shows up as cobblestone.

    Is this some sort of bug?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Record fix - get all records from cat to 11!
    Yeah I made Solar Helmet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    FC, given how your mod overwrites lots of baseclasses already and you edit splashes.txt, you might want to consider this:

    http://www.minecraftforum.net/topic/891972-api-100-splash-api-v10/
    Posted in: Minecraft Mods
  • 1

    posted a message on [API] [1.0.0] Splash API [v1.0]
    For you, it may be the most useless thing ever - an API for adding title screen splashes. Either bundle it with your mod (it is VERY VERY VERY unlikely to change) or ask your users to install it if they want more splashes.
    I made this after I remembered how Better than Wolves edits the whole splashes.txt file just to add stuff like "Fear & Loathing in Minecraft!".

    Download (v1.0 for Minecraft 1.0.0)

    Modders, decompile the API by adding it to the jar and this code will get you started:
    try {
    	Method addSplash = GuiMainMenu.class.getMethod("addSplash",String.class);
    	Method delSplash = GuiMainMenu.class.getMethod("delSplash",int.class);
    	Method setStaticSplash = GuiMainMenu.class.getMethod("setStaticSplash",String.class);
    	addSplash.invoke(null,"Check out "+GuiMainMenu.RED+"Splash API!");
    	int funkyid = addSplash.invoke(null,GuiMainMenu.GARBLED+"FUNKY LOL");
    	delSplash.invoke(null,funkyid);
    	if ((Calendar.getInstance().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) || (Calendar.getInstance().get(Calendar.DAY_OF_WEEK) == Calendar.SUNDAY)) {
    		setStaticSplash.invoke(null,"Everybody's working for the weekend!");
    	}
    } catch (Throwable e) {
    	System.out.println("Splash API is not installed or failed to load: "+e);
    }

    This API adds 3 static methods and some constants to GuiMainMenu:
    addSplash(String) adds a splash and returns its ID. Color codes and garbled text (seen in credits) are supported, see the constants declared on GuiMainMenu such as GARBLED and RED.
    delSplash(int) will blank the specified splash ID so it's no longer displayed. In the example, I am deleting the garbled text splash that I added.
    setStaticSplash(String) sets a static splash such as "Merry X-mas!". I recommend wise usage of it - setting a static splash all the time isn't reasonable, but to celebrate your mod's anniversary, it is.
    For god's own sanity, please use reflection if you are not bundling the API with your mod.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.0.0] Record fix - get all records from cat to 11!
    I am aware that MCForge 1.2.3 is out, breaking the fix but adding a dungeon hook. I'm working on a Forge version as I type this.

    EDIT: Added
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    Feverflare: Thanks, I'll consider them

    Neon_ColorsFTW22: Nice!

    EDIT: I'm having issues with preventing bags from stored within each other... The best way I can makes it drop two on the ground - one invalid and one real.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    TacosLLC: The point of this mod is having more than 16 bags per world. On future multiplayer, players could even be able to exchange bags by simply dropping them.

    nitro128: Placeholder until I find a better texture.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    SageofSixPaths: I want a real wool bag as icon, not an edit of vanilla textures.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    ximeeen: I think I can make them equipable as chestplates. Will look into that.

    DjGyarados: Closest match I found.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    Well, if someone could get me a proper icon for it, I'd appreciate it.

    Updated picture to show you can stack stuff.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Bags!
    Whoops I forgot to add the pictures. Facepalm. Adding them.

    EDIT: Added
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.0.0] Bags!
    Inspired by Equivalent Exchange's color-coded alchemy bags, this mod started out as a proof of concept on using item NBTTagCompounds (introduced in the 1.9 prereleases for storing enchantments).

    Each bag (crafted with 3 wool in a V like a bowl) has its own inventory of the size of a single chest. It has a tooltip which shows the item count and the first item found. Requires ModLoader, does not edit anything.

    Download:
    Client (1.0.0)

    Screenshot:


    Hope you enjoy it! SMP support will come on popular demand.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Record fix - get all records from cat to 11!
    Fixed ClassCastException error on the Bukkit version, just redownload it from the link on the OP.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Vanilla 1.1.0] Buildcraft [2.2.12] Bucket Filler
    Hey, mind if I make a Bukkit port of the 1.0.0 version?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.