• 0

    posted a message on I have this constant feeling that I'm being watched...
    Minecraft is one of the few games where death for your character can come from just about anywhere. Other games might have safe towns or designated areas for monsters, but in Minecraft a creeper can pop up and hug you when you're sleeping at night in your house.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Deism in minecraft?
    Notch may or may not be a God, but he doesn't exist within the world of Minecraft.

    If you offer your prayers to a being, you should be offering them to the RNG, the one true entity that decides the outcome of all randomness.

    It is the RNG that determines where the Creepers live at night
    It is the RNG that puts the Diamonds within reach
    It is the RNG that stops you from digging straight down (sucessfully most of the time)

    The RNG holds sway over all games that have randomness within them. But be warned, the RNG will decide whether your prayers will reach it...
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on ██ Water should be possible in the Nether ██
    What if you could combine some yellowstone dust and a bucket of water to create "Nether Water"? This water would be able to be placed in the Nether, and function like normal water, except that it can't be infinitely reproduced (like lava).

    It would have all the properties of normal water, with the added benefit of producing low level light because it has the yellowstone dust in it.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on ██ Water should be possible in the Nether ██
    I'm for water being possible in the Nether. However, I think there should be some 'special' water that has to be used instead that is resistant to the environment.

    It would be cool if you could craft some Light Water (or some other name) by crafting a yellowstone dust above a bucket of water. This water would be able to be placed in the Nether, and has the additional benefit of lighting up wherever it goes.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Obsidian Generation System?
    There shouldn't be anything wrong with Scenario 2. This is Minecraft after all. Infinite Obsidian would still require Diamond picks
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on water'n hell?
    I don't see why we wouldn't be able to place water... the problem isn't creating Obsidian in Hell... it's more of a problem to get that Obsidian out. When there are Ghasts wandering around, do you really want to leave yourself exposed trying to mine the Obsidian you created?

    It would be simpler to just use buckets to transport the lava out to where it's safe to make Obsidian.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Obsidian Generation System?
    If I am understanding the Portal system correctly, it might be possible to generate Obsidian (after having enough Obsidian to build 2 portals already).

    When you create the first portal in the Normal world, a corresponding portal is created in Hell, and Hell is thus accessable. If you go into Hell, and Build another portal right next to where you end up at, a corresponding portal should be produced 16-32 blocks away from the 1st portal in the Normal World.

    Now, after returning to the Normal world, there are 2 Portals leading to Hell. In Hell, there are 2 portals leading to the Normal World. What happens if you destroy 1 of the portals in the Normal World (using diamond picks to get 7 or so Obsidian)?

    There are 2 scenarios:
    1) The corresponding portal in hell is destroyed as well. You won't be able to generate Obsidian if this happens.

    2) The corresponding portal in hell is deactivated (but not destroyed). In this scenario, you should be able to go back into hell using the functional portal, reactivate the portal, and go back to the Normal world to repeat the process.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on PCGamer Preview - First look at the Halloween Update!
    If I'm reading this correctly, as long as the obsidian on the ground is in the shape of a portal, and you light the middle on fire, the portal is created. This would mean that it's possible to create a portal using 7 buckets of lava and 7 buckets of water (less buckets depending on how much you're willing to trek around). You would just have to make a cast around a spot, put in the lava, and put water over it to make obsidian manually. Then repeat for the rest of the portal frame.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on The ghast revealed! (sort of)
    We should be able to use TNT to kill off a WeepingAngel type mob, as they can explode when we're not looking at it. Just drop some TNT, hit it, run away, and hope it makes the monster go boom.
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on When World(gen)s Collide...
    I've started to generate a world that has various parts to it, each generated by a different seed number. I basically started with a snow covered map with a default seed, then used NBTedit to transfer a new seed value to my World, and then I started walking to generate a new part of the map. After a while I killed myself, respawned, imported a new seed, then walked in a new direction.

    Here is the result so far:


    (The center part with snow is where the spawn point is)

    Various screenshots as I explored:




    I'll probably explore in the diagonal directions next, using snow generated land to make it distinct from the rest.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Multiple characters per world
    I believe I have found a way to do what the OP is wanting to do. To have multiple characters share the same world, you'll have to do the following:

    1. Generate a World (or go to an existing one), and then save+exit
    2. Go to the Minecraft Saves folder (in the AppData/Roaming/.minecraft/saves folder), and click on the world that is to be shared.
    3. Somewhere in the folder, are the files "level.dat" and "level.dat_old". Copy these files.
    4. Make a folder for each person that you want to share the world with, and name them with something that's easily identifiable (ie, "RandomDude" or "Herobirine"). Each folder will correspond to a person's character (items, location in the world, etc)
    5. In each folder, paste the "level.dat" and "level.dat_old" files that you copied earlier.

    Now, if the person who has the RandomDude folder wants to play, they just copy the "level.dat" and "level.dat_old" files from their folder, and paste it into the World folder (the area their folder is located at). Then they load the game and play per normal. After they're finished, they copy/paste the level.dat and level.dat_old files from the World folder back into their personal folder (effectively updating where they are in the world).

    Then if Herobirine wants to play, they do the same thing. When they load the game up, any changes in the world made by RandomDude would be noticeable, yet Herobirine would have his own inventory and such.

    This method involves a little bit of save-shenanigans, but it should do what you want. Only thing to note is that the respawn point for each character is the same.
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on TNT Mining Shaft
    I've figured out a way to make a really big mining shaft using TNT. All you have to do is drop TNT to the same spot, over and over again (with the TNT digging deeper each time). All you need is a 3x3 platform above the mineshaft, a hole in the middle of that platform, and then some TNT.

    View from Above:

    :soil: :soil: :soil:
    :soil: :tnt: :soil:
    :soil: :soil: :soil:

    1. Hit the TNT
    2. Watch the TNT fall
    3. ???
    4. Profit
    5. Put TNT into the hole on the platform so you can do it again


    Now, it does make a big mining shaft... the problem is getting in and out of it. The TNT clears out a lot of rocks, but it doesn't make natural staircases or anything. Using a waterfall works, but it's really slow to get back up. And then there are times when you fall down and die (and can't get back up because there's no stairs...)



    Any ideas on how to make this better?
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on Journey to the End of the World
    I recently decided to make a trek to find the elusive End of the World (or in non-impossible terms, to get the biggest map I can). Here's my map so far (really, really, really zoomed out):




    After 5 or so days (and nights) of traveling the direction the clouds go (left on that map), I still have not found the End of the World. Though I am hopeful that I will get there one day...
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on What is this I don't even...
    Quote from jonnopon3000 »

    According to Notch's comments on the subject, the map gen can generate an area 8x the surface area of the Earth.

    So it might as well be infinite.


    Well, my new goal in Minecraft now is to find the edge of the world (or, in non-impossible terms, to generate the largest map EVER)
    Posted in: Alpha - Survival Single Player
  • 0

    posted a message on What is this I don't even...
    Lulz were had

    One thing that stuck out to me though:
    (in Alpha the world goes on forever since it's generated on the fly as you travel.)


    Does this mean you can expand infinitely horizontally? I was under the assumption that the horizontal distance had a limit too...
    Posted in: Alpha - Survival Single Player
  • To post a comment, please .