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    posted a message on Lunatrius' mods
    I'm trying to get InGameInfo XML to display the remaining durability of my armor at the top of the screen, as a percentage. I have absolutely no experience with XML, so I grabbed a code found in this thread to display equipment damage, with colors, and modified it a bit. This is what I came up with:
       	 <line>
                <value type="var">chestplatename</value>
                <value type="max">
                    <value type="var">chestplatedamageleft</value>
                    <value type="num">0.5</value>
                    <value type="str">: </value>
                    <value type="str"/>
                </value>
                <value type="max">
                    <value type="pct">
                        <value type="var">chestplatedamageleft</value>
                        <value type="var">chestplatemaxdamage</value>
                    </value>
                    <value type="num">10</value>
                    <value type="max">
                        <value type="pct">
                            <value type="var">chestplatedamageleft</value>
                            <value type="var">chestplatemaxdamage</value>
                        </value>
                        <value type="num">20</value>
                        <value type="max">
                            <value type="pct">
                                <value type="var">chestplatedamageleft</value>
                                <value type="var">chestplatemaxdamage</value>
                            </value>
                            <value type="num">50</value>
                            <value type="str">$e</value>
                            <value type="str">$6</value>
                        </value>
                        <value type="str">$c</value>
                    </value>
                    <value type="str">$4</value>
                </value>
                <value type="max">
                    <value type="var">chestplatedamageleft</value>
                    <value type="num">0.5</value>
                    <value type="round">
                        <value type="pct">
                            <value type="var">chestplatedamageleft</value>
                            <value type="var">chestplatemaxdamage</value>
                        </value>
                        <value type="num">0</value>
                    </value>
                </value>
                <value type="max">
                    <value type="var">chestplatedamageleft</value>
                    <value type="num">0.5</value>
                    <value type="str">%</value>
                    <value type="str"/>
                </value>
            </line>

    I want to use round because without it, the game shows a rather unsightly amount of decimals, but with it... nothing appears. Any idea as to why that happens? According to what I've understood so far, it should return the next value (the pct of the damage) with the amount of decimals specified in the following value (0).
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Block updates seemed to start working again after I updated the Forge version from FTB, but I'm still afraid of somehow messing something up.
    By the way, does Optifine only have support for custom fonts and not HD fonts? Trying to use John Smith with custom fonts on results in horrible and jaggy fonts here.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Are there any plans to bring back the magic seals from TC2, or at least the mob-pushing one? Or even just being able to place Arcane Levitators sideways, although I guess that doesn't make much sense.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [32x] Sonic the Hedgehog - Old School SEGA GFX
    Screenshots would be helpful.
    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from silverdrake

    Never mind, I tried that and it's still giving me texture glitches.



    This used to happen to me in 1.2.5 when I used the Smooth version of Optifine, and it stopped as soon as I changed to Standard. No idea if this could be of any help (especially since you're not using any other mod), but well, here you go.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Wow, I guess you weren't kidding when you said this mod is resource intensive... I thought everything would be okay since I spawned in a Dark Forest biome (after a lot of time loading the map) and my FPS didn't seem to change from the usual, but as soon as I went to a Highlands biome, my computer kind of imploded into lovely bursts of 2 FPS, even when I paused the game to wait for the game to render stuff properly. Well, my computer is pretty poor, but it can maintain at least about 20 FPS when there are a few too many cows on screen, so I don't know what really happened there.

    Such a shame, too. This is the first time that a mod excites me just from reading its thread, and I was liking everything I saw in-game as well. I'll try to give it another try after I get a new computer, I guess.

    Thanks for this mod, by the way.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    For pretty much anyone with a poor computer who's lagging in 1.3.1, here's how to fix it without using Optifine:
    1. Find a multiplayer server
    2. Join it
    And you're done.
    If I can get 40-60 FPS on a server with my pre-historic Duron 1600 with 1 GB of RAM and a GeForce 6200, I'm sure anyone can get at least that much as well.

    Well yeah, single player is another story, with lag spikes and lag and oh god no, but yeah.
    Posted in: Minecraft Mods
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    posted a message on 1.3 Pre-Release is Ready Now!
    There seemed to be no major performance issues with this version here (still can't ascertain if it's faster, slower or the same thing as an unmodded 1.2.5) and my computer is a pre-historic Duron 1600. One thing that seemed a bit better was the loading of new chunks, I believe, and SMP lag didn't seem too horrible either (there was one time in my short testing that a black came back).

    I guess 1.3 might not be that bad for poor computers after all.

    By the way, isn't there already a search function in the new Creative UI?
    Posted in: Minecraft News
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Where can I find the infuser recipes for some basic stuff that don't require researching? The Thaumonomicron is kind of useless in that area, and so is the wiki for the most part.
    Is there even any item you can make in-game to see those, or any place or hint you can find in the world for them?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Just installed this mod some time ago and I'm loving everything it adds. Thank you for this.
    By the way, I'm curious about something. In the wiki, there are some things about changes in v6, like the recipes for upgrading Klein Stars requiring only two of each to go up a rank. However, in-game my NEI tells me I still need four of each to upgrade them... also, my Ein can only hold up to 50000 EMC, unlike what its page says it should hold in v6.
    According to the huge blue text in the front page, shouldn't v6 be 1.4.x.x? Why is this happening, then? Did I mess up with ModLoader or Forge?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Is there any conduit better than the basic Vis Conduit? I don't know, it just feels kind of slow to me (although I've never tried using seals and whatnot).
    By the way, I'm just going to eventually ruin my entire world with taint ain't I.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I've been using this mod for a little while, and OH GOD IT HELPS SO MUCH. Infinite amount of thank yous. However, I can still hear my computer cry whenever I wander too far out in any direction and it starts loading chunks, which doesn't really surprise me because of how old my computer is. Anyway... is there anything I can change in the configuration to make that process a bit smoother? I've noticed a few chunk-related options, but simply plain testing them isn't really changing much for me, so I'd like an opinion from someone who's more familiar with this whole thing on what I should try setting them to.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    What the hell, this random area just randomly exploded in taint while I was walking around.

    Is that normal?
    Posted in: Minecraft Mods
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    posted a message on Modding Tips and Tricks!
    I'm kinda new into modding (and Minecraft in general), so sorry if this isn't the correct thread to ask this.
    So. I've noticed how it's often recommended to install mods in a certain order, and how mods often overwrite certain files in minecraft.jar as well. This means that if you're reckless, you might end up messing some of those mods up, right (I mean, by overwriting a .class file a mod you installed earlier uses, for example)? So, is there some kind of master priority list that recommends an order to make it safer for you to install as many mods as you can (as long as they're compatible between themselves)? If not, is there any mod installing tool capable of knowing which mods should be installed first and which ones should be installed last?

    So far, I've been overwriting .class files that have older modified dates with newer ones, whenever I'm asked if I want to overwrite something, but I don't know if that's the correct approach to this (in cases where the correct order is not specified in a thread). Everything has been working well up until now, I believe.

    [late edit] Expanding a bit on this, just now I was having problems after installing a bunch of mods into my minecraft.jar, but everything seemed to work well after I extracted everything to the same folder and only replaced older .classes with the most recent ones. Obviously, everything in that folder was then moved to my minecraft.jar. I guess this is the proper way of action, then.
    Posted in: Mods Discussion
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Got interested in this mod thanks to Direwolf20's LPs and, well... I'm pretty new at this whole modding business. If I install this and visit a world I already have created beforehand, will the new stuff like crystals, mini dungeons, structures and such appear in it? Will they only appear in chunks I haven't explored yet?
    Posted in: Minecraft Mods
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