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    posted a message on Bedrock Server Discussion

    So I never really played on any other minecraft platform apart from java on pc. Creating a server on this was the most fascinating thing to do as you could get endless amounts of plugins and even sometimes mods. I understand that Xbox bedrock edition is completely different and that it can’t be the same. However would it ever be possible ? I mean we were promised mods for Xbox which ended up being addons, I think I understand addons on a small scale where it changes the game on a smaller scale as opposed to a mod which implements many new things. Now it is possible to make a server on Windows 10 edition , however I don’t think you can add the mods/plugins like java edition. Again I understand they are completely different editions, I’m not complaining in any way just wondering if it’s a future possibility for it to be made as simple as java edition one day.

    Posted in: MCXONE: Discussion
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    posted a message on Help with making mod !

    hey there ! I really want to make a mod for minecraft 1.12.2 , however I really am struggling to find any tutorials of people doing it. I’m a noob when it comes to coding but like watching people write the coding then use/change it depending on the mod I want to make. I have done it before with older versions but it seems no one has made a newer one , and if they do they just stop after a couple episodes. Does anyone know where to find a selection of videos on modding for example , foods, mobs , plants , items , blocks e.t.c


    Many Thanks to anyone that can help !

    Posted in: Mods Discussion
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    posted a message on Villager Breeding

    So in the new update how do you breed villagers ? do you need a food source and have a farmer and another villager ? or is it still the old method of placing loads of doors ? many thanks

    Posted in: MCXONE: Discussion
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    posted a message on Zombie Villager Help

    I am just wondering as i know it has been stopped with PC i believe, but do zombie villagers still come out of zombie spawners in the new title update (TU55)? thank you anyone who can help !

    Posted in: MCXONE: Discussion
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    posted a message on Tinkers' Construct 2

    Why was the lava crystal taken out ? sorry i havent followed this mod in a while, but is there something that replaces this for actual tools ?

    Posted in: Minecraft Mods
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    posted a message on Need help with a custom enchantment please

    I have created a new enchantment called Gears and i would like it to give a speed boost to the player, however i am unable to give the enchantment the speed effect and would like help please, thankyou !!



    package net.revalitecraft.enchantments;

    import net.minecraft.enchantment.Enchantment;
    import net.minecraft.enchantment.EnchantmentHelper;
    import net.minecraft.enchantment.EnumEnchantmentType;

    public class EnchantmentSpeedBoost extends Enchantment{

    public EnchantmentSpeedBoost(int id, int rarity){
    super(id, rarity, EnumEnchantmentType.armor_feet);
    this.setName("Gears");
    }

    public int getMinEnchantability(int par1){
    return 5 + (par1 - 1) * 10;
    }

    public int getMaxEnchantability(int par1){
    return this.getMinEnchantability(par1) + 20;
    }

    public int getMaxLevel(){
    return 3;
    }

    }

    Posted in: Modification Development
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    posted a message on Custom Mob Almost Completed

    I have nearly completed this custom mob (Cyclops) but i need to add a couple finishing touches, one of my main issues is that the mob isnt reacting the way i thought it would have in the game can someone check the code to make sure it works. The code i have done just allows the mob to move around thats it but i want it to attack the player.



    package net.revalitecraft.mod.mobs;

    import net.minecraft.entity.SharedMonsterAttributes;
    import net.minecraft.entity.ai.EntityAIAttackOnCollide;
    import net.minecraft.entity.ai.EntityAILookIdle;
    import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
    import net.minecraft.entity.ai.EntityAISwimming;
    import net.minecraft.entity.ai.EntityAIWander;
    import net.minecraft.entity.ai.EntityAIWatchClosest;
    import net.minecraft.entity.monster.EntityMob;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Items;
    import net.minecraft.world.World;


    public class EntityCyclopsMob extends EntityMob{


    public EntityCyclopsMob(World par1World) {
    super(par1World);
    this.setSize(0.6F, 1.8F);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAILookIdle(this));

    }

    public boolean isAIEnabled(){
    return true;
    }

    protected void applyEntityAttributes(){
    super.applyEntityAttributes();
    this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(80.0F);
    this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
    this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
    this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(8.0D);
    }
    }

    Posted in: Modification Development
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    posted a message on Custom Enchantments Help

    Hi, in my mod i want to create a couple new enchantments, i have set up a enchant class for the new enchantment but i dont know the code to make the enchant be available for all types of boots, can someone help me please.



    package net.revalitecraft.mod.enchantments;

    import net.minecraft.enchantment.Enchantment;
    import net.minecraft.enchantment.EnumEnchantmentType;


    public class EnchantmentSprings extends Enchantment {

    protected EnchantmentSprings(int id, int rarity) {
    super(id, rarity, EnumEnchantmentType.armor_feet);
    this.setName("Springs");
    }

    public int getMinEnchantability(int par1){
    return 5 + (par1 - 1) * 10;
    }

    public int getMaxEnchantability(int par1){
    return this.getMinEnchantability(par1) + 20;
    }

    public int getMaxLevel(){
    return 3;
    }
    }

    Posted in: Modification Development
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    posted a message on Enchant Item When Crafted Help

    I know there is a way of adding an enchantment to an item through your crafting recipe of the item but dont know what the code is and where to put it so can someone please help me

    Posted in: Modification Development
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    posted a message on Texture Help

    My one texture isnt working correctly, when i wear the custom leggings it places a chest piece and some boots over the character and nothing over the legs ? can anyone help me

    Posted in: Modification Development
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    posted a message on Enchant Custom Tools When Made?

    This is what i already had but it didnt work



    package net.revalitecraft.mod.items;

    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.client.renderer.texture.IIconRegister;
    import net.minecraft.enchantment.Enchantment;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.item.ItemPickaxe;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;
    import net.revalitecraft.mod.Revalitecraft;

    public class EmeraldPickaxe extends ItemPickaxe{

    public EmeraldPickaxe(ToolMaterial p_i45347_1_) {
    super(p_i45347_1_);
    this.setCreativeTab(Revalitecraft.revalitecraftTab);
    }

    public void onCreated(ItemStack itemstack, World world, EntityPlayer entityplayer) {
    itemstack.addEnchantment(Enchantment.silkTouch, 1);
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister iconRegister) {
    this.itemIcon = iconRegister.registerIcon(Revalitecraft.modid + ":" + this.getUnlocalizedName().substring(5));
    }

    }


    Posted in: Modification Development
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    posted a message on Enchant Custom Tools When Made?

    GameRegistry.addRecipe(new ItemStack(itemEmeraldPickaxe), new Object[]{"EEE", " S ", " S ", 'E', Item.itemRegistry.getObject("emerald"), 'S', Item.itemRegistry.getObject("stick")});



    How would i add silk touch to this then ?? Sorry im a bit of a noob with java

    Posted in: Modification Development
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    posted a message on Custom Food Help

    I have made a crystal apple in my mod and when the player eats it i would like it to give strength 2 for 30 seconds and Regeneration for 30 seconds but i dont know how to make the apple give them. Can someone please help please. I have placed the code i use for the apple below.



    foodCrystalApple = new ItemFood(4, 0.6F, true).setUnlocalizedName("CrystalApple").setCreativeTab(revalitecraftTab).setTextureName(Revalitecraft.modid + ":CrystalApple");

    Posted in: Modification Development
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    posted a message on Enchant Custom Tools When Made?

    How do you do that Choonster ?

    Posted in: Modification Development
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    posted a message on Enchant Custom Tools When Made?

    i have many custom tools in my mod one of them being emerald tools, however i would like to know whether there is away to add a enchant to the tool so when the player makes it in survival it has the enchantment already on the tool ? Many thanks

    Posted in: Modification Development
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