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    posted a message on Swapping the entity type

    Hello. Is it possible to swap the type of existing entity by commands? This process is present in vanilla gameplay when you're curing the zombie villager, but I'm curious if this can be done using commands, for example summoning zombified Piglin and then changing it to Piglin.

    Posted in: Redstone, Commands and Mechanisms
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Version 2.0.3 released (Updated for Minecraft 1.16.2)


    Changelog:

    • Item Frames containing Suspicious Eyes are now invisible
    • Collecting all Suspicious Eyes in the second Path is now mandatory in order to progress further
    • Torches in a certain area will now be replaced by Soul Torches after completing enough challenges
    • Replaced Golden Shovel with Golden Hoe in one of the chests
    • Replaced Redstone Torches in a certain area with Soul Torches
    • Replaced Nether Brick Fences with Crimson Fences and Chains
    • Replaced Sandstone and some Lanterns with Stripped Warped Hyphae and Soul Lanterns
    • Replaced some Oak Signs with Crimson and Warped Signs
    • Replaced some Fire blocks with Soul Fire blocks
    • 'Rubedo' and 'So Below' will now play at certain parts of the story (If the recommended Resource Pack is active)
    Download:


    Posted in: Maps
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    posted a message on Minecraft 20w30a: How to make a custom biome

    Hello everyone. I would like to present you a video tutorial of how to make your own custom biome - a feature introduced in the newest snapshot 20w30a. It is a very basic tutorial as it only explains crucial parts of implementing it into the game, without diving deep into all available settings. Enjoy! :)


    Posted in: Tutorials
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    I made an update for the existing version of the map which contains some fixes related to the final fight. Since this is a small update, the download link remains the same.


    Changelog:


    • Added a glowing effect to the item obtained during the final fight
    • Fixed an issue that caused the player to spawn on top of the pyramid during the final fight
    • Fixed an issue where one of the redstone torches would be placed incorrectly
    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Ok, I'm sorry that I keep posting, but there's another thing.


    Im at the turtles and the snowman and I have no idea how to start. I threw all of the snowballs already because I had no idea what to do with them. Also, I followed the "weird noises in the Magic Area" and pulled the lever, but I don't think it did anything. I'm just kinda stumped at this point. Did I break something?


    There are holes in the ice, you have to throw items into them. If you used all of the snowballs already you can use any other item you don't need. The 'weird noises' is an optional quest, you don't have to complete it.


    Quote from c2troy4»

    the brick castle in the thumbnail kinda looks like the brick pyramids from really old survival test versions of the game.


    Because it is the same structure.

    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Enter the area where you're supposed to have the invisibility and it should restart the entire process of making the potion.

    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    They'll stop moving once you'll complete your task successfully.

    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Version 2.0.2 released (Updated for Minecraft 1.15)

    Changelog:

    • Added Suspicious Eyes counters above the entrance of each Path as well as above some other rewards
    • Added a safer route back from the middle of the first chain of challenges
    • Added a particle effect in blocked entrances in the brewing section
    • Added new graphical effect during the third boss battle
    • The items dropped by the third boss will now glow
    • Adjusted the Y position of some slabs to prevent the player from walking below them
    • Decreased the duration of Jump Boosting effect obtained from an effect cloud from 30 to 15 seconds
    • Arrows of Harming can no longer be obtained before completing the story
    Download:

    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Version 2.0.1 released (Updated for Minecraft 1.14)


    Changelog:
    • New entity acts as a first boss
    • Added crossbow as an alternative to the bow
    • Story books are now placed on lecterns rather than inside chests
    • The player receives the Bad Omen effect for the entirety of the main story
    • Replaced the available furnace with a smoker
    • Replaced the signs on large buttons with custom banners
    • Fixed some text errors in story books
    Download:

    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Version 2.0 released (Updated for Minecraft 1.13[/i])


    Changelog:

    • The pyramid is now located in entirely new generated map
    • Added new fan-made lore - currently in form of books inside chests
    • Added new challenges to fit the themes represented by the Paths
    • Added compact portal system - allowing to fast travel to some parts of the pyramid, given the requirements are fulfilled
    • Added 'decision points' which will provide a different outcome with each decision you'll make
    • Added custom coral reef underneath the pyramid
    • Added custom kelp forest around the pyramid
    • Added custom bossbars for each boss fight
    • Added custom recipes for some items
    • Grouped the challenges into 'Paths' - completing the Path grants a special reward
    • Improved the intro sequence
    • Improved the still existing challenges from the first versions of the map
    • Improved the fight with second boss
    • Improved the fight with thrid boss
    • Redesigned the first boss fight - with the entire new arena and with the new entity acting as a boss
    • Redesigned the fight with the final boss
    • Redesigned the advancements tree - with many renamed or newly added ones
    • Completing the main story allows you to play the map 'typically', if you wish to
    • Renamed Observing Eyes to Suspicious Eyes
    • Replaced the underwater End Crystals with bubble columns
    • Removed some of the old challenges
    • Removed some of the rewards granted by completing the challenges
    • Removed the part of the initial tasks inside the pyramid
    Download:

    Posted in: Maps
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    posted a message on [1.14][Survival] OtherPlanet v3.2

    Changes in v3.2:

    • Added Cultists (pillagers)
    • New recipes for concrete powder now use new dyes
    • Secret locations have been updated
    • New treasure item from fishing: prismarine crystals
    • Sea pickles can now be found in lakes (Surface, Underground)
    • Central location from the Underground has been moved to the Surface
    • Mini-boss from the Underground has been removed
    • Witches are no longer available to kill by the player
    Get the newest version of the OtherPlanet Link Removed.
    Posted in: Maps
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    posted a message on [1.14][Survival] OtherPlanet v3.2

    Typically when you are nearby the dungeon you can hear multiple mobs inside. Considering which mobs have their dungeons it shouldn't be too hard to find them.

    Posted in: Maps
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    posted a message on [1.14][Survival] OtherPlanet v3.2

    Changes in v3.1:

    • Updated to the newest 1.13 version
    • Re-designed the Core
    • Added, renamed and removed some of the challenges
    • The amount of granite, dioryte and andesite increased twice
    • The amount of coal and iron ores increased by 50%
    • Added white concrete powder as a natural part of terrain (Surface)
    • Creepers no longer drop redstone
    • Witches now drop sea pickles and prismarine crystals instead of clay
    • Changes in junk and treasure items from fishing:
    • - Junk items - Seagrass
      - Treasure items - Kelp, Nautilus shell, prismarine shard
    • Custom recipes:
    • - Colored concrete powder: 1x dye in the center + 8 white concrete powder
      - Black to white concrete powder: black concrete powder + 2x bone meal
      - Cobweb: 2x string (shapeless)
    • Guardians and Elder Guardian can now be found in the Underground
    • Mini-boss in the Underground now drop Heart of the Sea
    • Removed knowledge books from chests, now you can obtain some of the recipes by completing certain advancements
    • Removed unused chunks
    Get the newest version of the OtherPlanet here
    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    Version 1.11 released.


    Changelog:


    • Player's spawnpoint will be placed correctly after entering pyramid
    • (For cheaters only) Now it's a little bit harder to play unfair
    Posted in: Maps
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    posted a message on [1.16.5][Adventure] Illusioner's Fortress v2.0

    I'm happy to announce that I've just finished work on update 1.1 for this map.


    Changes:


    • The Illusioner has now much bigger role throughout the story - he will comment on many of your actions
    • Challenges now rely more on redstone than command blocks and are changed partially or completely
    • Informations about requirements for some rooms are now in form of recordings, personally "recorded" by the Illusioner
    • Ability to brew more types of potions
    • Ability to leave the pyramid after completing main story
    • Added
    • soundtrack for boss fights although you need to download resource pack
      mentioned in first post, by default you will hear "mellohi"
    • Changed the titles and descriptions of some advancements
    • The Illusioner now has his personal pet
    • The map has now blue name in world selection menu and new icon
    • Added hidden treasure room
    • Removed map's boundaries, now you can go wherever you want although currently there's only an endless ocean
    Posted in: Maps
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