Whenever I craft wood double doors, I end up with Silver Skeleton Swords! They're an item from Mo' Creatures. I've looked the ID's and did not see any conflcts. If I look at a recipe for a Wyvern Staff it lists the recipe for the double doors. Strange, very strange....
I'm using FML minecraftforge-universal-1.4.7-6.6.0.499 with OptiFine_1.4.6_HD_U_B5 and they work together just fine.
Using the latest Forge and Optifine causes a crash. Tried changing chunk loading options (Default, Smooth, and Multi-Core) in the config and in forgeChunkLoading.cfg but it still crashed. Works fine once I remove Optifine. Hope it gets solved soon...
So I'm getting this error from buildcraft whenever I try to install all the mods together. The client crashes before I can go into the menu for the individual id settings, is there a config for it? It's related to the oil's (sitll must be +1 or whatever).
Here's the log
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-22_15.55.04-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT af996293 --------
Full report at:
C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-22_15.55.04-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.RuntimeException: Oil Still id must be Oil Moving id + 1
at buildcraft.BuildCraftEnergy.initialize(BuildCraftEnergy.java:133)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
at net.minecraft.client.Minecraft.a(Minecraft.java:424)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f81b6e04 ----------
Yep, you have to manually edit the ID Resolver properties to fix it. Look for 162 (I believe) and swap the values that is assigned by IDR with the one right before it. Works like a champ then...
I cant get it to work, just gives me a black screen, none of the mods are conflicting till i use a 4096 mod
Without using a 4094 mod it wont work.
Edit:
I successfully managed to install Robbinsons 4096 ids, but it still gives me this: "Block hook is disabled or not working! Block conflicts will not be resolved correctly."
OR "Item hook is disabled or not working! Item conflicts will not be resolved correctly."
And i have installed it correctly, any idea why it gives me this?
Just use the latest version of Forge and no other ID mods besides ID Resolver. Make sure ID resolver is in the coremods folder. I recommend using MultiMC...makes using mods very easy.
Does this work for 1.3.2? I am about to go on a mod installing rampage and need this?
Have it working quite well in 1.3.2 with the major mods (BC, Forestry, IC2, etc.). Only issue I had was with Buildcraft but after some fiddling with its config file it was able to load properly. [Oil Still and Oil Active were giving ID Resolver fits since one needs to be right after the other...]
Getting a "java.lang.NoSuchMethodError: pb.canCreatureSpawn(Lacf;Lxd;III)Z" with the latest version of Forge (.102). I've had the error since .98 and up...stuck with using version .97 for now.
java.lang.NoSuchMethodError: pb.canCreatureSpawn(Lacf;Lxd;III)Z
at vf.a(SpawnerAnimals.java:207)
at vf.a(SpawnerAnimals.java:120)
at xd.c(World.java:2802)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
A very curious bug. Which version of redpower are you using? Are you using brick(block) or brick(item)?
I am using PR5b1. I removed WRCBE and reinstalled it which caused a crash due to an ID conflict. After turning on auto-config in RP2 and trying again everything seemed to be fixed. I did lose all my redstone and other RP2 timers, toggles, red ally wires, etc.; however, I think the issue is resolved. I have tried this with Magic Launcher and by installing mannually. It seems that RP2 should be the very last mod that should be installed so that it will auto-config and everything will work properly.
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Crashes - looking for Player API which I have installed. (1.0 Forge version)
http://pastebin.com/Qhp1QRfi
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Using the latest Forge and Optifine causes a crash. Tried changing chunk loading options (Default, Smooth, and Multi-Core) in the config and in forgeChunkLoading.cfg but it still crashed. Works fine once I remove Optifine. Hope it gets solved soon...
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0
0
0
Yep, you have to manually edit the ID Resolver properties to fix it. Look for 162 (I believe) and swap the values that is assigned by IDR with the one right before it. Works like a champ then...
0
0
Just use the latest version of Forge and no other ID mods besides ID Resolver. Make sure ID resolver is in the coremods folder. I recommend using MultiMC...makes using mods very easy.
Edit: assuming you're using 1.3.2...
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Have it working quite well in 1.3.2 with the major mods (BC, Forestry, IC2, etc.). Only issue I had was with Buildcraft but after some fiddling with its config file it was able to load properly. [Oil Still and Oil Active were giving ID Resolver fits since one needs to be right after the other...]
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java.lang.NoSuchMethodError: pb.canCreatureSpawn(Lacf;Lxd;III)Z
at vf.a(SpawnerAnimals.java:207)
at vf.a(SpawnerAnimals.java:120)
at xd.c(World.java:2802)
at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
0
I am using PR5b1. I removed WRCBE and reinstalled it which caused a crash due to an ID conflict. After turning on auto-config in RP2 and trying again everything seemed to be fixed. I did lose all my redstone and other RP2 timers, toggles, red ally wires, etc.; however, I think the issue is resolved. I have tried this with Magic Launcher and by installing mannually. It seems that RP2 should be the very last mod that should be installed so that it will auto-config and everything will work properly.