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    posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)
    Quote from Agtrigormortis»


    This serves no other purpose than to cause a minor inconvenience simply because another individual wanted it.

    If you want night time to be more of a challenge then go the entire night without ever using beds, not have big brother Mojang step in and impose it on everyone. Some people don't want this feature as much as you do, and they want to skip the night so they can continue their building without being pestered and without having to switch difficulty modes.


    The word "mod" is in the thread title... :rolleyes:


    I tried the mod, but was not attacked while I slept outside (one night).


    I'm going to start a new game with cheats enabled so I can accelerate to nightfall in order to test it out more thoroughly.

    Posted in: Discussion
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    posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)
    Quote from tailings»

    If this is the minecraft world you want, then why bother sleeping at all? If it's just to have a monster rich yet phantom-less world, then sleeping once every 3 days will give you that. I honestly fail to see what purpose this bit of 'realism' serves the game, when you can get what you're after simply by not sleeping.


    If we wish to be realistic, why doesn't the player suffer fatigue penalties when not sleeping? Why can the player effectively sleep for slightly more than half of the day/night cycle? Why don't villages and players snore while sleeping? Why don't players dream? Why isn't there a unique, dreamtime world, unique from the Overworld, Nether or The End?


    I am genuinely failing to see how this feature is in any way 'essential'. What am I missing? Why do you consider mob generation while sleeping to be essential?


    Sleeping means one avoids night, when it's dangerous to travel overland. The sleeping feature means one can essentially skip the night, instead of standing around for several minutes waiting for dawn. It's also necessary for avoiding phantoms.


    "Essential" is my opinion of this feature. I've not used any Minecraft mods before, and the only one I am eager to use would be this one, which would correct what is, in my view, the biggest flaw in the game. That is my opinion.


    As I've stated, I view this feature as essential for immersion reasons. I think night time in the game should be a time of danger, as it is when one is awake. While the game departs from reality in many respects that I can accept without objection, I find it absurd that I can be immune from the dangers of night, in any exposed location, by setting up my bed and having a sleep.

    Posted in: Discussion
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    posted a message on Possible to use a selection of biomes?
    Quote from TheMasterCaver»

    Yes, but only with mods, as far as I know; there is/was a mod that generated bands of climate zones, much like the real world, along with tons of other customization options, even claiming to prevent chunk walls when world generation changes, but as is usually the case you must play on an older version (up to 1.12):

    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2516874-geographicraft-stop-chunk-walls-control-size-and

    Also, temperature has no effect on biome placement - the game places biomes into four lists and simply chooses biomes from them at random, which is why e.g. Extreme Hills can be next to Jungle, with larger extremes avoided by separating the climate zones themselves:

    https://www.minecraftforum.net/forums/minecraft-java-edition/recent-updates-and-snapshots/2920802-1-13-biomes-initializing-code-decompile-and-hand?comment=4

    Case in point, my own "Random Biomes" mod simply combined the lists into one, much like the way it was in 1.6.4 (aside from snowy areas, which were mostly Ice Plains with only Taiga allowed to generate, pretty much the same as in 1.7+ except 1.7+ has 4 distinct climates). TMCW uses its own method which makes cold/hot (hot/cold) biomes more (less) common in their respective climate zones but again, what is "cold or "hot" is based on lists of these biomes.


    Thanks.


    I had a look round at the mods, but didn't see a readymade one that might do these things.


    I'd like to try a sort of Robinson Crusoe-style game in a tropical archipelago world. Then I'd like to build and sail around in a raft or galleon.

    Posted in: Discussion
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    posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)
    Quote from SuntannedDuck2»

    I think that was a feature like this in older versions of the game but it was removed (unless I'm thinking things).


    Besides that I have reviewed a mod that has it where you will get attacked by mobs in your sleep but it's for Forge 1.15.2, the mod is called Night Terror. You can find it here: https://www.curseforge.com/minecraft/mc-mods/night-terror


    It hasn't updated since and even as I document mods every 1 to 3 days and review new mods daily I haven't seen one like it (to my knowledge) for 1.16 versions yet.





    Thanks for the link. That mod would appear to achieve the main aim of what I'm looking for.

    Comments on the mod from the link and from Planet Minecraft:

    Love this mod




    .

    I know I wasn't crazy. I'm glad someone remembers this feature. :)




    Thanks for bringing back one of the features that made Minecraft be Minecraft !




    As much as this feature was annoying, man do I miss it.




    God I remember this- didn't they remove it because they couldn't get it to work right or something? I remember trying to sleep in a dirt hut filled with torches and still getting attacked lmao.

    This works a lot better than Mojang's version from way back then.





    I actually agree it'd make more sense (not just for realism sake, but maybe gameplay) for this to be how it works, but there's likely one or two big two reasons it's not.


    The first is resources; I think you'd have to basically calculate all the mob spawning and AI that could/would occur over the time period between the current time you attempt to sleep and dawn (worst case scenario, I admit, as it'd be less if you're awoken early as you'd likely be if it's not in a safe spot). I could be overestimating the hardware demand cost of this, but it could be steep, and Minecraft is unnecessarily heading the ways of needing more and more of this as it is.





    It looks like the mod linked to above avoids calculating mob movement over the course of the night, and instead has a "RNG roulette", with a "terror_chance" setting:

    the base chance of being woken up. This chance is multiplied by a "difficulty modifier" (Peaceful - 0.5, Easy- 0.75, Normal - 1, Hard - 1.5).




    So, with bad luck with the RNG, a monster will appear.

    It's not as good as having mob movement calculated, but it achieves the same basic aim, which is to restore jeopardy and terror to sleeping in an area of unsecured darkness.

    Quote from Hexalobular»

    All in all it seems like it would be more of an annoyance than a real danger.





    It may not be for everyone, but it's good for a mod.

    Quote from DuhDerp»

    This is false. There is no code in Minecraft that explicitly cancels mob attacks as a direct consequence of sleeping in a bed. What you're seeing [that makes you think they cannot attack you] is simply an interaction between 3 different mechanics related to mobs that together generally create conditions where mobs simply can't get close enough to land an attack during the sleep cycle:





    As you say, zombies detect up to 40 blocks away. I think that one would be near-guaranteed to be attacked by a zombie if sleeping in the open was the same as standing still in the open. I just did a quick test, spending the night awake in a single spot, and I attracted a zombie and a baby zombie. Also, If the difficulty is set to Hard, zombies can spawn reinforcements.

    Posted in: Discussion
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    posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)

    It's always been such a glaring hole in this game for me - that monsters don't attack when one's sleeping.


    If there isn't a monster nearby when one goes to sleep, then one can literally go to sleep anywhere and be safe from getting attacked while one sleeps.


    The odds of getting attacked while sleeping in a particular location should be the same as if one was standing in that spot for the duration of the time.


    If one has a bed, then night is literally nothing to be afraid of, whereas it should be pretty terrifying, if one isn't in a secure location.

    Posted in: Discussion
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    posted a message on Possible to use a selection of biomes?

    Is it possible to generate a game with only a selected group of biomes?


    Say, for example, if one wanted a frozen world, just using the following biomes: Snowy Tundra, Ice Spikes, Snowy Taiga, Snowy Taiga Mountains, Frozen River, Snowy Beach.


    I see the wiki biome page lists biome temperature. Maybe it's possible to set a world to be at a particular temperature?


    I just had an idea, which would be cool - a world that has different biomes according to latitude. So there would be a finite north and south map edge, with polar ice caps, and east and west would wrap around. Like a Civilization map.

    Posted in: Discussion
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    posted a message on How to disable villages, but not other generated structures?
    Quote from TheMasterCaver»

    You can do this with the customized world type, either prior to 1.13 (via an in-game menu) or in 1.16 and later by editing the json file for default world generation (the "expanded default settings" json lists structures separately and I assume you can just remove the ones you don't want. Note that they seem to say that the Ender Dragon is broken with this example; I have no experience so I don't know if that is still the case, or if the example given actually lists everything (it is quite disappointing that a game called "Mine"craft still has no way to customize caves; and otherwise the newer world customization is more limited than the old Customized world type, which let you change things like ores, dungeon counts, and more).


    Thanks.


    One used to be able to specifically turn villages off when creating a world, so removing this feature, by only allowing toggling of all generated structures, is a retrograde step.


    This JSON stuff looks pretty complicated, so it'll probably take me some time to get my head around it.

    Posted in: Discussion
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    posted a message on How to disable villages, but not other generated structures?

    I'd like to start a game without villages, but with all the other generated structures.


    Is this possible? If so, how?

    Posted in: Discussion
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    posted a message on Does "seeing underground" graphical glitch happen anymore?
    Quote from Bryceio »
    If you're playing in 1.15, then it's most likely no longer happening since they optimized chunk loading a fair bit to solve this very issue.



    That's great. This issue was there for a long time, so I'm pleased it's fixed. For newer Minecraft folk, you'd get a glimpse of something like this for a second or so:



    Also, are there any ways of x-raying through the ground any more? One used to be able to set some items in a certain way to create an x-ray machine.


    I dabbled in a chaotic Mad Max-style server a few years ago. I really liked the idea of creating hidden bases, such as with entrances hidden by a layer of dirt, that would be completely imperceptible from the outside in normal circumstances. However, my bases always got discovered and raided while I was away, surely through x-raying. Is x-raying still an issue?

    Posted in: Discussion
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    posted a message on Does "seeing underground" graphical glitch happen anymore?

    Previously in the game, when one was travelling fast, such as by boat, there was a graphical glitch whereby things like distant caves were rendered before nearer things. So one would "see" vast cave networks and suchlike for a second or so before the foreground was rendered, thereby obscuring them.


    I'm not getting this anymore. Is this because the game has fixed this issue, or because my computer is better, and rendering all the graphics faster?

    Posted in: Discussion
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    posted a message on Mod that lets monsters attack player while sleeping if not in secure place?

    Are there any mods that will let monsters attack the human player while sleeping if they aren't in a secure location? So, basically, the human player would have the same chance of getting attacked while sleeping in their bed as they would if standing in that spot awake all night.


    It would mean one would have to get to, or create, a secure location whenever night falls. Once one realises, in the vanilla game, that one can literally put down one's bed anywhere and have a perfectly safe night's sleep, it makes night lose its fear factor.


    Make night terrifying again!

    Posted in: Mods Discussion
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    posted a message on Minecraft - Quick Questions
    Quote from Mr_N_Derman»

    No with a bow. Don't know about a crossbow tho ...


    Thanks. I hate Cave Spiders! I might have to come back with a sword with Bane of Arthropods enchantment, and some buckets of milk (in case of poisoning).

    Posted in: Survival Mode
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    posted a message on Minecraft - Quick Questions

    1. Can I destroy a monster Spawner block by shooting it with arrows?

    Posted in: Survival Mode
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    posted a message on Most terrfiying places in Minecraft?

    Which do you find are the most terrifying places in Minecraft?


    Clearing abandoned mines gives me the heebie-jeebies.

    Posted in: Survival Mode
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    posted a message on My username and post count reset when I started a thread

    Thanks, PM sent!

    Posted in: Forum Discussion & Info
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