• 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    dude, read the 1st post... also, read my signature

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    1.10.2 v47 STILL has a problem keeping the keybindings after a restart of the game...


    I'd like the GUI to be the END key, Fullbright to be NONE, Fly to be J, and the custom one I have set to P.

    Posted in: Minecraft Mods
  • 0

    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    Was a fix ever found for this glitch? 1.10.2

    Posted in: Minecraft Mods
  • 0

    posted a message on Game crashes when typing /

    Game is Direwolf + Hermitcraft + a few liked mods...


    Update... It randomly crashes... it just so happened when I pressed /

    Posted in: Java Edition Support
  • 0

    posted a message on ChickenBones Mods


    I think you are allocating more memory than you have because of this:
    Memory: 1086224424 bytes (1035 MB) / 8594128896 bytes (8196 MB) up to 8594128896 bytes (8196 MB)
    You have 8GB of ram alright?
    And this:
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx9219m -Xms256m -XX:PermSize=256m
    You are putting 9219 to mc but you not have all this (If you have 8GB of ram)


    16GB installed
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    I know this is being put in the wrong place however I haven't had any luck in my past few correctly placed forum sections


    I'm having a 1.10.2 crash...


    I have tried taking out some suspected mods and reverted others to earlier versions but can't find the issue... Also, as it sits now it says it runs out of memory but it's set to 9GB... I don't know how to read the crash log to find the actual issue and would appreciate someone teaching me what to look for...

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    my point was that I had this lag issue since XP, so it's not the OS, it's something else...

    Posted in: Minecraft Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    TBH, I haven't used this mod in a while since the mod packs usually favor "Gravestones" but I was wondering, when you die (not that it matters with Journey Map) do you get a tome or something that lets you know the death coordinates?

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    is there a way to load this in the Twitch (Formerly Curse loader) without extracting it and putting it in the mods folder?

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Zaesar_AoH»

    What is wrong with my game?!


    Every 2 seconds I get 0 frames. Literally. And then suddenly 54 or something along the likes of that


    As I tested around with render distance 2 I had a constant 60-70


    Is the game keeping every last block till bedrock loaded and running?!


    And uninstalling optifine gives me another constant: 10-15 fps with ocasional drop below 10. Not good either. I can get along with 20-25 easily. But what is wrong? I had it on 1.7.10 with TWICE THE MODS and about thrice the size and it worked better without optifine....


    I quit 1.8 for good. 1.11, here I come.


    Does anyone know a good magic mod without Java 8 to use for me?


    Have this issue too, everyone blames the drivers... I don't think it's that but I can say, "I'm NOT running out of memory" running 16GB of 32GB RAM... Just have to deal with it for now... I seem to have the same issue when playing The Sims games... I think, it's an issue with the sheer mass of Mods we use cause when I play Vanilla MC, I don't have the issue... best issue finder is to turn off each mod individually till the problem solves itself...
    Posted in: Minecraft Mods
  • 1

    posted a message on ChickenBones Mods
    Quote from traso»

    wait a moment...

    NEI is getting updated? that's great hopefully i'll never have to use that JEI thing good job





    Yes, but NEI is now a Addon for JEI, so you cant get rid of the JEI.



    Quote from Robijnvogel»

    Additionally, JEI is supposed to be an NEI reboot with way better mod support. It should be rather easy for other mods to add and write a custom interface for their own crafting methods.
    And since NEI/JEI is pretty much a must have in any modded setup, this speeds up development of most content-adding mods, which means that you could get more content, fewer bugs and/or mod devs having more time to communicate with their users. Conclusion: JEI is a good thing for the modded community as a whole.



    Yes, really JEI is a good thing but NEI is in my memory of good times i playing and learning how to use mods and this is irreplaceable ❤

    I STILL WANT MY MAGNET BACK! :steve_tearful: :steve_tearful: :steve_tearful: lol :D
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    Just updated to the new version 231... Is the GUI not going to be anymore? I can't seem to bring it up, also looking for the magnet part as well...


    Noticed in mods in-game NEI is showing there's an update for .231 but I cannot find it...

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    umm... the update fixed the issue I was having but JEI is STILL not showing the 2 chests, 1 is for Patterns and the other was for parts...

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Zaesar_AoH»

    So, I am playing 1.8.9 and the ranged weapons are all gone.

    Darn it! They were literally 30% of the TConstruct mod. As far as I understood it, there was simply no time to add them to that version of the mod and yadda.

    I only hope they return eventually. Without my crossbow and shuriken I feel .... weaker. MUCH weaker. Why is there even any stress at all?

    The new versions came out too fast? Perfecting the 1.7.10 one took long? Catching up?

    I can only hope that these problems will settle over time.



    1.8.9 I believe was the previous creator? I could be wrong... It was revamped IMHO for the best and worst, but mostly for the best...

    Quote from AugiteSoul»

    Anyone knows a way to add a material without modding? (in 1.11.2)


    By that, that is basically the definition of modding. So, No...
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from GolemKiller»

    Heya, so after hearing about Aluminum and Copper being removed, I wanna ask: Is there a replacement for Aluminum Brass casts?


    you get aluminum from bauxite ore in Immersive Engineering (direct smelting) and TechReborn (more involved smelting) and copper from IE, TR, Industrial Craft 2, Mekanism, RailCraft, Thermal Dynamics, and Forestry... all work in the smeltry cept the TR Bauxite...

    You can use one-time-use clay casts, or reusable gold casts. Both work.

    gold is abundant in Mesa biomes, so if you find one, that is the best way to go, but if you plan to go higher like Draconic evolution, then just use the clay casts as you wont be making many tools anymore...
    -
    -
    On another note, these are the modifications to the config files for what I play with...
    I turn off every mod "ore" except these ones from the mods I list...

    Bauxite - Immersive Engineering
    Copper - Immersive Engineering
    Lead - Immersive Engineering
    Nickel - Immersive Engineering
    Silver - Thermal Dynamics
    Tin - Tech Reborn
    Uranium - Immersive Engineering (there is another from IC2 but if you use a compacting drawer, these can be swapped along with yellowrite)
    Basalt - Chisel and Bits
    Limestone - Chisel and Bits
    Marble - Chisel and Bits
    Posted in: Minecraft Mods
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