Anyway: when I was testing out the snapshot, I noticed that Guardians were extremely difficult to combat without taking damage in areas without cover (i.e. the area surrounding the temple). It took too long to swim over to them, get a hit in, and swim back out of range without getting hit by the laser. You could try to shoot them with an arrow, but the water slowed them down so much that they often began to sink long before they got close to the Guardian and did pitiful damage when they did actually manage to hit them.
I've also seen people complaining about the lack of a non-aesthetic reward (besides gold but you can get that anywhere) from the Ocean Monument. Now, I personally don't mind that, but some people do and regardless I find it odd that the "best" structure for adventurers to explore in the game so far (in that it's not more of the same of the rest of the game or never changes from one instance of the structure to another), it has the worst rewards for adventurers. Unless those adventurers like building, of course.
Thus, I decided, why not try to fix both problems (if you call them that) at the same time? Introducing the Prismarine Arrow.

(Quite ugly, isn't it?)
The Prismarine Arrow is much like the standard arrow in that it is ammunition for your bow (captain obvious to the rescue!). However, it acts quite differently from a regular arrow, besides being a pointy thing that goes in your foe. For starters, a prismarine arrow travels through the air at 80% of the speed of a regular arrow and deals only two and a half hearts (5pts) of damage when fully charged. A prismarine arrow, however, is not affected by gravity and maintains a constant speed; when fired, a prismarine arrow will fly directly ahead of your cursor. To prevent arrows from flying exceedingly long amounts of time, however, prismarine arrows will disappear much faster than regular arrows will: roughly ten seconds.
This essentially regulates the prismarine arrow into being an arrow for those who cannot aim, an arrow for particularly long-range snipers (not like they'll hit anything), and a countermeasure against Guardians since water won't slow them down. Not the greatest item, I suppose, but I can't think of many ways to make it better without making it OP.
A Prismarine Arrow can be crafted in the same manner as a regular arrow, but with a prismarine shard in place of flint. This creates
A quick note: when charging up a shot with a bow, press the left mouse button to switch between firing regular arrows and prismarine arrows. The game will remember what arrow you fired last and you will automatically use that arrow from that point on until you switch again (if you have never fired an arrow before, the game will pick an arrow based on it's inventory position in the same way that the game currently selects arrows to fire when you have multiple stacks of arrows).
I suppose that's it for this suggestion, though it feels like I'm missing something. I'll draw up a sprite for it later. Comments?
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2.Blootz
3.IronMagus
4.Thedjk414
5.Generalguy26
6.Craft_Logic
7.
GCSterlingWinner: August 1st, 20148.XSCreepers
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15.Conn6464
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25.Tippy685
26.D_ctor
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28.
Copy_NinjaWinner: July 1st, 201429.SharkMonster
30.TheSaint
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34.Thiefking
35.Mine_demon
36.Merajurr
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39.Webik150
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41.Mrman928
42.Eyusmaximus
43.TheSaint
44.Talco123
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1
If you're playing the PC version and your friends are playing a console version then you can not play together. It's as simple as that. You have to be playing on the same version and platform to play with one another.
2
False. Minecraft is not a Free-To-Play game. Minecraft is a Buy-To-Play which is something different. Or, it should be a Buy-To-Play game, but something interesting has happened - the EULA.
Free-To-Play games are just that - free. You can get them and play with indefinitely without ever having to pay a penny out of pocket; however, these games often come with in-game cash shops that allow the players to purchase items. These range anywhere from cosmetic items, to mounts or upgrade items and boosters.
Buy-To-Play games are games like Guild Wars. These games require you to purchase the game for a set price before you can play it. These game often include cash shops as well; however, they tend to be much less "pay to win" oriented and more just for fun or very, very small benefits.
Pay-To-Play games are games like WoW that require a monthly subscription to be able to play. Once again, these games also often include cash shops for their players to purchase various items.
Minecraft should be a Buy-To-Play game when you look at it; however, the EULA has now forced it into a grey area. The EULA actually permits server owners to require the user to purchase a subscription to be allowed to play. This effectively makes some servers Pay-To-Play while others remain Buy-To-Play. Mineplex has adapted an approach that makes it both Buy-To-Play and Pay-To-Play. Premium users, like myself, have given money to have access to certain features. These features previously included kits but have recently been reduced to a simple name tag, Beta game access, and the premium servers.
What's truly saddening is the viewpoint that you, and countless others such as yourself, have developed. Why should servers be Free-To-Play? Why do we, the community, deserve access to these servers for nothing? The answer: We don't. These servers cost a large amount of money to maintain every month for us to all enjoy. Additionally, some people on the larger networks have had to quit their real life professions to work for these servers full time. It's this level of commitment and dedication that creates the large communities like Mineplex, Hypixel, and so many others that you all enjoy. If these servers don't produce revenue by being Pay-To-Play or having some form of cash shop then they will shut down. These "businesses" don't run off of goodwill and sunshine. And while we would all love to believe in the human spirit coming through and donations (true donations - not buying perks) being enough to sustain these servers, it just won't happen. The reason so many people donate right now is because they are getting a return. The problem isn't that server owners monetize their servers, it's that we, the community, have warped the meaning of a "donation."
Now, like many others, I am fully against "pay2win" type servers that have cash shops with ridiculous benefits. I joined the Chroma Hills server shortly after it's launch, eager to join a new factions community. I was sorely disappointed to discover that I, a non-cash player (the correct term we should be using), wasn't even permitted to place lava buckets without having first donated. This took a way a large gameplay aspect for me and my friends. It was worse only because donors received "god armor" periodically.
Ending my rant there, I'll get back to the OP's topic. I'm not sure whether or not Mineplex's new changes are within the guidelines of the EULA. While some trolls in this thread suggest Mineplex contacting Mojang is a far fetched idea, I believe we can all trust that the larger networks have enough pull to get into contact with Mojang easily enough. I'm sure somehow or another Mineplex has had this "okay'd" through Mojang. I'm sure they had to pull a few strings and find a few loopholes hidden under a rug somewhere, but it is what it is. We will likely see them amend their current guidelines in the near future if they aren't 100% up to par with Mojang's standards. A large network like that can't simply hide from Mojang's gaze. Also, regarding your conversation with a Helper, notice that they said, "almost completely compliant." Helpers are only trial staff members, but assuming they know what goes on behind locked doors, then you can assume that Mineplex will still be seeing some changes in the near future.
Now, to the OP itself:
1. This does not actually affect gameplay. It determines how often a player can play, but does not give anyone an advantage in game.
2. The premium timer exclusion is an interesting one. I'm unsure about this. However, the premium servers can also be accessed by free players who are in a party lead by a premium player. In a way, premium servers aren't restricted to premium players only. In addition, free players can use premium kits while on premium servers. This is a loophole in the EULA, basically.
3. Yes, we can; however, this doesn't actually give us an edge in game. So it is likely in compliance with the EULA.
4. Yes, but not really. Gem count is more related to skill than time anyway. But premium players don't have access to a booster, thus they don't earn anything faster by the EULA's standards. Or, so it seems at least.
5. Yes, but free players have the same access that premium players do. They can use all the same kits. It just takes a wee bit longer to get them. To top it off, the gem kits aren't any better than the free kits to begin with. There isn't a real advantage here. It is, to a degree, but only minimal. I'm not sure how they weaseled it in, to be honest.
TLDR; "Ehhhhhh."
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Copy_Ninja was the lucky individual this month. See you guys all next month!
3
You can't read? I'm not quite sure how our replies will help you then.
In the last six months nothing has been added to the game. The 1.7.5+ versions have come out, but they have only been to prepare Minecraft for username changes (Players are now identified by unique UUID's instead of their player name) and the 1.8+ skin changes (3D layers for the whole body!). The snapshots in the last few months have added a few new blocks to Minecraft's survival mode: Andesite, Diorite, Granite, Prismarine, Sea Lanterns, and Slime. Two new mobs: Guardians and Endermites, and a new structure, the Underwater Monument, have been added. In the snapshots has also been countless new changes all related to map making.
If you need to know anymore learning to read is advised. Once you've mastered the art of deciphering text on a page, head on over to the Version History/Development Versions page of the Wiki to learn more.
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1
It depends on how you approach obtaining each.
Emeralds are only found in Extreme Hills biomes making them significantly more rare; however, if you are good with villager trading you can basically farm them for days on end as a renewable resource.
Diamonds can be found in any biome; however, there is no way to farm them.
As far as generation is concerned, emeralds are rarer than diamonds; however, emeralds can be obtained easier late game.
2
Yes, you will have to purchase Minecraft again. When you purchase Minecraft you only buy it for one platform. In your case, this was the PE Version. You can purchase and download the latest version of Minecraft from minecraft.net
The game should automatically assign you to the latest version (1.7.9) once you login to the game for the first time. If it doesn't, you can use the Edit Profile button in the launcher to change it at any time.
1
As it stands now, the categories are well organized and easy to navigate once you've explored through them once or twice. It took me a minute to discern where a few recipes had been placed and a bit longer to figure out what the strange symbol in the crafting UI was.
Right now though, I feel like the program's UI as a whole is holding it back. The menus and icons are all very, very small. I'm not quite sure why this is considering even a tablet utilizing this program could afford a larger UI than is currently being used. On top of that, it's honestly quite difficult to read on Minecraft's block textures. I would suggest making a custom UI that is a bit more appealing on the eye.
All together though, aside from a few missing recipes, I think this program is still on track to being something that even veteran players can utilize.