Reika, you're amazing. You're probably one of the most talented stand-alone mod authors ever.
- Reika
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Member for 12 years
Last active Thu, Apr, 11 2024 08:44:33
- 128 Followers
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Frogamania posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods -
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Haggle1996 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
I was highly offended by people making those remarks. Your code has consistently been on-par or better than inebriated toddler code.
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MoridinIshamael posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods@ walkerjonny In regards to your suggestion about letting the community do what they want... you have far more faith in most of them than you honestly should. Reading is a dying art, and many will begin to harass Reika all over again about how broken his mod is simply because someone destroyed the carefully constructed progression tree of RotaryCraft, either by cheapening the recipe(s) or disabling something they think is overpowered IE the Bedrock Breaker.
Trust me when I say that if you read over the wall of shame, this is what many in the community are actually like, and they will harass Reika til the end of his days rather than listen to reason or take their issue up with the person that can actually fix the problem.
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TomeWyrm posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsQuote from ChromoTrigger»
No, won't work. A fully powered boring machine is way too fast in reaching the border of the generated world. Never tested it (but did with the bedrock breaker, which I am basing the following on), but: it then probably either stops working (then it's useless and requires manual replacement), crashes the server (hopefully not) or creates new chunks (which at that speed, even worse with 10's or 100's of them, will make the server struggle).
Edit: did a rough estimate and got one new chunk every second, which after a week of running will be a very considerable amount of them (order of magnitude of a million).
And how does having 16 extractors for 16 ores simplify automation? Just pipe all of them into it?
It will auto-generate the chunks, and a chunk per second is not usually enough to generate lag, unless you're using something like Custom Ore Generation... at which point you shouldn't be USING an automated mining solution like the Boring Machine, as it is horrifically inefficient in such a world. Also, most people stack the boring machine vertically, not horizontally... but even horizontally you can fit two in a chunk (with a bit of spare room) which would require 45 boring machines with each new chunk operating 1 tick behind the previous in order to hit 1 chunk per tick... which having used chunkgen WITH COG? Not much lag unless your server is a toaster made of potatoes (Thanks for that one Reika!). Also, if you're not doing this in a dedicated mining/digger age/dimension which can be reset regularly? You are absolutely crazy, and I will practically guarantee your server admin hates you. Not to mention: if you're excavating 20 chunks a second though, you've got bigger problems than slight chunkgen lag. Like what the heck are you doing with ~410k raw item income per second?
Quote from ChromoTrigger»
No, this doesn't make it easier at all: you have to sort the ores before. There is no real difference between sorting 16 types of ores and 16 types of flakes.
Depends on what item transport system you are using, and how many block faces you have access to. Only routing Iron to a single extractor can be much easier than trying to dump 16 ores into a single extractor, it also doesn't require the extractor to fully finish before it can process the next ore.
For instance, an AE2 Export Bus will require no expansion cards to ship JUST iron ore, which gives more room for Acceleration Cards. Even if you did want to use expansion cards, you could only get 9 ores per bus, which might necessitate using another block as an intermediary.
For buildcraft pipe systems, well... use something else at the level of item throughput we're talking about here. At LEAST ABO or Logistics Pipes. Which will generally work better with a single ore per extractor.
If we're talking Thermal Dynamics? You can get away with a very cheap filter using only one type of ore per extractor.
Extra Utilities. I suppose you could use item filters and filter pipes... but nested item filters are very VERY annoying to maintenance in any way if you screw up or need to add products.
Which means, in general? It makes more sense to parallelize your extractors. It's also more efficient at lower power levels. -
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eqlipse posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
I never really use Reddit, so thanks for pointing those out to me.
It seems from those two that the true major cause is from the server-end users being idiots, rather than the modpack devs. Aside from intellectual copyright issues, everything else seems to spring from the server-end users not really understanding how to use the mods within a modpack... which seems silly.
If I may make an analogy, say you're a developer of fantastic seat-belts. A car manufacturer puts your seat-belt in its car. Certain drivers complain that the seat-belts are not compatible with their preferred style of underwear, modify the car to not even have seats, and then get into a car wreck. Said idiots then turn around and blame you (for having made the seat-belt in the first place) for their getting into the car wreck, AND the subsequent injuries. The modpack devs would be the car manufacturer (they're responsible for putting together various pieces of technology to make an end product), and the drivers would be the people who setup the servers.
Why in the world should you be concerned with the people who CHOOSE to use a specific modpack, which happens to contain your mod, and then do stupid things with it which fall outside of the intended use of the modpack itself, thus breaking their own server (which only effects themselves and their own users)? [EDIT: aside from harassing you with "i has a dumb" posts and complaints] Especially if it's on the curse voice beta client: you can very easily (seriously, it's a bright green/red "enabled/disabled" slider under the mod listings of the modpack) just disable specific mods within a modpack if you don't like them, so there's absolutely no reason for people to complain that "mod x within modpack y broke my game!"
Idiots will always be idiots: you can never foolproof your mods from this completely, as the world will simply invent a better fool.
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TomeWyrm posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
He didn't remove, he updated. They ARE different :-p Even if technically speaking it's actually a remove and replace. Conceptually speaking it's the same mod, new version, and hence has not been removed from the pack.
Also putting this here because why not? The MCF community is pretty active and full of folks passionate about your mods too
http://forum.feed-the-beast.com/threads/rc-rec-elc-cc-policy-changes.91274/ -
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Madolinn posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsYeah you can get away with 1 Diamond Gearbox. If you intended Diamond to be an actual progression stage (although I think it's fine how it is, we're no masochists), you need 1 gearbox and enough for a bedrock breaker.
Oh well~!
Also I have no idea what I was going on about. Just some silly rant to counter his silly argument.
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zemerick13 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
The mod is awesome, all the gears ticking, running, working, it's hypnotising. But… It's too FREEBIE!! 1 bucket of lava and a bit of iron - and you've got 16MW of power for free, FOREVER. 2 buckets of lava, and you can bake steel, for almost no expenses, for free, FOREVER. Dirt column with a ladder, a few buckets of water, and a few turbines - and you can basically forget about power shortages for a very, very long time. A few ingots, and you get ridiculous amount of power. And again, they will run, for free, FOREVER....
I think you mean 16KW, not MW. That sounds like you are talking about the steam engine.
If you play it for more than 30 minutes, you will find 16KW is an incredibly tiny amount of power in RoC. Many people use more than 1 million times that, so you don't get into the "ridiculous" levels of power until you get a fusion reactor going for over 100GW. And that's no easy feat either, most people have a hard time just getting it running in creative.
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Keybounce posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Seriously? Now it's my turn to call foul. Which version are you using?
I had similar concerns early in the 164 version's lifecycle.
Since then, there have been major balancing factors.
Water turbines, in particular, not only need lots of lubricant, but in 1.7.10 the recipe for the paddles was changed to include a requirement for tungsten (memory, I hope I have that right), which requires running the extractor, which is no longer "Early".
Try building up in survival.
Oh: 16 MW, free forever? You do realize that you cannot chain more than 4 engines together at once, that 64 MW (the max at that level) is the minimum needed to charge the "battery" of the mod (industrial coil), and that you have to be careful or those machines will overheat and explode?
Did you also realize that they cannot be used in the nether? (it's too hot for them).
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Madolinn posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsYeah really. Unless you've got some sort of Iron mods, Iron is still the bottleneck of the entire operation. And then you get to needing diamonds because of the power transmissions.
Sure you could chain together 32 steam engines like I did, but that takes tons and tons of time, planning, and resources for power that is dwarfed by a single Waterwheel. And Waterwheels are hella expensive in their own right.
I have no idea what "ridiculous" amounts of power you're obtaining, as you could put a converter on it and see that it's essentially nothing in power types you may already be accustomed to. And even in Reika's mods, all the infinite power sources (albeit waterwheels are useful) provide crap power, and the ones that provide plenty of power take non infinite fuel sources and crap tons of iron, and usually diamonds ore bedrock.
Also the x5 ore multiplication is annoying to run without ludicrous amounts of power, as with minimal power you'll have to find a way to automatically switch a gearbox, which you'll need Bedrock to do. Which you won't get until a few days of playing 24 hours. And it's so~slow with minimal power. Mekanism on the other hand..
But this is all trumped if you're in creative mode I guess.
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I suspect you are about to find that being ignored was actually the better of the two outcomes.
I am thoroughly sick of your incessant and three-year-long bothering me about this. I am not - and likely never will be - able to speak Spanish, so I rely on the submissions from others for translated files. Not only have you seemingly completely failed to grasp this, but half of the time the nonfunctional files came from you. Your repeated "HEY THIS IS THE FIXED FILE PUT IT IN NOW" submissions have all failed to work, most often because you could not understand the syntax of the file you were editing and broke dozens of XML tags and String format parser placeholders. Since I do not have the time or inclination to check large user-submitted files manually, I usually found out after a release, almost without fail because you started complaining again, entirely oblivious to the fact that the issues you were decrying were of your own creation. After some ten or twelve repeats of that cycle, I have simply stopped including your submissions because it never accomplished anything of value other than ensuring you would end up bothering me at some later date. Your nearly once-a-week spam about it has changed nothing regarding that policy.
At this point, I have no idea who the contributor of the file is, and I do not care. It is not my responsibility to ensure that people supplying translations do not haphazardly insert words where there used to be <tags> or doing things like replacing all "%s" with "%n" because they have zero comprehension of what it means and apparently assume it is either unnecessary or some obscure word.
And considering you are the only person who seems to have even mentioned issues in the Spanish translations, it clearly is not enough of an issue for me to devote any more time to it than I already have.
While we are expecting things of each other, I will expect this to be the last I ever hear of this topic from you. I am not hopeful that this will be an expectation you can fulfill.
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Done.
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Fixed by way of releasing RC v18b, which has no actual code changes yet is linked to the proper corresponding function in DragonAPI.
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1.5.2 stopped being supported more than three years ago.
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That is never going to happen, the API does not allow it, and I will not permit it.
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Only ReC.
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Also, my monitor decided to celebrate by dying; using someone else's until tomorrow....yay $300....
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Update Forge.
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Are you from mainland Europe? They switch ',' and '.'.