• 4

    posted a message on Cauldrons Should Turn Wither Skeleton Skulls Into Regular Skeleton Skulls
    Let's say you want a normal white skull for decoration. You should be able to wash a wither skull to get the char off and turn the bone white again.

    This would make normal skulls available in survival mode, and fit with the cauldron's current function of washing colors off leather armor.

    P.S. I know people want zombie and creeper heads in survival too, but I'll leave those for someone else's suggestion.
    Posted in: Suggestions
  • 3

    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser
    Quote from Astro3905

    I like this idea, but the laser should lock on to players and mobs.
    Partial Support.


    I'd actually prefer it go straight, rather than lock on, since it's more fun to engineer a system to aim your shot (perhaps using multiple dispensers) than have it auto-aim for you. Plus, dispensers can't auto aim with arrows or fire charges, so it just makes sense to keep that limitation of the device.
    Posted in: Suggestions
  • 1

    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser
    Quote from GerbilCrab475

    Would it lock onto mobs and players? It would be worthless if it didn't.


    It would not lock on. That would be a little too powerful I think, especially if you have a whole bunch of them fire off at once.

    It could still be pretty useful for traps and defense systems though. You could have a hallway that fills up with lasers if someone touches a tripwire. Or have a battle arena where lasers flickers on and off, forcing combatants to dodge them as an environmental hazard. Or have a bunch of lasers fire off the second a wither loses its shield. There are a lot of uses, even if it only fires in a straight line.

    And there are a lot of uses, like making a dodgeable obstacle course, that are impossible if it locks on.
    Posted in: Suggestions
  • 4

    posted a message on Prismarine Charge - Item That Lets Dispensers Shoot Out Guardian Laser

    Dispensers can use fire charges to shoot out ghast fireball attacks. What if they could also use the guardian laser attack?


    I suggest that if you craft together a fire charge and a prismarine crystal it produces a "prismarine charge". This would be a consumable item dispensers can use to shoot out the guardian laser. The beam would travel out in a straight line for up to 14 blocks, damaging the first player or mob it hits. It would take several seconds to charge up before dealing damage, and could be obstructed by blocks, the same as when used by a guardian.


    I think this could lead to some cool traps and defense systems. And I don't think it's overpowered, considering that you can already launch fire charges out over a potentially unlimited distance while this is limited to short range.
    Posted in: Suggestions
  • 4

    posted a message on Hoes Should Only Break Fully Grown Crops
    Hoes should not be able to break crops until they've finished growing.

    That would make them useful for harvesting wheat, and other crops, allowing you to click without worrying about accidentally breaking immature plants that aren't ready yet.

    It would also provide a reason to make hoes out of iron and diamond, so you don't have to replace them often.
    Posted in: Suggestions
  • 1

    posted a message on Membrane Block - Stops Water, Allows Entities Through
    Quote from layman9

    If you make it invisible and a creative only block I might consider, but overall it just doesn't fit the game.


    I might have agreed with you a few months ago, but now we have giant slime blocks that behave in weird ways. I think it matches the game as it is now. And it's much more fitting to have a logical explanation why water doesn't flow than a ladder projecting an invisible forcefield.
    Posted in: Suggestions
  • 1

    posted a message on Dyeable Sections On Iron/Gold/Diamond Armor
    Quote from archainis

    I guess this wouldn't extend to chain armor, huh?


    I don't see why not.
    Posted in: Suggestions
  • 10

    posted a message on Villagers Should Rarely Spawn Wearing Minecon Capes

    Very rarely when a villager spawns it should have a random Minecon cape on its back.


    This would have no mechanical difference, but would just be an interesting rare find, like discovering a naturally spawning pink sheep. You could try to collect a full set of cape wearing villagers if you wanted.


    Killing the villager would not drop the cape. There's no way for a player to take it for themselves.


    Minecon capes are only meant for Minecon attendees. But if you think about it...wasn't Minecraft at Minecon? It'd be kind of cool for the game to get a slight memento of each year's event.
    Posted in: Suggestions
  • 1

    posted a message on World Generation Option To Change The Number Of Dimensions A Map File Has
    Right now every world has 3 dimensions: overworld, nether, end.

    It would be nice if we could add extra dimensions, with custom generation and/or seed selection for each one.

    You could for instance create a save file with 4 overworlds, each completely separate from each other and generated with different seeds. Or have a map with 3 overworlds, 2 nethers, and 10 ends.

    Each world would count one overworld, nether, and end as the default ones for purposes of where portals send you. The additional dimensions could only be accessed using the /tp command, which would be improved to allow you to target any dimension you want.
    Posted in: Suggestions
  • 1

    posted a message on Invisible Particles Only Spectators Can See
    I suggest improving the particle command so that you can make particles only visible to spectators if you want.

    This would be handy to deliver information to spectators, without letting everyone see it. For example, you could make players emit team colored particles. Or you could have players emit a beam of particles into the sky, so they're easy to follow.
    Posted in: Suggestions
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