It would have to be creative-only, to avoid people using it on server administrators and other people who are supposed to have creative mode. Otherwise, it's an excellent suggestion, I fully support it.
It would not be useable on others (no splash mode), and only exist in drinkable form.
It should still be useable even if you're in survival mode so you can depower further to adventure mode. That's why I think a brewable recipe should exist.
Part of the suggestion says that depower potions would not come in splash form, specifically to prevent people from being able to use it on others. I've bolded the section since everyone kept overlooking it.
Ummm...... That would really wreak hell with the admins...
Why? The only thing admins have to worry about is if someone gains powers they shouldn't have. How can being able to do less sabotage things?
Image you're on a creative server. Someone drinks a depower potion. What can they possibly do in survival mode to mess things up they couldn't do worse with their creative mode powers?
If anything it'll do admins on creative mode servers a huge favor. They won't have players pestering them with "Please put us in survival mode so we can play spleef" and "We're done playing spleef, please switch us back to creative"
It'll also do players a huge favor. I've seen many cases of players being stuck in the wrong mode for days, just because they were never around when an admin was on to switch them back. This prevents there from being a need to actually switch as often.
if it's gonna have MC esher stairs style architeture, I want gravity to change based on those things
Perhaps we can invent s switch that changes gravity, that'll add a puzzle twist to it all
then throw all of maze world into a floating land, with holes in some areas of the ground, to the sky and the ground are the void, which will kill you, so you might want to revert gravity once outside.
Thoughts?
Weird gravity puzzles would be fun, but I suspect it would be very hard to code.
The advantage going for mazeworld is it doesn't actually need any changes at all to minecraft's physics engine, it's just a different world generation algorithm. And some new ornamental blocks and mobs and whatnot, but nothing really that different than what's already in the game. Admittedly that's all a lot of work, but other than the new world generation software it's not radically different.
Changing the physics....I'm not a programmer so I don't know how hard that would be to do. I doubt it would be easy though.
Yeah, there would be no depower splash potions. As fun as it would be to play horrible tricks on your friends who think they're invulnerable, the idea behind the depower potion is to allow you to play games and sports while in different gamemodes. Not for pranks and unagreed on warfare.
It might also be interesting to have potions that provide specific weaknesses but keep most of your mode powers intact. Like a potion that just negates your ability to fly, or a potion that just prevents you from breaking blocks instantly.
How often does this happen? You're on a creative server and you want to play a sport like spleef or an arena battle. But since you're not admins you can't change your gamemode to turn off flying/unlimited items and turn on vulnerability.
There should be a way for players to temporarily restrict their own powers, and limit themselves to the abilities of a weaker gameplay mode.
Let me suggest....THE DEPOWER POTION!
The depower potion allows you to simulate a change in gamemode without actually changing your gamemode.
If you drink it while in creative mode, it limits you to the powers of survival mode. You can't get unlimited items anymore, you can't fly, monsters attack you, you can't insta-break blocks or break bedrock at all, and you're vulnerable to hunger, damage, and death.
If you drink it while in survival mode (or while already using another depower potion to simulate survival mode while actually in creative mode) it limits you to the powers of adventure mode.
The effects would be temporary, with a 3 minute and 8 minute duration varities. After that period of time, or if you drink milk or die, the effect ends. If you want to stay in a weaker mode for longer, you'll have to drink a new depower potion every 8 minutes.
IMPORTANT: Depower potions would not have a splash variety, so the only way to get depowered is to willingly drink it. Nobody can force it on you. They would also only work one way, making you weaker. No need to worry about players on your survival server using potions to enter creative mode without permission!
In addition to spawning potions in creative mode, you'd also be able to be able to brew depower potions in survival mode. That would be useful for temporarily entering fake adventure mode, if you want to play a challenge map or a sport without being able to break or place blocks.
It would have a lot of uses, and I can't think of any way of abusing it. What harm can come from letting players make themselves weaker?
You can make Mario style jump switches using tripwires. They're flexible enough to fit the needs of many of the switch ideas in this thread. Using buds you can even sense a players passing through a tripwire without using hooks, since they still cause a block update in the string.
Very interesting idea... I can also see this as a potential dimension... Although, eventually it will start to look the same, I imagine, and I also wonder what one could bring back from this place - for example, is their loot in chests? What are buildings made of? Etc etc. If it were to be added as a new di mension, I would be a fan of some mobs, not sure what, but something new.
Alternatively, we could add more obvious remanants of past civilizations as a smaller generated structure in the normal world. Say, you find an underground city with glowstone lamps. Could work... exploring mazes sounds fun, except if you mine trough the walls.
There was a lot of suggestions (some of them mine) that some mazeworld mobs would exist to protect the maze itself, and become hostile only if they see the player breaking/placing certain blocks in certain restricted areas. Of course the thing to keep in mind is that there is no "answer" to the maze. It's not like you can cheat by breaking through a wall. Breaking through a wall just leads you to more maze.
That said, I like the idea of mazeworld including really complex dungeons and challenge map areas. So if Mazeworld as a whole doesn't have an answer, specific areas might have a goal you want to reach.
Think of it like exploring an infinite ruined city. You might want to loot a castle while you're there. That castle might have its own redstone traps and guards protecting the treasury, and the castle might be huge, but it's still just one building in the city. There are many other places to explore, some guarded, some not, some with treasure, some just interesting to explore without a reward. And you're not forced to go anywhere you don't want to.
I'm not sure if this counts as a switch, but here's an idea I posted recently on the suggestion forum: Block Sensor.
Essentially it's just a repeater, with the limitation that it can only transmit power to the same thing it received power from. So if it gets a signal from a sandstone block, it can only transmit that signal into another sandstone block. If it received power from an emerald block, it can only send power into another emerald block. Etc.
It's a switch in the sense that it could force the player to place a specific block in order to send a signal. Of course it would have many many many many other uses too.
Another interesting block for this is the redstone lamp. I think it is better than rear pistons for a big display
When the lamp is on, the minecart is grey. When the lamp is off, the minecart is black.
-snip-
That's brilliant! It solves the problem of needing glass in front and it makes the sign 100% silent!
The only advantages to using pistons is if you want the sign to not emit light. Or if you want to have a grey wool background so the cracks between the minecarts aren't as noticeable. But those are pretty minor issues most of the time. I think lamps are the way to go.
And you can still use a piston tape with them. Except you wouldn't run it through the carts, those would always have the same stationary bunch of lamp blocks.
Instead the piston tape would be hidden behind the sign, and you'd use repeaters to run the signal through the tape. You could spell out messages using non-conductive transparent blocks to control which lamps are powered.
Note that if you want to use piston tapes, the max lenght is 11
Although there would be visible seams, you could always tile many smaller screens together to make huge billboards. But yeah, that is a big drawback. For bigger signs its probably best to stick with rear pistons
0
It would not be useable on others (no splash mode), and only exist in drinkable form.
It should still be useable even if you're in survival mode so you can depower further to adventure mode. That's why I think a brewable recipe should exist.
0
Yeah, there could be varities than only cancel specific abilities as well as one that takes away all your mode powers.
0
Part of the suggestion says that depower potions would not come in splash form, specifically to prevent people from being able to use it on others. I've bolded the section since everyone kept overlooking it.
0
Why? The only thing admins have to worry about is if someone gains powers they shouldn't have. How can being able to do less sabotage things?
Image you're on a creative server. Someone drinks a depower potion. What can they possibly do in survival mode to mess things up they couldn't do worse with their creative mode powers?
If anything it'll do admins on creative mode servers a huge favor. They won't have players pestering them with "Please put us in survival mode so we can play spleef" and "We're done playing spleef, please switch us back to creative"
It'll also do players a huge favor. I've seen many cases of players being stuck in the wrong mode for days, just because they were never around when an admin was on to switch them back. This prevents there from being a need to actually switch as often.
0
Weird gravity puzzles would be fun, but I suspect it would be very hard to code.
The advantage going for mazeworld is it doesn't actually need any changes at all to minecraft's physics engine, it's just a different world generation algorithm. And some new ornamental blocks and mobs and whatnot, but nothing really that different than what's already in the game. Admittedly that's all a lot of work, but other than the new world generation software it's not radically different.
Changing the physics....I'm not a programmer so I don't know how hard that would be to do. I doubt it would be easy though.
0
0
2
There should be a way for players to temporarily restrict their own powers, and limit themselves to the abilities of a weaker gameplay mode.
Let me suggest....THE DEPOWER POTION!
The depower potion allows you to simulate a change in gamemode without actually changing your gamemode.
If you drink it while in creative mode, it limits you to the powers of survival mode. You can't get unlimited items anymore, you can't fly, monsters attack you, you can't insta-break blocks or break bedrock at all, and you're vulnerable to hunger, damage, and death.
If you drink it while in survival mode (or while already using another depower potion to simulate survival mode while actually in creative mode) it limits you to the powers of adventure mode.
The effects would be temporary, with a 3 minute and 8 minute duration varities. After that period of time, or if you drink milk or die, the effect ends. If you want to stay in a weaker mode for longer, you'll have to drink a new depower potion every 8 minutes.
IMPORTANT: Depower potions would not have a splash variety, so the only way to get depowered is to willingly drink it. Nobody can force it on you. They would also only work one way, making you weaker. No need to worry about players on your survival server using potions to enter creative mode without permission!
In addition to spawning potions in creative mode, you'd also be able to be able to brew depower potions in survival mode. That would be useful for temporarily entering fake adventure mode, if you want to play a challenge map or a sport without being able to break or place blocks.
It would have a lot of uses, and I can't think of any way of abusing it. What harm can come from letting players make themselves weaker?
0
0
A lot of the things wished for in this thread are now covered by tripwires. They're a great addition.
0
There was a lot of suggestions (some of them mine) that some mazeworld mobs would exist to protect the maze itself, and become hostile only if they see the player breaking/placing certain blocks in certain restricted areas. Of course the thing to keep in mind is that there is no "answer" to the maze. It's not like you can cheat by breaking through a wall. Breaking through a wall just leads you to more maze.
That said, I like the idea of mazeworld including really complex dungeons and challenge map areas. So if Mazeworld as a whole doesn't have an answer, specific areas might have a goal you want to reach.
Think of it like exploring an infinite ruined city. You might want to loot a castle while you're there. That castle might have its own redstone traps and guards protecting the treasury, and the castle might be huge, but it's still just one building in the city. There are many other places to explore, some guarded, some not, some with treasure, some just interesting to explore without a reward. And you're not forced to go anywhere you don't want to.
0
Essentially it's just a repeater, with the limitation that it can only transmit power to the same thing it received power from. So if it gets a signal from a sandstone block, it can only transmit that signal into another sandstone block. If it received power from an emerald block, it can only send power into another emerald block. Etc.
It's a switch in the sense that it could force the player to place a specific block in order to send a signal. Of course it would have many many many many other uses too.
0
That's brilliant! It solves the problem of needing glass in front and it makes the sign 100% silent!
The only advantages to using pistons is if you want the sign to not emit light. Or if you want to have a grey wool background so the cracks between the minecarts aren't as noticeable. But those are pretty minor issues most of the time. I think lamps are the way to go.
And you can still use a piston tape with them. Except you wouldn't run it through the carts, those would always have the same stationary bunch of lamp blocks.
Instead the piston tape would be hidden behind the sign, and you'd use repeaters to run the signal through the tape. You could spell out messages using non-conductive transparent blocks to control which lamps are powered.
0
Although there would be visible seams, you could always tile many smaller screens together to make huge billboards. But yeah, that is a big drawback. For bigger signs its probably best to stick with rear pistons
0
Yeah. A glass wall isn't bad. Especially if the screen is very big.