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    posted a message on Dyed & Glazed Clay Blocks!
    Quote from MM16201

    yeah me too..because I was going to make a barn :(


    Hm, yeah. I guess painted wood would be nice for a lot of buildings. It seemed a little bit unrealistic at first, but that's because I was viewing it as dyed wool when it really can be treated more like painted wood (not that dyed wood doesn't exist but painted is more common).
    Posted in: Suggestions
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    posted a message on What If Wild Pigs Could Breed On Their Own?
    Quote from robinod

    I Support ed the idea of animals breeding automatically for a long time. It's really annoying to go hunting and kill every cow in your area to survive long enough to build an efficient farm, then realise you killed all the cows.


    It might be interesting if pigs occasionally wandered off from their group, so if two meet by chance encounter they can start a new herd in a different location.
    Posted in: Suggestions
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    posted a message on What If Wild Pigs Could Breed On Their Own?
    Pigs could use a new purpose now that horses are going to be an improved steed. Here's an idea: what if pigs became Minecraft's self-replenishing wild game? They'd be able to breed on their own so wild populations can replenish themselves without the player's help, ideal for casual hunting.

    Here's how it would work.

    When two pigs are close by and standing on grass, they will occasionally will enter love mode and produce a baby, without being fed by the player. Before they do this the game will check how many pigs are nearby, and only let them breed if the local population isn't too high. The limit would be pretty small, around 4-5 pigs maximum. This population limit would only stop wild breeding, player induced breeding can happen regardless of the pig population if you want a massive pig herd on your farm. And to not render farming pointless, wild breeding would be a fairly rare occurrence, much slower than feeding pigs to breed them, so a lazy player can't really rely on it as a daily food source unless they cover a lot of ground to check in on several wild herds.

    This system means that as long as you spare two pigs in a wild herd, if those chunks are occasionally loaded so the pigs have a chance to breed, eventually there will be a 4-5 pig herd there again without the player having to do anything. That means a responsible hunter can sustainably kill a pig or two every now and then without eradicating the herd.

    In real life pigs are notoriously self-sufficient scavengers, and are an invasive species in many parts of the world. So it makes sense they would be the one animal able to breed on its own, but at a slower rate.
    Posted in: Suggestions
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    posted a message on Dyed & Glazed Clay Blocks!
    Quote from Ric_Adbur

    This sounds like a good replacement for Dinnerbone's colored planks idea.


    I think it makes more sense to have colored clay than colored wood. Although a few more wood colors, like ebony, would be nice too.
    Posted in: Suggestions
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    posted a message on Dyed & Glazed Clay Blocks!
    Now that we have hardened clay blocks, I think it's time to add a bit of color.

    I suggest adding two additional blocks:

    1) Dyed Clay Block
    Adding dye to a clay block would turn it into a "Dyed Clay Block". It would be a dull almost gray version of the dye color used, ideal if you want muted tones.

    2) Glazed Clay Block
    Smelting a dyed clay block would turn it into a "Glazed Clay Block". A glazed clay block would display the dye's color with vivid brightness, ideal for cheerful or opulent settings. It would have a less noisy texture than wool, forming an almost solid block of color, and it would be more durable and fireproof.

    I think this would add a nice aesthetic option, and in many cases be nicer looking or safer than wool. Wool would still be useful when you want a cloth like texture, or if you want a cheap renewable building material.
    Posted in: Suggestions
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    posted a message on Mazeworld [WIP]
    Eliminating block IDs? Huh. That's news to me. What are they replacing it with?
    Posted in: WIP Mods
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    posted a message on Mazeworld [WIP]
    We can probably recruit more people to help make textures. Either here on the forums or through Reddit.

    We can also ask for permission from artists to use textures from existing texture packs. I'm sure there's a nice marble texture already out there that a kind artist would let us repurpose, as long as we give them credit. That probably also goes for a lot of other types of textures too.
    Posted in: WIP Mods
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    posted a message on Mazeworld [WIP]
    Quote from EyeOfTheDaev

    Yeah, note blocks would be cool, though I don't know if it's really possible to do in code without massively overhauling the way note blocks work (which we don't want to do).


    Yeah, that was kind of a pie in the sky idea. It would be nice if there was some twist from the nether portal though, the same way the end has a different portal.
    Posted in: WIP Mods
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    posted a message on The Nether Compass - A Great New Navigational Tool
    Quote from Limitsoflife


    You need a Nether star in order to make a beacon to attune it to.


    Yeah, this is a late game reward.

    Although if you get one beacon you can move it around to attune to compasses in many different locations. No need to kill dozens of withers.
    Posted in: Suggestions
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    posted a message on The Nether Compass - A Great New Navigational Tool
    Quote from willifolts

    Hmmm....see nothing wrong with it. Better then the idea where a compass points to the nearest beacon (major griefing potential there)

    Another thing I would like to see is a compass made with quartz instead of redstone that would point to the last nether portal you traveled through.


    Something that points to the nearest beacon would be kind of cool, if it changed when the beacon was turned on or off though. You could use redstone to change people's compasses. That's pretty useful. Fixing it to one coordinate probably makes it easier to code though, and does make it griefer proof.
    Posted in: Suggestions
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    posted a message on The Nether Compass - A Great New Navigational Tool
    Quote from willifolts

    Hmmm....see nothing wrong with it. Better then the idea where a compass points to the nearest beacon (major griefing potential there)

    Another thing I would like to see is a compass made with quartz instead of redstone that would point to the last nether portal you traveled through.


    That could be useful too, if you're exploring a portal network, and coming out of lot of different places on Earth.

    It's worth pointing out that the Nether Compass wouldn't actually work in the nether, since beacons can't be lit there. Mojang deliberately made it hard to navigate (maps don't work, compases don't work) so I don't think that should be changed.
    Posted in: Suggestions
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    posted a message on The Nether Compass - A Great New Navigational Tool
    Here's an idea for a pretty useful navigational device.

    The Nether Compass

    This item would be crafted by combining a compass with a piece of quartz, and look like a compass with a white needle.

    By right clicking with the nether compass on a lit beacon, you can attune it to those coordinates and make it point there instead of spawn. It will remain attuned to those coordinates whether the beacon is on or off, or removed. So you can use it to point to places even if you don't want a beacon there, as long as a beacon was there at one point.

    You can switch which beacon the nether compass is attuned to just by right clicking on a different lit beacon, and do that as often as you like.

    This would be an extremely handy way to find your way back to your base, even if you're far from spawn and don't have coordinates written down. And adventure maps could give players nether compasses attuned to different locations around the world, to help them find areas of interest.
    Posted in: Suggestions
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    posted a message on Mazeworld [WIP]
    Quote from EyeOfTheDaev

    That I'm not sure about. I would like to somehow use the pillars for the sides and perhaps the chiseled block either at the top or the corners. Something involving redstone, perhaps?


    Maybe you'd have to play a specific chord on note blocks nearby?
    Posted in: WIP Mods
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    posted a message on Mazeworld [WIP]
    White marble would probably be best, if we want to nail the look of some Olympian metropolis.

    Making the portal out of nether quartz makes a lot of sense, since that builds a nice bit of progression for the player. Should it be shaped the same as the nether portal? And how do you turn it on?
    Posted in: WIP Mods
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    posted a message on Mazeworld [WIP]
    It should probably use a new marble block for the Greek biome. Otherwise it'll be too easy to get nether quartz.

    What about a biome for dravidian architecture? That's stuff like this:

    http://en.wikipedia.org/wiki/File:Angkor_Wat.jpg

    http://en.wikipedia.org/wiki/File:Somanathapura_Keshava_temple.jpg

    http://en.wikipedia.org/wiki/File:Pattadakal_Virupaksha_Temple.jpg
    Posted in: WIP Mods
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