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    posted a message on The Cake Switch - A Redstone Switch That Requires You To Be Wounded
    Quote from RiiBzxX

    1.8 problem:

    You can only eat if you are hungry... :S

    Maybe you can use it as a "you have to stay in this room and fight for the time it takes to get a bit hungry" timer?


    Yeah, that would be a neat way of forcing people to spend a fixed amount of time in an area before moving on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Surv] Skyblock
    P.S. If you want to place blocks on the bottom of the island, to extend it downward, you could use a column of water as a ladder.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    You should get rid of the spider string from the chest, add a diamond, and add these challenges:

    *Get a music disc and play it in a jukebox
    *Kill a zombie with a bow & arrows
    *Catch a fish

    All of these would require the player to build a hostile mob spawning area and get the ingredients from them.
    Posted in: Maps
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    posted a message on How To Make Magical Floating Water
    Quote from Tmidog69

    Ya I've know about this glitch used it to stop my fall in a mineshaft, but I like the ramp and brdge you made with it going over the railway.


    This is actually better than the old "water held up by a sign" water cushion design. You can make it cover a wider area so players can jump down anywhere they want, instead of in this one narrow shaft above a sign.
    Posted in: Survival Mode
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    posted a message on Diagonal Conveyor Belt for Mobs/Humans
    I'm thinking of using some NOT gate shenanigans to cut down on the number of pressure plates by half. Basically every other piston would get reversed signals. So you'd step on the pressure plate, which would extend your current pressure plate's piston and retract the next one piston. Then when you're pushed into the next spot the plate would become unpressed, causing the NOT gate connected piston for your current spot to extend.

    And that could also be used to make upward conveyor belts, if you want to say make an automatic spiral staircase. You can't put pressure plates on stairs (I think), so this way you could push someone up a stair without them stopping at the top.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on THIS IS MY BOOMSWITCH! - A TNT Button
    Quote from Brotep

    That's pretty clever, Hex. I may have to borrow elements of it for the series of SMP puzzles I'm designing.



    You could combine it with piston-based redstone signal transmission for a well-hidden circuit that costs less TNT, just using TNT for the open-air parts.

    Shop Smart. Shop S-Mart.


    Glad you like it! It's actually a pretty nifty way of sending signals straight down, since TNT can fall quite a ways before exploding. Although obviously it's best for puzzle maps, or to have a secret control switch.

    Too bad there's no way of creating infinite explosions somehow, so the TNT doesn't have to be replaced.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on THIS IS MY BOOMSWITCH! - A TNT Button
    Just had an idea for a "distance boom switch". Basically, the idea is that rather than blowing up a piece of cobblestone right away the TNT could instead trigger another piece of TNT. Which would then trigger another piece of TNT. Etc. You could use it to send redstone signals a basically infinite distance, across multiple gaps of open air. It's obviously TNT intensive though.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Regular Hexahedron's Inventorium!
    I've posted a number of inventions on this forum and thought it would be nice to collect them all in one place.

    I don't have the expertise or patience to build something like a redstone computer so most of my machines are small little contraptions you can build in just a minute or two, often exploiting odd quirks in Minecraft physics. Great if you want to give yourself a fun little project that won't take all day. There should also be some useful ideas for challenge map creators.

    And if you like these redstone inventions, also check out my GameZone thread to see a list of original Minecraft sports and games!

    Arrow Detector
    This machine lets you detect when an arrow has hit the top half of a block.

    Arrow Window
    An extremely extremely simple use of glass panes and a sticky piston to create a useful post for an archer.

    Boat Clock Generator
    Create a steady pulsing signal using just a boat, two pistons, and two pressures plates.

    Boat Road
    How to sail boats up to higher terrain.

    Boat Pressure Plate
    Very simple way of making a pressure plate that only goes off when a player gets into a boat. If you use a boat as a chair it could also be a way of making an auditorium or council room that detects which seats are occupied.

    Bonemeal Slots w/ Automatic Piston Reset
    Bonemeal slots is a fun little gambling game I invented. Here I show how you can use sticky pistons to automatically reset the slot machine after each turn.

    Boomswitch - A TNT Triggered Button
    This is a completely hidden button that is only triggered by an explosion going off in a precise place. It's fully self-resetting and isn't damaged by the TNT. This is a great way of sending signals downward a great distance since you can drop TNT from very high up and activate a boomswitch far below.

    Bucket Switch
    An interesting switch that only works in the Nether and requires a bucket of water to activate. Might be useful in challenge maps, in quests and puzzles that send you back and forth between the two worlds.

    Cactus And Wood Wall
    Here's a handy glitch that allows you to place log blocks directly next to cacti without causing the cacti to break off. In this thread I explain how to make a continuous wall of cactus and log stripes. Although this doesn't require redstone to build, you can use redstone to destroy the cactus without requiring any visible piston movement. Could be a handy way of making a cactus door that explodes out of your way in a challenge map.

    Cake Switch
    An idea for how to use cake as a button.

    Concealed Arrow Target Switch
    How to make a secret control panel that only turns on if you shoot it with an arrow.

    Crafting Table Rain Detector
    An idea for how to build a self-setting rain detection system, using crafting tables, lava, and BUDs.

    Death Elevator - A Redstone Teleportation Elevator You Die To Use
    Here's an idea for how you can automatically change a player's spawn point, and use dying as a way of teleporting between locations. It could be a very cool way of separating different areas in a challenge map.

    Decorative & Functional Uses of Redstone
    Not really an invention. More of a design tip.

    Diagonal Player Conveyor Belt
    A really fun way of pushing players from place to place, but only on a diagonal path.

    Distance Wire Experiment
    The results of my experiment seeing how far a redstone signal can travel. Using the ability of players to unload and load chunks based on their position this also proposes a way to create a wireless redstone system that can sense a player's position.

    Domino Circuitry With Signs And Other Blocks
    You can place signs on signs, then collapse them, to deliver an instantaneous message across huge distances. More importantly, using this technique TheMightAnonym discovered that you can create permanently floating sand and gravel structures!

    Fishing Rod Button
    A weird button that requires you to use a fishing rod to activate it.

    Floating Water
    Some very useful applications of the melting ice glitch that allows you to make floating squares of water.

    Glowing Blocks That Cast No Light
    Very strange way of using pistons to make blocks that you can see in perfect darkness, but cast no light around them. Might be useful for creating beacons or light shows.

    How To Delete Items Off Wood Pressure Plates
    How to use TNT to delete items on pressure plates, rather than waiting 5 minutes for them to despawn.

    Interdimensional Circuitry - How To Send Signals Between Overworld And Nether
    This is the key to create machines that can communicate automatically between thw two universes. The trick is using AFK players as data delivery systems, using pistons and my portal ejector to move them in and out of portals as necessary.

    The Jumpscalator
    A semi-automatic escalator allowing players to climb steep slopes quickly.

    Kentucky Fried Day/Night Detector
    Here's how you can use chickens to automatically tell whether it's day or night.

    Lag Radio
    Could lag, usually bane of any player, actually be harnessed and exploited to send wireless signals?

    Long Range Ender Pearl Teleportation
    Ender pearls can be used for instant extremely long range travel. You can use them to summon players to from anywhere in the world, or launch them across other dimensions. This is a way to potentially travel thousands or even millions of meters in minutes!

    Monster Gate
    An idea for a device that detects if the game mode is switch to peaceful, or if the player moves too far away.

    Monster Sun Detector
    A more advanced idea for using the monster gate above. I suggest a system to use the death of zombies/skeletons to sense sunrise, and also a way of automatically using lava to get rid of creepers so they don't clog the machine.

    Mushroom Timer
    Idea for a very slow random timer using mushroom growth.

    Ocean Bomb - Explode TNT On The Surface Of The Sea!
    A nautical weapon. Usually if you drop primed TNT onto a body of water it sinks to the bottom. This lets you make sure it explodes on the surface, destroying any nearby floating boats/mobs/players.

    Portal Ejector
    This is a fiendish trap that immediately kills anyone who emerges through a portal. The player doesn't have a chance to avoid it by staying in the portal frame. The second they appear they're pushed out of the portal and die. A switch and four pistons lets you turn the trap on and off. A simple and practical way for guarding your base from extradimensional intruders.

    Proximity Detector
    A way of magically detecting when a player comes nearby. No need for pressure plates or BUD switches. As soon as a player comes within about 18 blocks this machine will automatically activate.

    Rapid Reloader
    An awesome machine that will fling arrows into your inventory from 20ish blocks away thanks to the dispenser half block glitch.

    Reed Clock
    This isn't my machine but one of Suggexxx's. I suggested an improvement to his dispenser item degrade clock to replace the dispenser with a reed harvester so you would never need to replace the items. He ended up using that to make this incredibly accurate eternally self-sufficient reed clock. It's an impressive design and also incorporates a back-up dispenser in case something goes wrong. It will send off a signal every 5 minutes, forever, with no need for maintenance. You can also use multiple reed clocks started at slightly different times to create signals at intervals other than 5 minutes.

    Richochet Switch
    Want to make reflection puzzles? This is the way to make arrows bounce off walls. You can detect the arrows by making them knock a painting onto a pressure plate, or by activating a wooden plate directly.

    Sand & Gravel Duplicating Machine
    Here's a useful glitch that lets you cheat to get all the free sand or gravel you want.

    Transworld Conduit - Interdimensional Travel & Communication System
    This is possibly my favorite invention here. The conduit is a machine designed to automatically transport players (even AFK ones) between different places on Earth. It combines several other inventions here in order to work, including the Portal Ejector and Diagonal Conveyor. The uses for this are literally infinite. It can be a tranportation system. A wireless long range signaling devices. An Earth to nether radio system. A way to periodically load chunks in different places in dimensions so crops have a chance to grow everywhere while you're AFK.

    TNT Teleporter
    TNT can be used to turn off portals as you go through them, even in single player. This means you can turn two-way portals into one way portals, allowing for short range teleportation over distances too close to usually allow two-way nether travel.

    Unbreakable Wall
    A way of making walls players cannot destroy with a pickaxe.

    Water Clock & Diagonal Water Conveyor
    A 100% redstone dust free clock generator. No pistons, no repeaters, just water, pressure plates, and items. It also includes a tutorial on how to transmit items across pressure plates, so they only generate a brief signal and then continue onward.

    Waterfall Clock
    This is a very very useful device. It's a clock generator that times itself using how long it takes water to flow down a slope. The longer the slope the longer the on/off intervals. And it seems to keep working after the chunk is reloaded.

    Wireless Dispenser Glitch
    Not an invention per se, just an exploration of a way of triggering dispensers across empty air with no redstone wiring between it and your circuit.

    Wolf Clock Generator
    My boat clock generator but with a pet wolf for 100% more cuteness!

    XP Orb Switch - "The Sacrifice Switch"
    This is a fun device for a challenge map. XP orbs behave like normal objects, except they move towards the player. That means you can lure them onto pressure plates to send a signal. This is a device designed to let you guide orbs to a plate without being able to pick them up. In effect, it's a sacrificial altar powered by the souls of slain mobs.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How To Make Magical Floating Water
    Quote from deanatron

    I'm sorry, what does this have to do with redstone?


    We've already talked about this about 6 times in the thread. Glitches like this are useful knowledge for the design of redstone contraptions. For example, I showed how you can make a (redstone powered) railway system and waterway cross paths while allowing the railway to remain straight. The redstone forum really is the "invention & engineering" forum, and any bit of knowledge about Minecraft's glitches can come in handy. Look at how the sand dupe glitch/pressure plate particle effect glitch/arrow half-block glitch/ladder & sign liquid repulsion glitch/ etc. have all been used in redstone machines.
    Posted in: Survival Mode
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    posted a message on How To Make Magical Floating Water
    Quote from Kamil

    By the way, is this ever broken by random updates, or do those only affect redstone components?


    Not sure, but nothing I've built with this has fallen apart yet.
    Posted in: Survival Mode
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    posted a message on How To Make Magical Floating Water
    Quote from Tmidog69

    Ya I've know about this glitch used it to stop my fall in a mineshaft, but I like the ramp and brdge you made with it going over the railway.


    Thanks! I'm thinking of extending the ramp up to the height limit. Or maybe having it lead up to a large flat floating grid of water you can sail around on.
    Posted in: Survival Mode
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    posted a message on THIS IS MY BOOMSWITCH! - A TNT Button
    I upgraded the design with a piston-free cobble generator! As soon as the cobble block is destroyed a built in lava/water cobble machine creates a new block on the spot! No need to push it around at all.

    When the TNT goes off the cobble block is destroyed, the signal turns off for a moment, then a new cobble block pops into existence restoring the signal.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Treasure Maps!
    Quote from juaner

    good idea! and with 1.9 it will be great if the map is with a boss


    Perhaps treasure maps could be a form of level progression. An easy difficulty dungeon might have a map leading to a medium difficulty dungeon, which would have a map leading to a hard difficulty dungeon.
    Posted in: Suggestions
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    posted a message on Fishing Rod Button with Imprisoned Chicken
    Quote from Bloxcraft

    Could be useful for adventure maps with a chicken spawner :smile.gif:

    Also could the chicken despawn?


    I don't believe animals despawn anymore. So you can throw eggs to spawn one chicken in there before you close it up and it should stay in the trap forever.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How To Make Magical Floating Water
    Ok, this was really fun to ride on:



    It's a boat ramp! You can sail right up or down with ease.

    Just make sure each step takes up at least two blocks before going up a level. If it's very steep and goes up a level each block the boat will bounce back down.
    Posted in: Survival Mode
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