I'm not sure how this is redundant. Could you please search before saying things are redundant willy nilly?
I really like the idea. Maybe have some rare items in it to like the stereotypical pearls and things? Diamonds? Emeralds?
I found this suggestion from 2012 that had the idea of giant clams letting players grow and harvest pearls as a potion ingredient. And they also suggested letting players harvest the clam as use it as a chest. So the idea of a giant clam as a chest isn't entirely new. But I haven't seen anyone suggest using them as dungeon loot chests to encourage underwater exploration. That's a big enough distinction to keep this suggestion around I think.
As for what treasure they'd contain... perhaps it'd have some of the same stuff as a normal dungeon chest. But Dinnerbone has talked about adding new special loot only obtainable by exploration. Maybe some of it could go in them.
I suggest adding giant clam blocks to the game, as an alternate skin of the chest. Giant clams could naturally spawn on ocean floors and in the planned flooded ruins, containing treasure from lost civilizations and sunken ships the clams swallowed up over the years. It would provide an incentive to drink water breathing potions and search the ocean floor for loot. You'd be able to collect the giant clam block itself too, if you want to use it as a chest on land.
A device like this is clearly very cheap to make, and can be used as an exploit to "silk touch" blocks before one has acquired an enchanting table, making it rather overpowered in that sense. If you can find a solution or work-around in your idea, you will have my full support.
I'd be fine if it had additional limits too, like needing fuel to operate. That kind makes sense for collecting blocks, since it could be as if you were powering a drill.
The power piston would be a new kind of piston to allow players to automatically break apart slime structures.
Usually pistons cannot move slime blocks at all if any connected blocks are impeded by something. The power piston would be different. Because it is stronger, it would be able to rip slime blocks free of any connected blocks that cannot move with it. If blocks aren't impeded, then it functions exactly like a normal piston.
This would allow machines to stick slime blocks together, and then use obsidian and extended pistons to automatically move them apart.
Other than being able ripping apart slime structures, power pistons would behave exactly like normal pistons. They still wouldn't be able to move immobile blocks like obsidian.
Why? They haven't gone to Minecon and this would just break immersion quite a bit.
No Support.
The way I view it, it symbolizes that the fact that the game itself was at Minecon. Minecraft was played at Minecon, so it gets to wear a cape on its mobs.
It could be a fun little easter egg so i guess I support
Yeah, not meant to be anything more than an easter egg and maybe provide a fun side project in collecting one of each cape in your village.
And it would also allow people to use the summon command to make villagers with capes, which could be handy if you want a king in your castle, or something like that.
Very rarely when a villager spawns it should have a random Minecon cape on its back. This would have no mechanical difference, but would just be an interesting rare find, like discovering a naturally spawning pink sheep. You could try to collect a full set of cape wearing villagers if you wanted. Killing the villager would not drop the cape. There's no way for a player to take it for themselves. Minecon capes are only meant for Minecon attendees. But if you think about it...wasn't Minecraft at Minecon? It'd be kind of cool for the game to get a slight memento of each year's event.
Right now every world has 3 dimensions: overworld, nether, end.
It would be nice if we could add extra dimensions, with custom generation and/or seed selection for each one.
You could for instance create a save file with 4 overworlds, each completely separate from each other and generated with different seeds. Or have a map with 3 overworlds, 2 nethers, and 10 ends.
Each world would count one overworld, nether, and end as the default ones for purposes of where portals send you. The additional dimensions could only be accessed using the /tp command, which would be improved to allow you to target any dimension you want.
I suggest improving the particle command so that you can make particles only visible to spectators if you want.
This would be handy to deliver information to spectators, without letting everyone see it. For example, you could make players emit team colored particles. Or you could have players emit a beam of particles into the sky, so they're easy to follow.
Ugh no sorry, it makes slime blocks less awesome. I would love the new function of clay blocks but the cost of it is too big.
So true
Slime blocks would remain in the game too of course. And only they'd be bouncy and stop fall damage.
I think it's important to have more aesthetic options, so you can make more realistic looking structures. For example, imagine someone wants to build a millenium falcon that actually flies. It would kind of suck if they could only build a green transparent millenium falcon. With slimy clay they could use gray and black clay blocks, and make a ship that looks like the one from the movies. Or imagine a castle builder wants to make an extending moat bridge. A transparent green bridge doesn't fit a medieval castle, but brown clay could pass for wood, or gray or black clay for stone.
0
I found this suggestion from 2012 that had the idea of giant clams letting players grow and harvest pearls as a potion ingredient. And they also suggested letting players harvest the clam as use it as a chest. So the idea of a giant clam as a chest isn't entirely new. But I haven't seen anyone suggest using them as dungeon loot chests to encourage underwater exploration. That's a big enough distinction to keep this suggestion around I think.
As for what treasure they'd contain... perhaps it'd have some of the same stuff as a normal dungeon chest. But Dinnerbone has talked about adding new special loot only obtainable by exploration. Maybe some of it could go in them.
0
I suggest adding giant clam blocks to the game, as an alternate skin of the chest.
Giant clams could naturally spawn on ocean floors and in the planned flooded ruins, containing treasure from lost civilizations and sunken ships the clams swallowed up over the years. It would provide an incentive to drink water breathing potions and search the ocean floor for loot.
You'd be able to collect the giant clam block itself too, if you want to use it as a chest on land.
0
I'd be fine if it had additional limits too, like needing fuel to operate. That kind makes sense for collecting blocks, since it could be as if you were powering a drill.
0
Usually pistons cannot move slime blocks at all if any connected blocks are impeded by something. The power piston would be different. Because it is stronger, it would be able to rip slime blocks free of any connected blocks that cannot move with it. If blocks aren't impeded, then it functions exactly like a normal piston.
This would allow machines to stick slime blocks together, and then use obsidian and extended pistons to automatically move them apart.
Other than being able ripping apart slime structures, power pistons would behave exactly like normal pistons. They still wouldn't be able to move immobile blocks like obsidian.
1
I don't see why not.
0
That's a cool idea. Changing gamemode could be done pretty easily with command blocks, but maybe different difficulty levels?
0
The way I view it, it symbolizes that the fact that the game itself was at Minecon. Minecraft was played at Minecon, so it gets to wear a cape on its mobs.
0
Pink sheep have a 0.164% spawn rate. I was thinking something around that low.
0
Yeah, not meant to be anything more than an easter egg and maybe provide a fun side project in collecting one of each cape in your village.
And it would also allow people to use the summon command to make villagers with capes, which could be handy if you want a king in your castle, or something like that.
10
Very rarely when a villager spawns it should have a random Minecon cape on its back.
This would have no mechanical difference, but would just be an interesting rare find, like discovering a naturally spawning pink sheep. You could try to collect a full set of cape wearing villagers if you wanted.
Killing the villager would not drop the cape. There's no way for a player to take it for themselves.
Minecon capes are only meant for Minecon attendees. But if you think about it...wasn't Minecraft at Minecon? It'd be kind of cool for the game to get a slight memento of each year's event.
0
Feel free to use the idea. What else is in your mod?
0
Not in vanilla.
And this would allow someone to download a map with extra dimensions without needing any mods or work on their end.
1
It would be nice if we could add extra dimensions, with custom generation and/or seed selection for each one.
You could for instance create a save file with 4 overworlds, each completely separate from each other and generated with different seeds. Or have a map with 3 overworlds, 2 nethers, and 10 ends.
Each world would count one overworld, nether, and end as the default ones for purposes of where portals send you. The additional dimensions could only be accessed using the /tp command, which would be improved to allow you to target any dimension you want.
1
This would be handy to deliver information to spectators, without letting everyone see it. For example, you could make players emit team colored particles. Or you could have players emit a beam of particles into the sky, so they're easy to follow.
0
Slime blocks would remain in the game too of course. And only they'd be bouncy and stop fall damage.
I think it's important to have more aesthetic options, so you can make more realistic looking structures. For example, imagine someone wants to build a millenium falcon that actually flies. It would kind of suck if they could only build a green transparent millenium falcon. With slimy clay they could use gray and black clay blocks, and make a ship that looks like the one from the movies. Or imagine a castle builder wants to make an extending moat bridge. A transparent green bridge doesn't fit a medieval castle, but brown clay could pass for wood, or gray or black clay for stone.