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    posted a message on [16x16] [1.6.X] RegiCraft 5.2 [WIP]
    Quote from corner_g

    A lot of the textures look great, the stone is nice and smooth, and the planks are nice.

    I must say though, the stone brick is a bit to contrasting at the edges. try to make a one pixel layer of dark shading all around each brick so it gives it depth, then add the light and dark shading as you have now to give it a more realistic feel. And the colours are a bit to close to the default in my opinion.

    Also, the diamond ore looks to be doku's diamond ore. I haven't made a side by side comparison, but it looks identical to the 16x16 doku TSC diamond ore in the screenshots.

    For the stone bricks: The contrast at the edges were supposed to be like a shine to illude that the block was shiny, but however I do agree than I should make the rest of the block lighter level by level to make it blend in more with the shine.
    For the Diamond ore: Yes, the texture is from dokucraft and I plan on making my own later since I do not have any current designs in mind right now. So think of it as a placeholder for now.....
    Edit: There, made my own.
    Thanks for your opinions!
    Posted in: WIP Resource Pack
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    posted a message on [16x16] [1.6.X] RegiCraft 5.2 [WIP]
    Quote from gjellestad

    Love it.
    :D
    If you look in the gif with spleef, Im using ur texture
    edit:
    ^ necrobump

    Thanks! I'm glad you like it! Sexy gif.....
    Posted in: WIP Resource Pack
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Cool, what's on your bug fixing/to-do list right now?
    Posted in: Minecraft Mods
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    posted a message on [16x16] [1.6.X] RegiCraft 5.2 [WIP]
    Quote from S_A_T_U_I_M

    The texture pack looks great
    It's probably my default one now

    Thanks! Support is always great, haven't had some since February! Lol.
    Posted in: WIP Resource Pack
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    //Finally fixed the thing with delete button Regicidal reported.

    Yay, that was really annoying..... thanks!
    So when do you think the next dev version will come out?
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Also, I found a bug. When inside of the 1.3 creative menu survival inventory tab, when you shift click the destroy item button, it won't delete everything in your inventory.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    They changed the terrain generation for 1.4???
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    SUGGESTION OVERFLOW ACTIVATED!!!! Lol. If you guys didn't know, Exalm isn't doing anything but updating for 1.4, so save them until later!

    Quote from Exalm

    //Not my video.

    That's actually pretty funny as f*ck! It's like the old walking animation in Indev for endermen! :D
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from EmfireLP2012


    Exalm can you make this :http://www.minecraftwiki.net/wiki/File:PqYck.jpg
    Its for the 1.8 from snapshots.
    hop you can read this...

    I think he's talking about the old village houses that were never seen anywhere else in the game other than some screenshots released by notch in an early development of 1.8
    Quote from Exalm

    Fix endermen arms.

    What did they do to the endermem in 1.4?
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Where did I say remove?

    Sorry, got mized up :o
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Did you notice that world types are disabled for pre-1.1 worlds? :)

    Anyway, that is related to generation, since it is change in generation.

    It's disabled, but the option isn't removed.

    Wait a minute, are you removing the option to customize the superflat worlds or are you just disabling it for pre-1.4? Because that is an ENTIRELY different thing...
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    disallow superflat customization for pre-1.4 worlds

    Exalm, you shouldn't touch the superflat customization option. It's because it is an option in the new 1.4 create-a-new-world menu, and by far you have never touched the menu when 1.3 came out with the new options (you never removed the bonus chest and allow cheats options)

    However, if you made options like the pre-1.8 menu (nothing but a seed changer option), and the pre-1.3 menu (no bonus chest or cheats option), it would make sense because it's in the same subject. I hope you get what I mean, and if you don't tell me so I can try to explain it in another way.
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    So Exalm, what are you planning to do for the next 1.4.2 stable version?
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from xFluing

    Because of a lighting bug the glowstone had if it was 2 blocks deep in a wall like this

    :Logs: :Logs: :Logs:
    :: :Lava: :Logs:
    :Logs: :Logs: :Logs:

    Where lava is Glowstone.

    That lighting bug was AFTER 1.8 beta because of the new lighting engine. In the old lighting engine, the bug doesn't exist.
    Quote from Exalm

    I will need to search the field number every time Mojang adds a block.

    Does that affect the glowstone in a harmful way?
    Posted in: Minecraft Mods
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    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Yep, but it will be pretty unstable. And that will only be after 1.4.

    So basically, it will work fine now but it will be unstable in 1.4?
    Posted in: Minecraft Mods
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