What is old labels? I can't see a difference with it on or off.
Also, it doesn't seem that any structures are generating (strongholds, mineshafts, etc.) when I enable it with the 1.4 generator. Haven't tested older generators, but you should look into it Exalm.
RegiCraft v4.6 Uploaded!
Sorry it took a while, anyways here is the change list:
Stone bricks: Less contrast, smoother, slightly dimmer but brighter at the same time. Overall more epic.
Ladder: Reduced noise, it was too noisy
All ore blocks: Removed black outline and replaced with unique outline of its own color but darker, removed excessive brightness in the center, made edges smoother, iron block has different texture that other ore blocks
Dirt: Made it brighter. Was too dark, it looked like it was wet
Glass: I don't know about this. I need to ask you guys if it is better or not because some people liked the bulky edges while others didn't. I personally don't know which one is better, so I'm going to leave it up to you guys to decide if you want the old one back or not. So please give opinions on this!
Yes i saw that
I like the beacon texture (not the food )
It doesn't modify the game crazy
and going back to the default made it look all different
I'm glad you liked it. Uploading 4.6 this hour. I made new ore block textures (They look so sick now) and a smoother stone bricks texture as it had too much contrast. So standby!
Exalm, whats on your bug list for the latest dev version? And when will the next stable version come out?
Also, are you still planning to move spawnhuman as a part of olddays or is it already in the todo?
1. No.
2. Lol, I didn't know that stairs may be cornered. Checked them, quite a nice thing. Though I think I will add an option, yep.
3. It's complete hell for translations. However, it's in todo.
4. Were they used?
2. They are nice, however annoying sometimes like when I place stairs in a certain position that I do not want it to be a corner stair, then it's annnoying. But nevertheless, your adding options for it
3. Can't you get the translation files from before all the new tooltips were added? That seems a lot easier.
4. Not sure, however it sounds similar to that one video mojang released. I got it from this topic http://www.minecraftforum.net/topic/277992-15-01-weather-sound-mod-hq/
Exalm, got 3 suggestions:
Can you make ender chests old and blocky when the old chest option is enabled?
Can you add more options for old stairs? like 1.4 for the corner stairs, 1.2 for upside down stairs, and beta for the non-direction oriental stairs that was in alpha?
Can you make old tooltip names? Like for example every wooden plank will be named "Wooden planks" instead of "Oak wood planks", etc.
I disable all orbs. By destroying them on creation. Otherwise I will need to modify... 8 other classes. Even for old lighting I modified less ones, though that feature is much larger.
So will it be possible? If so, will it be a long task or complicated task?
Exalm, got a suggestion. You should make 2 different toggles for the experience option in thee gameplay section. The toggles should be: 1.8 - Experience for killing mobs, 1.3 - Experience from furnaces, mining ores, and breaking mob spawners
So it might be Mojang's fault superflat is failing to generate leveled chunks? Oh Mojang.
Do you think it would be possible to do the beacon suggestion since there are so many different models and beams?
It's possible, but first I need to release the stable version and also update to 1.4.3.
You should add a beacon block option to the eyecandy tab. It should have 4 toggles: Original beacon block (that was named "Work In Progress.") with the beam used from lightning, second one with a nether star in the middle with the lightning beam, third one for the fancy texture with a stringy-like beam, and finally the current one.
Edit: Found a bug. Strongholds don't generate, tested 4 worlds :o! I was using the 1.4 generation settings, with generate structures button on and everything normal. Eye of ender took me to nowhere but pure stone.
Also another bug, look what happens when I create a superflat world (Overworld option).
These new forums hurt my eyes, I think I'll be going to planet minecraft now.
It's just..... too hard..... to get used to..... GARH!
I have so many questions left unanswered: Where did the viewcounter go? Where did the Recent Articles go? Where did the lava buckets go? Where did the Steve head for people without profile pics go? This isn't facebook, you don't need to add a dude in a shadow for people with no profile pics. I want the Steve, it's way better/
This new forums is a pile of tit and that's all it ever wil be.
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Also, it doesn't seem that any structures are generating (strongholds, mineshafts, etc.) when I enable it with the 1.4 generator. Haven't tested older generators, but you should look into it Exalm.
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Sorry it took a while, anyways here is the change list:
Stone bricks: Less contrast, smoother, slightly dimmer but brighter at the same time. Overall more epic.
Ladder: Reduced noise, it was too noisy
All ore blocks: Removed black outline and replaced with unique outline of its own color but darker, removed excessive brightness in the center, made edges smoother, iron block has different texture that other ore blocks
Dirt: Made it brighter. Was too dark, it looked like it was wet
Glass: I don't know about this. I need to ask you guys if it is better or not because some people liked the bulky edges while others didn't. I personally don't know which one is better, so I'm going to leave it up to you guys to decide if you want the old one back or not. So please give opinions on this!
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I'm glad you liked it. Uploading 4.6 this hour. I made new ore block textures (They look so sick now) and a smoother stone bricks texture as it had too much contrast. So standby!
Thanks! Don't miss 4.6, its coming out in like an hour!
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Also, are you still planning to move spawnhuman as a part of olddays or is it already in the todo?
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Thanks!
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LOL
That just made my day.
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3. Really? Oh Mojang.
4. http://www.minecraftforum.net/topic/633749-132-sound-mod-enabler-v24/
I wouldnt've asked you about it but since this guy discontinued the enabler for no reason at all even though it is one class thaat is simple to update
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2. They are nice, however annoying sometimes like when I place stairs in a certain position that I do not want it to be a corner stair, then it's annnoying. But nevertheless, your adding options for it
3. Can't you get the translation files from before all the new tooltips were added? That seems a lot easier.
4. Not sure, however it sounds similar to that one video mojang released. I got it from this topic http://www.minecraftforum.net/topic/277992-15-01-weather-sound-mod-hq/
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Can you make ender chests old and blocky when the old chest option is enabled?
Can you add more options for old stairs? like 1.4 for the corner stairs, 1.2 for upside down stairs, and beta for the non-direction oriental stairs that was in alpha?
Can you make old tooltip names? Like for example every wooden plank will be named "Wooden planks" instead of "Oak wood planks", etc.
Also, can you implement the old rain sounds?
Edit: Found files here http://www.mediafire...zy17fhofz16hwi3
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Alrighty, fix them bugs!
But If you have time/you're bored/you have nothing else to do, would you have a chance to do it?
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So will it be possible? If so, will it be a long task or complicated task?
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So it might be Mojang's fault superflat is failing to generate leveled chunks? Oh Mojang.
Do you think it would be possible to do the beacon suggestion since there are so many different models and beams?
0
You should add a beacon block option to the eyecandy tab. It should have 4 toggles: Original beacon block (that was named "Work In Progress.") with the beam used from lightning, second one with a nether star in the middle with the lightning beam, third one for the fancy texture with a stringy-like beam, and finally the current one.
Edit: Found a bug. Strongholds don't generate, tested 4 worlds :o! I was using the 1.4 generation settings, with generate structures button on and everything normal. Eye of ender took me to nowhere but pure stone.
Also another bug, look what happens when I create a superflat world (Overworld option).