I tested out the "Sprint Racer" map in singleplayer already, and when I first loaded up the map nothing initally worked. The sprinting, items, etc. However after a couple minutes it decided to kick in...
A few specific things (Bugs):
On "Crash Course" for some reason the pressure plate doesn't work. Like, as if the pressure plate is stuck somehow. I wonder if this is just a game bug but idk...
When I played Dead Canyon, the item boxes were made of glass and you could see what was in them. Sometimes it would break though, and the items would just fall out.
I don't know for sure if this is a bug but in case it is: The electric snowball item doesn't travel in a straight line like it does in MKMC.
Battle mode wouldn't end when I ran out of lives.
Another time I played on Dead Canyon it decided that I missed a checkpoint. Except no matter what checkpoint I hit it didn't want to work
What I like:
I really like the new item system, the different types of blocks, the new items, upgradable items, that's cool
The redesign of the tracks like Walrus Cove and other such tracks that couldn't be included is neat.
Even things that are coming soon sound cool (Especially the AI)
Thanks for the reports! Alright, regarding those bugs:
So by "nothing worked", do you mean you weren't sent to the lobby and the timer didn't start, or was it just the sprinting and items not working? I think the sprinting bug happens if the player is missing their "hp" score, which can only be initialized by damaging the player for some weird reason, I may have forgotten to do that.
Haven't heard of that checkpoint glitch before. Was it the finish line that was telling you you missed a checkpoint? Also, were you in creative mode (Editor Mode), by chance?
The glass item containers are intentional. For this test version I have a different chest type for each of the five rounds to see which one players enjoy most (also having every variant active at once is a bit overwhelming in race mode where players need to choose what item they want quickly). I had to make the glass capsules break when an explosion happens nearby, otherwise the explosion would cause the items inside to fly away with their anti-gravity, leaving behind an empty glass capsule that does nothing.
Gravity is intentional for snowballs. I didn't want them to overlap with the Missile Launcher too much and players usually expect snowballs to have gravity if they're playing for the first time.
Battle mode is no longer survival-based but point-based (mostly to encourage more aggressive play and discourage winning by hiding and doing nothing). With the datapack I was able to create a playerID system that properly gives credit to players who kill another player with a projectile/trap/whatever. I might add an option later to let players play the classic balloon-battle type format if they so wish.
What I meant by "Nothing worked" was that it did the countdown at the beginning and brought me to a track, but sprinting and item usage didn't work.
I was in adventure mode. And it was all 3 checkpoints (including the finish line ) that was telling me that. And loading the race again later on didn't fix it.
I played the updated 1.14 version with my brother a bit and this is what I found:
The lightning item doesn't seem to do anything, however the upgraded varient works fine.
Uh, that's it so far XD