Hello all, I'm looking for a water shader mod. So far the only shaders that I've found all include land shadows and waving trees/plants and all that stuff, but I'm only looking for a water shader. If anyone can point me in the right direction I would appreciate it
suggestion: would it be possible that the ash clouds cause suffocation (as if you were underwater) and the sulphur clouds damage you (like suffocation but it begins instantly)
*bug report* Im not sure if it was mentioned before but i found a bug where if you break those glowing mushrooms with shears, it gives you glowstone aswell as the mushroom, meaning you can place down the mushroom and break it again with shears, farming glowstone
Love the idea of a water dimension, currently oceans are giant, empty, annoying, giant, and empty. The idea of an ocean dimension with a "crust" above it sounds very interesting too (perhaps with stalactites of rock descending into the depths, maybe 1/3-1/2 way down?).
It may of been mentioned already (since I'm not going to read 140+ pages of posts ) but a possible way of designing the water dimension is to have multiple levels that gradually go deeper into the middle/centre trench (imagine a staircase), and on each of these "steps" there would be relatively flat floor in which to hold the strongholds/underwater ruins. After travelling over the mini-plateau you would then reach the drop-off (a giant steep cliff) which descend to the next level. This makes it easier to add stuff like coral reefs near the surface and other mid-level content (that would otherwise be floating in mid-ocean).
The way you would incorporate the crust into the picture is simple, the crust covers the whole ocean still- but occasionally you will find giant "sink holes/lakes (where the crust presumably collapsed) that would create shallow waters (which would be the top of the staircase) and the lower levels would spread out from that one spot (in all directions) and the lower levels would then decline underneath the crust where the crust has not collapsed. (if I'm unclear I could provide a picture/diagram, because I am a wiz with words )
I get a lot of un-enchanted nearly broken bows from skeletons, I've gotten a few iron shovels from zombies before- but the best drop ever was a potato from a zombie... extremely proud
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suggestion: would it be possible that the ash clouds cause suffocation (as if you were underwater) and the sulphur clouds damage you (like suffocation but it begins instantly)
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Is there any chance that you can make tree captitator compatible with natura?
http://www.minecraftforum.net/topic/1753754-15xnatura/
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https://docs.google.com/document/d/1Isr_UhZ1t9gwYCLRjGr9bLK6RUZLMnCrB0fp2-jfbzA/edit?usp=sharing
(if you want to take a look)
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It may of been mentioned already (since I'm not going to read 140+ pages of posts ) but a possible way of designing the water dimension is to have multiple levels that gradually go deeper into the middle/centre trench (imagine a staircase), and on each of these "steps" there would be relatively flat floor in which to hold the strongholds/underwater ruins. After travelling over the mini-plateau you would then reach the drop-off (a giant steep cliff) which descend to the next level. This makes it easier to add stuff like coral reefs near the surface and other mid-level content (that would otherwise be floating in mid-ocean).
The way you would incorporate the crust into the picture is simple, the crust covers the whole ocean still- but occasionally you will find giant "sink holes/lakes (where the crust presumably collapsed) that would create shallow waters (which would be the top of the staircase) and the lower levels would spread out from that one spot (in all directions) and the lower levels would then decline underneath the crust where the crust has not collapsed. (if I'm unclear I could provide a picture/diagram, because I am a wiz with words )
I support the name "The Abyss"
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