Remove the block under the piston. When the block retracts, the bottom forms a + shape, powering that block under the piston, thus powering the piston, causing the piston to extend, and repeating the cycle. Yeah, I've had trouble with this also. Just remove the block under the piston.
I sometimes (about half the time) I get this bug when making the typical AND gate with a piston. My search skills fail me, so I decided to make a video showing it. Am I doing something wrong, or is this a well-known bug?
The idea of functional miner armor seems interesting, though the design will have to be worked out. Then again, I kinda prefer for something special to be rare. Maybe you have to cure the leather with salt mined from the lava level?
I could see a use for the poison. You could shoot each enemy once, then just evade until they are all dead. It would serve a different purpose than a bow.
Since when does a bow shoot bullets?
Since when does a bow pierce foes?
since when does a bow fire roughly straight?
admit it, you are not thinking what we are
Tell me, what would be a good reason that guns should be added?
Bullets? What is the real difference from arrows?
Piece foes? Why would you need to? Often enemies don't walk in a line to hide their numbers.
Roughly straight? Again, why would you need to? You can get as far as necessary just by aiming up a little with a bow,
Ok, so far we do have dungeons, but they are not enough! They can be easily destroyed (attacking from the top, or where the monster cannot attack back) and are small. I think that Notch should expand on the idea of dungeons, but instead make them much like caves:
[*:16buxf4e]They twisting and turning, much like how caves are now (can even use the same generator)
[*:16buxf4e]The walls are made completely out of adminium, so one cannot dig out or in.
[*:16buxf4e]Placing blocks is disabled inside
[*:16buxf4e]Special ores or items are found at the end of the dungeon
[*:16buxf4e]Monsters can spawn anywhere, even with it being lighted. Spawn rates would be different inside depending on the difficulty
[*:16buxf4e]Difficulty would vary between dungeons, as would the rewards (harder dungeon, better rewards)
[*:16buxf4e]Entering will be designed so that the monsters cannot get out (two doors, with only one being opened at once)
I think, with this, Notch can easily add some fun, new items to the game without making them instantly available, as well as making a sort of "end-game" thing to find and complete.
So, I was playing around with how to get notes into a compact, yet flat, format, so as to easily create long strips for songs. So far, this is what I came up with:
The redstone circuits out to the sides go to each chord. It is modular, but only in a straight line.
So far, it corresponds well, but not perfectly, to a basic 4/4 beat, with each copy being one beat.
Anyway, I thought I might share it with you all, so you can more easily make songs!
I don't know if it has been suggested before, but since dispensers have been added, why not add them to the training facility? Shooting eggs in the air, anybody?
Ok, so with the addition of Note Blocks, we can finally make music! However, making music with redstone circuits runs into a problem: sound doesn't carry that far, so you need the note blocks to be compact.
So, I decided to do some research that can be used to start building sound machines. The first thing I did was test how far sound carried. I found:
1. Sound starts to fall off at around 20 blocks away.
2. The note cannot be heard 47 blocks away.
In our sound machine, we want to have no falloff of our sound, and so all of our note blocks need to be within 20 blocks distance of our vantage point. To see how many blocks we can fit in an area, I played around with a linear design. It looked like this ( = note block):
[] []
[] [] [] []
And so on, up or to the side. Now, if we can't have any blocks be more than 20 block-distance away, we can calculate how many notes we can have. With the built in density of 50% (every note block has to have a space above it or it doesn't work), we can have roughly 600 notes in a circle formation.
However, if we count in having different blocks under the note blocks (to produce different sounds), only 300 note blocks can be placed. However, since there are only 120 possible sounds, that number is more than enough.
This does not account for wiring to produce a delay, though, nor does it account for wiring to make it possible to have a note played twice.
If the city needs help with building a song player for the Styx City theme song, I can help. I have already built a 16 note player (youtube video uploading right now) and can easily build a bigger one.
Fraps. In the demo, You only get 30 seconds of recording, It costs about 37$ to buy the full verison but is a awesome recorder, I been wanting the full verison for some time but still is good.
Yes, Fraps is good, but I didn't want to spent $40 on it right away. I wanted to try my hand at some videos without needing to pay so much.
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Thanks! This fixed it.
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Where? Can you post a link please?
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Tell me, what would be a good reason that guns should be added?
Bullets? What is the real difference from arrows?
Piece foes? Why would you need to? Often enemies don't walk in a line to hide their numbers.
Roughly straight? Again, why would you need to? You can get as far as necessary just by aiming up a little with a bow,
Admit it, you are not thinking.
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0
[*:16buxf4e]They twisting and turning, much like how caves are now (can even use the same generator)
[*:16buxf4e]The walls are made completely out of adminium, so one cannot dig out or in.
[*:16buxf4e]Placing blocks is disabled inside
[*:16buxf4e]Special ores or items are found at the end of the dungeon
[*:16buxf4e]Monsters can spawn anywhere, even with it being lighted. Spawn rates would be different inside depending on the difficulty
[*:16buxf4e]Difficulty would vary between dungeons, as would the rewards (harder dungeon, better rewards)
[*:16buxf4e]Entering will be designed so that the monsters cannot get out (two doors, with only one being opened at once)
I think, with this, Notch can easily add some fun, new items to the game without making them instantly available, as well as making a sort of "end-game" thing to find and complete.
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The redstone circuits out to the sides go to each chord. It is modular, but only in a straight line.
So far, it corresponds well, but not perfectly, to a basic 4/4 beat, with each copy being one beat.
Anyway, I thought I might share it with you all, so you can more easily make songs!
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0
0
So, I decided to do some research that can be used to start building sound machines. The first thing I did was test how far sound carried. I found:
1. Sound starts to fall off at around 20 blocks away.
2. The note cannot be heard 47 blocks away.
In our sound machine, we want to have no falloff of our sound, and so all of our note blocks need to be within 20 blocks distance of our vantage point. To see how many blocks we can fit in an area, I played around with a linear design. It looked like this (
[]
And so on, up or to the side. Now, if we can't have any blocks be more than 20 block-distance away, we can calculate how many notes we can have. With the built in density of 50% (every note block has to have a space above it or it doesn't work), we can have roughly 600 notes in a circle formation.
However, if we count in having different blocks under the note blocks (to produce different sounds), only 300 note blocks can be placed. However, since there are only 120 possible sounds, that number is more than enough.
This does not account for wiring to produce a delay, though, nor does it account for wiring to make it possible to have a note played twice.
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Thanks, I tried it and it works. Not great, but it's free!
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Yes, Fraps is good, but I didn't want to spent $40 on it right away. I wanted to try my hand at some videos without needing to pay so much.