• 0

    posted a message on Autofish Mod

    Hmm, I installed it correctly because it loads and shows all the new GUIs and stuff, but the mod isn't working for me properly (1.9.4 w/ forge).

    I cast the rod into the water with plenty of space, and a fish shows up to bite. I let the mod be and reel in the fish itself, but it does not reel in the fish on time. It reels in maybe a second late, not giving me the loot. The mod still automatically recasts the rod, but I end up with no loot at all.

    Is there a way to fix this issue? Because it is making the mod quite useless to me


    *Edit* Fixed

    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    Quote from Maritisa»

    Hm... I've actually long been working on an extension of this pack, largely to accommodate for mods. But I've been doing it as a duality project where I merge this and Amalah's Loafcraft, which I believe is also dead... The two have good stylistic synergy I found. Maybe since both seem to be, well... gone, maybe I should actually go to the trouble of posting what I've done, so others can use them. But due to the nature of what I've done I honestly don't know what terms it's under anymore, since it's basically protected right now by the "right for personal use" and all... Bah.


    I think other people have posted their own edits and stuff and I rememeber Tyson saying he was able to get a response from Steel a while ago. I'm pretty sure nobody would mind and would probably appreciate any work that you've been doing
    Posted in: Resource Packs
  • 0

    posted a message on Ideas for gathering EXP for auto-cooking?

    I usually just put in a stack at a time, and go about doing my own thing. It takes 10 minutes and 40 seconds for one stack of something to finish cooking, so that's generally plenty of time to go do some extra work. I just come back in that 10 minutes and get the xp. Its just a system that's pretty reasonable for me to get xp.

    (I'm not that good with hoppers or redstone.)

    Posted in: Survival Mode
  • 0

    posted a message on I found a weird room in the Nether???

    Somebody must have made it, and this room that they made had happened to be relatively close to your own portal. Sometimes, even in the PC edition, portals that are too close together in the overworld may become "linked", and travel between them may cause them to overlap, making you not come back out where you entered.

    Its not a glitch, new feature, or anything extraordinary like that. Cool room tho :)

    Posted in: MCPE: Discussion
  • 0

    posted a message on ZigZag 128x128 HD by Jamizzles (Painterly/Cartoony: Update 8.21.2015)

    @violine1101 oh thank you! i didn't know about this

    Posted in: Resource Packs
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)

    yeah its dead

    Posted in: Resource Packs
  • 0

    posted a message on ZigZag 128x128 HD by Jamizzles (Painterly/Cartoony: Update 8.21.2015)

    Hey I was wondering if this is still being worked on. I know it was moved out of WIP, but is it worked on with the snapshots and 1.9 textures? There hasn't been the weekly update in quite a while :L

    Posted in: Resource Packs
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)

    You can probably just take all of the images and manually rearrange them into the new format

    And yeah, i'm pretty sad that this pack seems to be done. :(

    Posted in: Resource Packs
  • 1

    posted a message on A Brush More Colour - Soft, Warm & Vibrant - (Week 31 - Saplings & Wood Tools)

    Yep, definitely got steelfeathers'd again -.-

    Every single mod and pack i follow...

    Posted in: Resource Packs
  • 0

    posted a message on A Brush More Colour - Soft, Warm & Vibrant - (Week 31 - Saplings & Wood Tools)

    o.o has Grog abandoned us?

    Don't do a steelfeathers on us... PLEASE

    Posted in: Resource Packs
  • 0

    posted a message on Flame Particles on Shot Flaming Arrows

    I think that we don't really need to disable it through /gamerule. Can't you just adjust the particles or something in the video settings? That'd be easier

    The idea is pretty cool, Support

    Posted in: Suggestions
  • 0

    posted a message on New Enchantment - Shattering

    I really like this idea. Support

    Posted in: Suggestions
  • 0

    posted a message on Brick Walls!

    Ohh okay i feel really stupid now. I guess that the bricks could work as a wall. I'm not sure how much i'd actually use them though..

    I never seen a brick wall like those before. The stone ones makes sense, but I guess that they'd wouldn't hurt to have brick walls. Support i suppose

    Posted in: Suggestions
  • 0

    posted a message on Brick Walls!

    Don't bricks already look like... bricks? Would you mean making them into the large style bricks similar to the stone ones? I can't really understand what you're describing. Most brick walls i see don't alternate when they're being stacked. They just look like the normal bricks we already have. I can't really lend any support or no support. :/

    Posted in: Suggestions
  • 1

    posted a message on A Brush More Colour - Soft, Warm & Vibrant - (Week 31 - Saplings & Wood Tools)

    No update this week either? D:

    Posted in: Resource Packs
  • To post a comment, please or register a new account.