• 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Yeah... I was wrong guys. Elo adds new features with every test build. Confirmed in DW20 episode 16.

    P.S. Question about manager. What is practical use of this machine? I just can't imagine where I can use it =/
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nisheeth

    There is the charging bench as well I remember.

    Yep. Forgot it =/
    Special block to charge a screwdriver? Personally I think it's useless, until other instrument are implemented.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    More news from Spoilercraft server XD
    Rp2/BC3
    All RP blocks

    As you can see new blocks are only Wind turbine, Sortron and Manager. Maybe I'm wrong, but it's sad. Still no Crafting machine and Power conventer (((
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Ireee

    at 1:54:?? in
    slow scrolls through the 1.3.x creative inventory.
    No other new RP machine blocks it seems, turbine, sortron, manager.
    I didn't spot any unknown machine.
    And the colors were quite off.

    at 1:53:30 in
    Slow is shown the Bluelectric engine.
    Including the rather neat animation

    Yeah. I was sad and disappointed too. I just couldn't believe that Elo added only 3 new machines. We just have to wait release (

    And by the way. Minecraft 1.4 is going to be released next week. I think that could delay Pre 6 (((
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    ~snip~
    5. Bags... Redpower now comes with portable storage in the form of canvas bags.
    6. Eloraam has been working long days to get RP2 working, and with 1.4 so close it is highly likely no redpower for 1.3.2

    wait... WHAT? What bags?
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    TADA XD
    Bonus
    And another bonus :-)
    F*** secrecy
    Mattabase is the spoilerer of the year )
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I've missed the moment when Slow was crafting turbine but now video is alvalaible on twich http://no.twitch.tv/...101/b/335088532 Time arounf 2.25.00
    All recipes for tubine








    Somewhere were said that 1 wind turbine = 5-10 solar panels
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from PonyKuu

    Also, Red_Stalker - what is that thing at the top right corner of the inventory? Do you know what is it?

    Oh.. Sorry. It's actual the upper part of the wind turbine. I forgot how it's called. Here's a picture
    Crafted like 6 sails at sides and 3 iron pillars in the middle. I haven't seen the recipe. It's just my guess
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    i just live it here
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    So redpower needs 2: (numbers are estimations)
    direct port (3 weeks)
    combine SSP and SMP code (3 weeks) [this step never will be required again, and will make direct porting faster in the future]
    Massive amount of testing due to this (3 weeks)
    add new stuff (2 weeks)

    Eloraam needs at least an estimated 11 weeks to be able to update redpower and not lose her job irl. Its only been 5 1/2 weeks

    You can add another 2-3 weeks due to 1.4 update. Not so much time left
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I know that it's early to say anything about update, but now I'm... dissapointed. What I have seen so far that almost all devs using industrialcraft and buildcraft. There's no pulverizer, no new energy system to feed all machines... We so charger but no electrical tools. Power cables still craft using wool, so no RP rubber and chemistry. Let's hope that I'm wrong...

    I'm really like this mod and I respect Eloraam, but what I'm really want now is power transformer.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    New video from DW20 = new spoilers. Sickle now works on leaves :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Lost-Ninja

    From DW20's video?
    I notice that there seem to be very few other RP2 blocks shown, deployer and the various control blocks. But none of the more normal and expected blocks. Of course this could just be how his NEI is set up, or even that they haven't been re-implemented yet... have to wait and see I guess.

    Oh yeah I know that, but diamond pipe has 5 outputs in a single block of space, and 9(?) filters per side. It also works in two directions... diamond pipe is cool... just not worth the whole mod for.

    Also wish the oil generation didn't happen in Mystcraft Void ages... :/

    Quote from Ireee

    There is an easy explanation I heard in the live stream.
    They don't have the RP NEI plugin yet.

    PS: WTF? I got a separate "thread reply" page this time.

    1)Yes. From DW video )
    2) Almost all block types have 1 id and NEI simply doesn't show all sub blocks. Like id 136:2
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Sortron texture
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Well. I think there won't be a release this weekend ( Sad :(
    Posted in: Minecraft Mods
  • To post a comment, please .