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    posted a message on How To Create A Command Block Shop That Uses XP As Money
    To fix this you can simply alter the way the command blocks/redstone repeaters are set up. Let me give you an example below:

    So in my original post the shop is set up like this (VIEW FROM THE TOP)

    Button - Wall - Repeater - Command Block - Repeater - Command Block

    To fix your problem,try something like this where both command blocks are activated at the same time:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How To Create A Command Block Shop That Uses XP As Money
    Quote from DERPY_TERTLE

    Can you show one where you can sell items? That one would be harder because if somebody was to sell something like coal, it would be hard to sell because you would have to hit the button over and over to finally clear it all out. Or, the machine could take chunks of the stack, like 10 coal, but then there would be 4 left over. Also, one that gives XP would be cool. But this is already amazing and I will use it in my worlds, thanks.
    To sell items you could use a hopper system in which a player drops the coal for example into the hopper and a command block is triggered every time the hopper filters out a coal. The reasons this doesn't work well with buttons is because the only command to take an item away is the /clear (player) <item name> which deletes all of that item from their inventory.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from evilsupahfly

    Yeah, or ...
    Okay I redownloaded Java and when I tried it gave me a different error, so I followed your steps on the minecraft_servers file and it seems to be working! Thank you A LOT!
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from Similar

    That looks right.


    Puzzling.

    Which server version are you trying to generate chunks with?

    1.6.4, but what do you mean that looks right? When I tried that as my path variable, it still did not work.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Okay, I tried adding the semi colon but it still has the same error. Here's a picture of my java settings or whatever:




    And since you can't see the whole PATH variable thing, here's what it is:

    C:\Program Files\Java\jre7\bin\javaw.exe

    As for Java installed correctly, I can play Minecraft so I think it is working, only issues I've had with it is with McEdit so far.


    Also make sure you are online before generating any chunks if this is your very first time doing it. After the first go you may be okay to be offline.

    Not sure what you mean here...

    I tried making a chunk by replacing the C:\Windows\System32.exe with "C:\Program Files\Java\jre7\bin\javaw.exe" (and tried with and without the ; but still same error)
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I'm trying to create chunks using McEdit but it just gives me this error about the path not being found:


    After searching around, I found that you are supposed to edit the path in Environmental Variables, but nothing I have done so far works.



    Since you can't see the entire variable value, this is what it is:

    %CommonProgramFiles%\Microsoft Shared\Windows Live;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\QuickTime\QTSystem\C:\Windows\System32.exe

    I have tried both with the .exe ending and without, although I may be doing this completely wrong. Here are the properties of my java.



    Please help me out! I just want to be able to create chunks on McEdit!
    Posted in: Minecraft Tools
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    posted a message on How To Create A Command Block Shop That Uses XP As Money
    Quote from Frostune

    can we change how the totalkillCount work? so for specific mob we kill, we'll get different point ex: by killing pig we got 1 point, by killing zombie we got 2 point, by killing ghast we got 5 point?

    and how to sell item for score?
    I am pretty sure the kill counts can only be 1 per kill. As for selling an item for score, you can just creative an objective variable in scoreboard and have points be added if the person sells the item.

    To create a shop where you can SELL an item for SCOREBOARD points you will need 2 command blocks and a redstone comparator. Have a button that when clicked powers a command block that says /clear (itemname) @p place a comparator next to that command block that points to another command block with the command /scoreboard objectives add (the name of the scoreboard variable you created) dummy (amount of score)

    If that is confusing then I can post post screenshots of what it would look like.

    Quote from killapwn

    Please help me on my server, I do everything the exact way you did it and I tryed retyping just in case i had a typo but nothing worked. My problem is (this is a server and command blocks are enabled) that I click the button on survival with 6 levels, and I get the item but it takes no xp from me at all. Please help!
    If you are sure you have all the commands set up completely correct, than it is probably a plugin you have that is conflicting with the commands.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.5.1][SP/MP][Mini-Game]Zombie Arena 3
    Quote from Zakhep

    There are only 2 things this game needs:
    More bonuses.
    Never breaking items(Although 1.5.2 doesn't like negative damage values so good luck with that :D )

    "More bonuses."
    I agree, more bonuses would be fun, but they are quite hard to create (you can look at the redstone) and I wanted to release the map as soon as I could. I'll keep it in mind if I make a Zombie Arena 4

    "Never breaking items(Although 1.5.2 doesn't like negative damage values so good luck with that :D )"
    Yes that would be quite difficult, although I'm not sure I would want to make the items unbreakable. Of course I could make the shops use dispensers with unbreaking 3 items but that would be about 100x more complicated and the shop wouldn't be as nice and compact. But then again, I'm not sure I would want to make them unbreakable in the first place.
    Posted in: Maps
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    posted a message on [1.5][SP/MP][Mini-Game] Zombie Arena
    Quote from Soup34

    I love this game! It is so much fun, but it can be very hard. One thing is that when I start a new game, I can pick up all the xp from the last game.
    Yeah I know, that's why in the newest Zombie Arena (Zombie Arena 3) it uses an objectives currency instead of exp which is better and more reliable. You should check it out.
    Posted in: Maps
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    posted a message on [1.5.1][SP/MP][Mini-Game]Zombie Arena 3
    Quote from Boredandalive

    This map was played by me and a couple of friends, we thought it was amazing :D the abuse from teleporting friends back in from the shop is highly abused so we might have to start the series again :'( :D

    We have 3 parts up at the moment :)


    Yeah sorry about that glitch. I'm pretty sure it's fixed though if you want to download the map again. :/
    Posted in: Maps
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    posted a message on [1.5.1][SP/MP][Mini-Game]Zombie Arena 3
    Quote from 99lives

    I'm loving the map so far, but when I opened it to LAN to play with my friends I lost my souls, and when I played by myself again their names were still in the scoreboard. Also, when I teleport from the shop, backto the arena, it teleports all players, reviving dead players, please fix this, thanks.
    Fixed
    Posted in: Maps
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    posted a message on How To Create A Command Block Shop That Uses XP As Money
    Quote from Niteman215

    This is really awesome and all, but what would be even better would be being able to open doors by buying them with xp. (Sort of like the COD zombies series)
    I'm making a mini game right now and I've made several of these shops.
    But what I really want is to be able to buy doors using xp.(I'm making a mod-free minigame map first) If anyone knows how to do this, please tell me.
    And thank you in advanced.
    Yes it's very easy to do so now that redstone comparators are added. Here's some screenshots of how i did it.


    When you click the button, if the closest player has 10 exp levels it will remove the levels and open the door.


    If the person has at least 10 levels, it removes 10 and the comparator is powered which opens the door.




    The comparator will remain powered so the door will remain open. If you click the button again, it will attempt to remove 10 more levels and if you don't have 10 it will shut the door. (You can fix this by creating a piston that blocks the restone signal to the command block if you really want to)


    Here's the command in the command block that removes the xp.

    Does this answer your question Niteman215?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How To Create A Command Block Shop That Uses XP As Money
    Quote from killerblob112

    is there a way to take a select number of blocks.
    when i try it takes all the blocks and with swords it takes them all
    No, sorry. You could just have 1 in your inventory to sell at a time but I don't know a way to make it only take one.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.5.1][SP/MP][Mini-Game]Zombie Arena 3
    Quote from lilgrei

    So, will you make a 4th one?
    Maybe, if enough people want one. I would also wait a bit for new redstone features to enhance it if I did make one.
    Posted in: Maps
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    posted a message on [1.5.1][SP/MP][Mini-Game]Zombie Arena 3
    Quote from Lakotamani

    We didn't die in the arena when we started it again. We just didn't have enough souls individually to move on to the next arena so we restarted it. I assume you have to restart it as a whole, no items.
    If you don't have enough souls to move on then you can replay the first arena until you do.
    Posted in: Maps
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