• 0

    posted a message on Enderman Is Sabotage!
    Quote from icarus963

    You sir, obviously dont know what trolling means. If you get annoying by thing like this, itnernet is not place for you.


    Simply because he assumed you were being honest doesn't mean he doesn't know what trolling is. He just gave you more credit than you deserved. Go play somewhere else, adults are talking.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from Reinharted

    Since you enjoy maintenance duty, I would like to start a service where you fill in all the holes in buildings and fix up the landscape for users who send their maps to you. Please let me know when you would like to start.


    xD
    Quote from Ovus

    Even if we quarantine doug griefing to specific areas, like strongholds... what's the point of it in the first place?

    What the hell does randomly moving blocks and making circles on the ground accomplish?

    It's so ****ing stupid, I'm literally stunned that Mojang is stupid enough to have implemented it.


    When you get to the heart of the matter, that's pretty much what you end up with. The block-removing ability adds nothing to anything.
    Quote from DatDachshund

    Then just get a mod. It can remove them from picking up blocks.


    You haven't read any of the thread, and you haven't even read the first post. For crying out loud, I even link said mod in my first post!

    Guys, if you're not going to read even the first post, abstain from posting.
    Quote from sss

    now this makes me reconcider updating...


    The update is worth it for many, many reasons, but do use the mod. It's not hard to install at all, even if you've never done it, which was my case. I gave the details in the first post. Just use the mod until Mojang come to their senses.
    Quote from Skylinerw

    I would like to ask what LEGITIMATE positives are present for the Endermen's ability to move blocks. I've been skimming through this topic and I have yet to see one acceptable benefit of having them move blocks. "Acceptable" in this case refers to that which cannot be refuted by common sense. I'm just confused as to why there are people herding to an unknown or unexplained cause when there is far too much evidence weighed against said cause.


    I've asked that often, and no one can bring anything up. The only plus this ability brings is the following:

    - it annoys people who have built things

    And that is all the pro-block-removing group has in store. That, and the lame "I like to do maintenance" argument. If you like doing maintenance, people, it's only because your construction is 15 blocks total. The day you have over 7 structures, each over 500 blocks, you'll sing a different tune.
    Quote from Ian Slinger

    If Endermen had been around since the beginning, everyone would have already developed ways of defending against them.


    Doubtful. There is no known way to prevent endermen from taking apart the landscape.If a human player destroys your constructions and landscape: it's griefing and you hate it.

    If a non-human player destroys your constructions and landscape: it's a an addition to the game and an ode to the true spirit of survival.

    Explain.
    Quote from Auz

    From Notch on Twitter: "By the way, I will nerf the endermen block carrying. It was a horrible idea." http://twitter.com/notch/status/116186387878920193


    AHAHAHAHAHAHAHAHAHAHAHAHAHA

    Please, everyone who said endermen removing blocks were anything positive, please read this one over and over, and remember it next time anyone criticises the game using arguments while you have none.

    Thanks.

    I'm glad I won't have to use the mod anymore. HALLELUJAH!

    And thanks for quoting that, sir.
    Quote from Isil

    I seriously hope people stfu about this damn thing now.


    Yes we will. Here's you:

    - whining when we mention a problem
    - upset that mentioning said problem helped raise awareness about it
    - to continue whining about us, you foretell the future by "hoping" people will stop talking about it, as if there would be any reason to mention it once it no longer exists, which, in turn, implies we never needed reasons to discuss it in the first place, which, in turn, is a lame accusation

    I seriously hope you contribute more to other threads to post in, because that wasn't very useful to anyone.
    Quote from icarus963

    Ok i ask different way. How much stuff did you spawn to make this thing ? If none that means you played without this thing long enough and you survived. So why the hell do you need it. Enderman does the good thing. You should not cheat and this is kind of a cheating.


    Like I said before, if survival was the goal of the game, I'd have buried myself in the ground and not moved, forever. I don't play to survive, I survive to play.

    To build my traps, I had to use hundreds upon hundreds of blocks, which I all dug myself. I don't need anything, just like I don't need the game, I just want to play because I like it. Why do you live? Do you need to live? No. So? Exactly. Nothing is useful in the end, that's not a reason not to do anything.

    This isn't cheating because I violated no rules and exploited no bug. I did everything by the book. To cheat, you need to have a set goal, what was my set goal? To build a trap. The trap was the goal, not a means to another goal. I didn't cheat in building my trap. I could have hacked, I didn't.

    Think about it, genius, if I wanted infinite amounts of items, I'd play in creative.
    Quote from aLmAnZo




    Word.
    Quote from LionsMane79

    Am I right that his movements and block placing is completely random ? In that case I still don't see a big problem. It's slightly to mildly annoying, but nothing more.


    You are correct, it is random.

    As to not seeing a problem, consider the following: given long enough time, endermen will reduce the landmass to nothing but bedrock. They take blocks with them when they despawn or die. That should be a problem enough.

    Quote from CheshireHead

    Wow . . . I'm a die-hard cynic and I did not expect this kind of response from Notch over the issue. I'm very glad to see that Notch is listening to the community and at least acknowledging the displeasure with Endermen.

    Nerf away, Notch! Thanks for your ear!


    Agreed, this restores my faith in Notch.

    Quote from NoiGren

    I think I am the only one that complained.

    This is indie gaming. I know because I am an indie dev, and I know several others in the community.
    If you don't respond to bugs, your "fanbase" will be way more aggressive than towards Blizzard. The fact that a developer is a person and not an "amalgam of anonymous coders", changes the game entirely.

    I know what I am talking about, I have been on the receiving end of nerdrage for adding things I liked or because of bugs. It's not pleasant, but if you have any pride as developer, you must take them like if they were being polite about it, specially if the concern is legitimate and not just idiocy on the player's part (which also happens, but I don't believe this to be the case).



    What games have you made? I'm curious. Minecraft is the only indie game I really know and play... (except my own shitty ones made with RPG-maker, which had zero RPG elements...).
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from The_Git

    I am an admin on two MC servers.(can I has cookie?) On each of these servers I have built with assistance, two mob grinders. Both are from bedrock to ceiling high. (25 spawn floors + 1 killing floor.) They are the classic square layout, with a drop shaft on each corner. One machine actually has a north and south wing on it for more spawn area.

    No one would go near them in order to keep the Endermen away. So, I decided to see what would happen when I showed up there. Well, within 5 minutes of my arrival, all of my drop shafts, which are normally dry, were flooded. This pretty much shut the machine down. So, I climbed to the roof, broke through it and started to torch out each floor as I descended. I ran into a total of about 10 of the Endermen on the way down. They had grabbed blocks from the walls, ceilings and floors in a lot of levels.

    Once the place was lit up, I (with help) simply changed the design of the spawn floors from 3-high to 2-high in all areas possible. (A LOT of blocks) we managed to get 5 floors done on the first night, the rest we did at our leisure.

    I actually had a fun time doing it. I saw a problem, and solved it. At least until the next problem anyway.

    Life is maintenance.


    Same thing happened to mine, except I'm alone, and wouldn't have had much fun digging up 600 plus blocks and placing them for an ability that will most likely get done away with in the near future (unless Mojang really insists on the idea of disappearing landmass). Instead of that, I just installed the mod, which will also protect the landscape (and which is my main concern now).
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from Skelator424

    If they really are destroying blocks on death instead of dropping them, that sounds like a bug which ought to be fixed.


    They do, but it's not just upon death, it's also upon regular despawning. That means blocks will disappear gradually all the time. Far away from you, endermen pick up blocks, and if you move, or if they move, they disappear, taking blocks with them. In the long run, and God knows Minecraft is a long run sort of game, the land will be stripped down to bedrock. But it'll be a problem long before that: at first, esthetic (which is bad enough in my opinion), and then a very practical problem.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Enderman Is Sabotage!
    Quote from Blanzer

    Also, mob traps were not meant to be.


    A bold affirmation supported by nothing, and certainly not common sense. To assume this, you'd have to first assume that Mojand had thought of all the things we could create within the game (useful or esthetic alike) and that they thought "this is ok, but this is not". A highly preposterous premise.

    Anything you can make in Minecraft was meant to be. If you weren't meant to create something, you simply could not. I cannot build nuclear bombs in Minecraft, thus I am not meant to create them. It's all very logical.

    The game gives you rules, and you play by them. It's impossible to break a rule without hacking, and mob traps aren't hacking, they're mastering the rules of the games toward a goal. Saying they're not meant to be is like saying "giant statues of Jesus Christ aren't meant to be". And if someone wants to build that? Why not? What does it matter to you what anyone does in their game? Do you hear me commenting on what you build? No, it's none of my business, and I don't see why I'd have anything to say about what you build. The same goes to you.

    It may not occur to you, but many builders of traps don't do it for the items they get, but simply because it's a fun way to build systems involved with all the mechanics of the game, and it requires a lot of thinking, trial and error, that personally I found that more fun than building a static type of structure.

    Lastly, if, as you say, they weren't meant to be, they would not exist. It's simple enough to alter the game so mob traps become useles; removing the drop would do it, and Mojang knows how to do this, since they did it with XP orbs, which don't drop when killed in a mob trap (and which I agree with 100%). That fact is proof that they could have done the same with regular drops, but chose not to, thus endorsing tacitly the existence of mob traps.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from blackmagic83

    I was angry about the winging i had the same problem with my mob tower
    But i didn't complain i just fixed it


    First of all, "winging", if anything, is the action of... adding wings to something? If you mean whining, write whining. It'll help being taken seriously.

    Secondly, if I opened a thread, it wasn't just to get my personal problem solved, since, as I mentioned before, my problem is now solved (I use a mod). So that's out of the way. Enderman is no longer a problem to me and everything is fine. However, I'm concerned with the game and other people's experience with it, and I believe this ability is bad for the game and a real threat.

    You think it's "whining" solely because you assume I am just like you and care only for myself and nobody and nothing else. Wrong assumption.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    This guy has a valid point:

    http://www.minecraftforum.net/topic/643768-enderman-erosion-the-effects-of-endermen-in-a-geological-time-frame/

    "Contrary to popular belief when an Enderman dies holding a block the block seems to be destroyed without a trace, rather than being placed or dropped as an item. That means that often at dawn a certain number of blocks will be forever destroyed as the Endermen holding them are killed by sunlight. The same goes for when it rains and kills an Enderman with a block, or when an Enderman with a block falls into water, lava, collides with a cactus enough, or falls off a cliff.

    So blocks aren't just being moved around. They're being deleted. Slowly, infrequently, but at a steady pace.

    Over long periods of time (very long just like real erosion) a Minecraft map would theoretically become completely stripped down to bedrock in the chunks the player keeps loaded at night, with only a few areas like those covered in lava and water having any chance of avoiding complete erasure. "
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Ariadne's Thread
    A rope/thread could also be used as a hook, for climbing and such. And bungee jumping.
    Posted in: Suggestions
  • 1

    posted a message on Enderman Is Sabotage!
    Quote from blackmagic83

    Oh boo hoo i think endermen are perfect the way they are
    At least they are giving you something to do then sit around waiting for a mob to fall into the grinder
    If you dont want to play with endermen go back to 1.7.3 and stop winging


    Well, that was funny. Comments like yours are a dime a dozen in this thread. But let me enlighten you: when I'm in my death factory, collecting items by the dozens, I'm not simply waiting, if I'm here at all. Usually, I work (real life work).

    Secondly, I do want to play with endermen. What I don't want is:

    - endlessly griefed structures (esthetic ones and functional ones)
    - endlessly and increasingly deteriorating landscapes

    Sure, you can repair your own stuff (and that depends on what you have, some of us have such enormous things it'd take a full time job to repair it constantly, and that's pointless since the griefing won't stop), but you can't repair landscape. There's too much of it, and by the time you've repaired one area, another area will have been undone (and honestly, landscape isn't the sort of thing that should be repaired).

    Thirdly, whining is the act of complaining without trying to find a solution. Nobody is whining here, except you, whose solution is just invalid and has many alternatives already, but I don't suppose you read much of the thread.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from curseisannoying

    That's the most ignorant comment I've heard so far "You want to build something on minecraft? **** off and play another game which is exactly like minecraft then, like, errrr, errrm, urr, terraria! yeah, or something" People who play MINE-CRAFT want to "mine" and "craft", they want to make huge things which look cool, you want to remove colored wool? what use is wool anyway apart from beds and (now glitched) paintings. If it's SURVIVAL why do you use a bed anyway? why don't you cut down trees with your penis? why don't we remove placing and removing blocks and just give everyone a diamond sword and a map, because that's what minecraft is all about, not mining and crafting at all.

    Try to look at both sides, I want to create a nice automated farm, you want to play a blocky runescape. Minecraft can do both.

    EDIT: If you were being sarcastic ignore me :happy.gif:


    I lol'd. You're right, though.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from Rikaelus

    The big question I have is if they can pick up blocks while in the water. If so, they could in theory dismantle drowning traps from the inside, even as they're dying.


    I can answer that readily: yes, they can. I had tons of blocks removed from the bottom of my water channels, which is what rendered my death factory meaningless. They removed more than one, too. I don't know how long it takes them to die in water, but it certainly doesn't prevent them from griefing.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from Rd

    He broke cart boosters a few patches ago, keep in mind. Whether or not it was a good decision(and he DID offer a perfectly fine alternative to justify it)


    This is different, people found a way to get a boost using a potential glitch, and realised this could be very useful to have as a legit item, so he made one. It's not like he "justified" removing that bug exploit by creating an item for it, it's just that it's better for everyone to have that device be part of the game rather than a bug to exploit:

    - bug fixed
    - new item to fill the exact same role

    Sure, it costs gold, but gold, to my knowledge, had no use prior to this.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from Wiggycat314

    I hate to get you hopes down further, but notch might make it in 1.9 that mobs won't drop anything at all unless a player kills it. Sadly that will just make your entire machine useless. Okay...This is what you got to do.

    1. make a copy of the present minecraft jar file when you read this
    2. put it in a folder you can find.
    3. wait till 1.9 comes out and update
    4. find your .minecraft folder (windows I'm guessing) by typing %appdata% in "run" and .minecraft should be the first thing.
    5. open .minecraft, go to bin, find the 1.9 minecraft jar file and move it to a folder you can remember to find.
    6. put the 1.8.1 minecraft jar file in the bin folder
    7. Wallah! you have successfully downgraded minecraft to 1.8.1!!!
    8. have fun with that crusher.

    Also, this will work with downgrading to 1.7. You can downgrade to 1.7 so that there will be no enderman, but you will have to rebuild a new crusher because 1.7 can't run 1.8 maps. Another problem is that you can't always trust websites when downloading something. Also, just type "downgrade to minecraft 1.7" and a website with a 1.7 jar file should show up. Also, it is unconfirmed that Notch will make it so mobs don't drop objects naturally but you should do it just in case.


    Thanks for all that! Can you, or anyone, show direct source for Notch wanting to disable mob traps? I doubt he wants to, because it could have been implemented easily, and at the same time as the XP orbs, which don't drop when mobs are killed undirectly. It could have been done, but hasn't been done, so I guess Notch et al don't really hate mob systems that much. I'd love to see a quote or some sort of verifiable reference.

    If you are correct, however, maybe someone can make a mod, or I can just adapt by sitting myself at the bottom of my trap and place something on my mouse so I endlessly punch and kill mobs as they fall into the exact square where I am. This wouldn't be hard to do, I'd just have to stand one block below them, and they couldn't hit me.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Enderman Is Sabotage!
    Quote from rlenk

    I created an account on here just to reply to this thread.



    The best way to fight Endermen and their griefing ability is to just build a/multiple walls around your main structure. (In this case, your kill factory. Although they will still be removing blocks off of the wall(s) around the structure, they will never make it to your creation. (especially if the walls are quite high!)


    I appreciate your effort! Unfortunately, we have already found many ways to fight of endermen. My structure is at sea, nobody can come near it; they spawn inside. But this too was solved: lowering the ceilings down to 2 blocks high would prevent them from spawning, or at least from surviving very long. Personally, I'm using the mod which cancels their ability to move blocks.

    Now that you have an account, make the best of it and check the rest of the forum! Make suggestions too, I'm pretty sure Mojang checks that section for inspiration.
    Posted in: 1.8 Update Discussion
  • To post a comment, please .