They're saying that skeletons spawning outside of fortresses was a bug and that this snapshot fixed it.
- RecursiveSweatpants
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Member for 12 years, 7 months, and 6 days
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Oct 20, 2016RecursiveSweatpants posted a message on Snapshot 16w42a Ready For Testing!Posted in: News
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May 16, 2014RecursiveSweatpants posted a message on Snapshot 14w20b Ready for Tesla!Posted in: News
The 4th dimension is a spatial dimension. Think of how we have length, width, and height--or in Minecraft, we have the X coordinate, Y coordinate, and Z coordinate. The 4th dimension would be another coordinate we could move through, usually designated as W. That coordinate is NOT time; time is a temporal dimension, separate from the spatial ones. You can have four spatial dimensions as well as a time dimension, for example, so moving through the W coordinate would not affect time in any way. It takes a lot to describe in more depth, and the best way to visualize it is by thinking of the difference between 2D and 3D. This site explains it clearly and thoroughly if anyone is interested: http://hddb.teamikaria.com/classic/introduction.htm
As for what they meant when they posted that tidbit in the snapshot page, the wiki says that it has to do with block metadata. Someone with a better understanding of how Minecraft works could probably tell you how that's similar to "removing the 4th dimension", though I'm guessing it's somewhat akin to taking away an unused, aforementioned W coordinate to free up memory. -
May 16, 2014RecursiveSweatpants posted a message on Snapshot 14w20b Ready for Tesla!Posted in: NewsQuote from Puredarkness
They removed time from blocks?! That breaks wheat growing and a lot of stuff, including pistons THE LAST 2 SNAPSHOTS ARE ALMOST USELESS!
Time is not the 4th Dimension. -
Apr 25, 2014RecursiveSweatpants posted a message on Snapshot 14w17a Ready for Testing!Since nobody seems to really be talking about anything but the new terrain generation:Posted in: News
Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.
The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!
And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out. -
Mar 13, 2014RecursiveSweatpants posted a message on Snapshot 14w11b Ready for TestingPosted in: NewsQuote from Minecraft Wiki »
- Changed mine cart physics
- Minecarts can now go a lot faster
- Minecarts can derail at corners if going to fast, as well as refuse to go uphill
No, oh please dear god no! Why would you do this? How many minecart roller coasters do you think this will totally wreck? How will players be able to tell what is "too fast" in order to work around it? This is a bad, bad idea. -
Nov 29, 2011RecursiveSweatpants posted a message on New Weekly Video Series - What Do You Want To See In It?I really think that it should have some kind of weekly suggestion poll or something involving interaction between the community and the people behind Minecraft themselves. If this thing is going to be made by Mojang, then I personally think it should focus on the future of Minecraft. I think a segment showing what additions are being worked on in the next update or having one of the team answer a few questions each week would make for a good show, as we already have plenty of series showcasing mods and constructs and the like.Posted in: News
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The 4th dimension is a spatial dimension. Think of how we have length, width, and height--or in Minecraft, we have the X coordinate, Y coordinate, and Z coordinate. The 4th dimension would be another coordinate we could move through, usually designated as W. That coordinate is NOT time; time is a temporal dimension, separate from the spatial ones. You can have four spatial dimensions as well as a time dimension, for example, so moving through the W coordinate would not affect time in any way. It takes a lot to describe in more depth, and the best way to visualize it is by thinking of the difference between 2D and 3D. This site explains it clearly and thoroughly if anyone is interested: http://hddb.teamikaria.com/classic/introduction.htm
As for what they meant when they posted that tidbit in the snapshot page, the wiki says that it has to do with block metadata. Someone with a better understanding of how Minecraft works could probably tell you how that's similar to "removing the 4th dimension", though I'm guessing it's somewhat akin to taking away an unused, aforementioned W coordinate to free up memory.
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Time is not the 4th Dimension.
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Any other thoughts or suggestions?
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Spirals is a texture pack originally created by Danrul that focuses on vivid colors, simple textures and, of course, stylized swirls and spirals. Danrul originally updated it up to 1.2, but has since been inactive. In the original topic, he gave permission for anyone to edit his pack, so I am taking it upon myself to update it to 1.8.
What I have so far:
I have all non-animated blocks, a handful of items, all of the in-game interfaces (inventory, chests, etc.), a few UI elements, and all of the mobs up to 1.0. For most of the game, it's a fairly complete texture pack, but right now I need to work on more mobs (which is difficult since I didn't make any of the current ones' textures myself) and figure out how to actually animate water/lava/etc. I'm not very experienced at texturing, and the main reason I've been able to work on this pack is that it has a very simple style to follow for most of the blocks. Any tips and suggestions would be much appreciated!
What I could use help with:
I am not very satisfied with the flowers and carrots/potatoes crops. Danrul made saplings very interesting and appealing by giving them a stylized appearance, but all I did with most of the flowers was solidify the colors and add a few spirals. I don't know how I would be able to make flowers stylized as well, so any help or examples would be nice.
As mentioned earlier, I can give water and lava a static texture, but I don't know how I could go about animating it in the style of the resource pack.
Lastly, I didn't do any of the mob textures, which are much more elaborate and detailed than the blocks or items are. If anyone could help with the post 1.0 mobs, I would add you to the credits.
Screenshots:
Download: Spirals 16x
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Though unlikely, it would be nice if they could keep both side textures. Have one be the default for double slabs while the other is a full block you can craft by putting two slabs on top of one another in the crafting grid.
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It's now an issue in all resource packs, as the default pack rotated the texture for redstone dust in a line by ninety degrees for some reason.
Additionally, double stone slabs now have a single texture; the top texture now goes on the sides as well. Double cobblestone slabs also share the stone slab top texture for some reason.
Also, has anyone tried shearing any sheep lately? In my world, I have a colored sheep farm, and they all give the wrong color of wool when sheared now. White sheep give black wool, black sheep give white wool, yellow sheep give blue wool, and so on.
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Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.
The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!
And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out.
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No, oh please dear god no! Why would you do this? How many minecart roller coasters do you think this will totally wreck? How will players be able to tell what is "too fast" in order to work around it? This is a bad, bad idea.
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I've come close to figuring out how to check for the jump key; there is a reference to it in net.minecraft.client.settings.GameSettings called keyBindJump, but I can't seem to use it anywhere because it's non-static. Do you know how I could get around that without modifying the base class?
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Any help would be much appreciated!
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You say that like it's a bad thing and that it isn't "that weird game" already.
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I'm guessing it generates a layer of sand or gravel with nothing underneath it, so if a single block breaks...
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I personally like how it's portrayed in the game just as it is. It's hard to acquire, but working to get a good amount gives you not only a nigh indestructible building material, but a beautiful black-purple color of block as well.
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