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    posted a message on Snapshot 14w20b Ready for Tesla!

    Then what is ? What do they mean with it ?


    The 4th dimension is a spatial dimension. Think of how we have length, width, and height--or in Minecraft, we have the X coordinate, Y coordinate, and Z coordinate. The 4th dimension would be another coordinate we could move through, usually designated as W. That coordinate is NOT time; time is a temporal dimension, separate from the spatial ones. You can have four spatial dimensions as well as a time dimension, for example, so moving through the W coordinate would not affect time in any way. It takes a lot to describe in more depth, and the best way to visualize it is by thinking of the difference between 2D and 3D. This site explains it clearly and thoroughly if anyone is interested: http://hddb.teamikaria.com/classic/introduction.htm

    As for what they meant when they posted that tidbit in the snapshot page, the wiki says that it has to do with block metadata. Someone with a better understanding of how Minecraft works could probably tell you how that's similar to "removing the 4th dimension", though I'm guessing it's somewhat akin to taking away an unused, aforementioned W coordinate to free up memory.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w20b Ready for Tesla!
    Quote from Puredarkness

    They removed time from blocks?! That breaks wheat growing and a lot of stuff, including pistons :o THE LAST 2 SNAPSHOTS ARE ALMOST USELESS!


    Time is not the 4th Dimension.
    Posted in: Minecraft News
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    posted a message on [16x] [1.8] [WIP] Spirals
    Thank you for replying! Remember, I did not create this pack; Danrul did. I'm just trying to update it to the latest version by following his style, which happens to use just two colors for many of the blocks. I could try adding some shading, though, to make the blocks pop a little more like the stone bricks do, but I want to keep as close to his style as possible. Plus, its' much easier to keep track of just two or three colors when pencil-tooling in the textures. I am absolutely not a texture artist, and the sheer simplicity of this pack is pretty much the main reason I can even edit and add onto it in the first place.

    Any other thoughts or suggestions?
    Posted in: WIP Resource Pack
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    posted a message on [16x] [1.8] [WIP] Spirals

    Spirals is a texture pack originally created by Danrul that focuses on vivid colors, simple textures and, of course, stylized swirls and spirals. Danrul originally updated it up to 1.2, but has since been inactive. In the original topic, he gave permission for anyone to edit his pack, so I am taking it upon myself to update it to 1.8.

    What I have so far:
    I have all non-animated blocks, a handful of items, all of the in-game interfaces (inventory, chests, etc.), a few UI elements, and all of the mobs up to 1.0. For most of the game, it's a fairly complete texture pack, but right now I need to work on more mobs (which is difficult since I didn't make any of the current ones' textures myself) and figure out how to actually animate water/lava/etc. I'm not very experienced at texturing, and the main reason I've been able to work on this pack is that it has a very simple style to follow for most of the blocks. Any tips and suggestions would be much appreciated!

    What I could use help with:

    I am not very satisfied with the flowers and carrots/potatoes crops. Danrul made saplings very interesting and appealing by giving them a stylized appearance, but all I did with most of the flowers was solidify the colors and add a few spirals. I don't know how I would be able to make flowers stylized as well, so any help or examples would be nice.

    As mentioned earlier, I can give water and lava a static texture, but I don't know how I could go about animating it in the style of the resource pack.

    Lastly, I didn't do any of the mob textures, which are much more elaborate and detailed than the blocks or items are. If anyone could help with the post 1.0 mobs, I would add you to the credits.

    Screenshots:





    Download: Spirals 16x

    Posted in: WIP Resource Pack
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    posted a message on New Double Stone Slab Texture
    Quote from Mobax

    I actually like the smoothstone double slab, I noticed it when I came into spawn, one of the walls is made of smoothstone slabs. It looks even more like a retaining wall now. I hope that it becomes a permanent change


    Though unlikely, it would be nice if they could keep both side textures. Have one be the default for double slabs while the other is a full block you can craft by putting two slabs on top of one another in the crafting grid.
    Posted in: Recent Updates and Snapshots
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    posted a message on Comments on 14w17a
    Quote from jkrimmel

    This seems to be due to your resource pack, as the exact same configurations do not result in the diconnect in my default pack.


    It's now an issue in all resource packs, as the default pack rotated the texture for redstone dust in a line by ninety degrees for some reason.

    Additionally, double stone slabs now have a single texture; the top texture now goes on the sides as well. Double cobblestone slabs also share the stone slab top texture for some reason.

    Also, has anyone tried shearing any sheep lately? In my world, I have a colored sheep farm, and they all give the wrong color of wool when sheared now. White sheep give black wool, black sheep give white wool, yellow sheep give blue wool, and so on.
    Posted in: Recent Updates and Snapshots
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    posted a message on Snapshot 14w17a Ready for Testing!
    Since nobody seems to really be talking about anything but the new terrain generation:

    Stone and brick half-slabs no longer have a unique side texture when they're stacked on top of each other to form a full block. Instead, the sides share the same texture as the top of the slabs, which is kind of ugly in my opinion. I don't know if this was an intentional change or simply a side effect of another change, but it would be nice if they could revert it and maybe add a crafting recipe for full-block half slabs instead.

    The minecart physics reverted back to the way they were before the previous snapshot. It is pretty jarring seeing how slow they are now, but it is a thousand times over worth not having them derail on corners or randomly grind to a halt when going up hills. From the bottom of my heart, thank you for this!

    And finally, the texture for redstone dust placed in a line has rotated 90 degrees. Any non-vanilla texture pack now shows redstone dust in a line or going up blocks as sideways. This isn't listed anywhere in the changelogs on the wiki, so I thought it was worth pointing out.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w11b Ready for Testing
    Quote from Minecraft Wiki »
    • Changed mine cart physics
    • Minecarts can now go a lot faster
    • Minecarts can derail at corners if going to fast, as well as refuse to go uphill

    No, oh please dear god no! Why would you do this? How many minecart roller coasters do you think this will totally wreck? How will players be able to tell what is "too fast" in order to work around it? This is a bad, bad idea.
    Posted in: Minecraft News
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    posted a message on Modify Player Jump Height and Check if Jump Key is Pressed
    It works, thank you!

    I've come close to figuring out how to check for the jump key; there is a reference to it in net.minecraft.client.settings.GameSettings called keyBindJump, but I can't seem to use it anywhere because it's non-static. Do you know how I could get around that without modifying the base class?
    Posted in: Modification Development
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    posted a message on Modify Player Jump Height and Check if Jump Key is Pressed
    For my mod, I want to make a boots item that allows the player to jump higher, as well as let them charge up a jump if they hold down the jump key for a few ticks. I've got the boots implemented and craftable and I know how to have them do something when they're worn, but I have no idea how to modify the player's default jump height or how to check if the jump key is being pressed. I've seen tutorials on how to add a new keybinding to the registry for Forge, but nothing saying where I can access existing ones.

    Any help would be much appreciated!
    Posted in: Modification Development
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    posted a message on Dinnerbone on eggs to capture mobs like in pokemon
    Quote from I am yor sister!

    seriously minecraft feels like its starting to turn into "that weird game"


    You say that like it's a bad thing and that it isn't "that weird game" already.
    Posted in: Future Updates
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    posted a message on Official Superflat Customiser Presets Post
    Quote from spiderraptor42

    Why, what does that do?


    I'm guessing it generates a layer of sand or gravel with nothing underneath it, so if a single block breaks...
    Posted in: Future Updates
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    posted a message on Obsidian's Hardness?
    In real life, obsidian can be sharpened to a point comparable to that of diamond, which gives it the misconception that it's as hard as diamond as well. Obsidian is actually a form of volcanic glass, and is very brittle. Either Notch didn't know about that when he added it to the game, or he took the misconception and ran with it to give us a cool-looking and very useful block.

    I personally like how it's portrayed in the game just as it is. It's hard to acquire, but working to get a good amount gives you not only a nigh indestructible building material, but a beautiful black-purple color of block as well.
    Posted in: Discussion
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    posted a message on What Do You Think is Beyond the Void?
    You cannot grasp the true form of what lies beyond the void.

    Posted in: Discussion
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