I was playing Tibia today and came across this:
Good to know I'm not the only person to borrow textures from Tibia!
Upon further investigation, the Mekanism ore processing ultimately outputs the Draconic Dust. It's the Mekanism smeltery is literally turning your dust into ingots. I'm not sure if it's AOBD doing this or not, but I wanted to point out that's exactly where it's happening.
I'm not sure if you intended for it to happen but I can now smelt draconium dust into ingots, bypassing the need to craft the blend or use the chest to get to most out of draconium ore.
It seems like Another One Bites the Dust is treating it like metal ore rather than a gem or dust type of ore.
If possible, make it so that the ore is treated in the same manner as redstone, lapis, coal, quarts and diamonds. These ores still have ore dictionary values, but can't be smelted, period, by any mod whatsoever, and AOBD doesn't do anything with it either. Instead, you can use things like pulverizers (TE) and enrichment chambers (Mekanism) to increase the output of these items, rather than smeltery like machines.
That way, players could use machines that process redstone, lapis, quartz, etc with draconic ore to output dust. From there, they use the dust with iron ingots in the normal fashion.
I'm guessing that because there is also a draconic ingot, AOBD is making the connection from the ore to the ingot, and doing its thing via that.
My guess is that the easy solution would just to remove the ore dictionary value for the ingot, but I'm not sure if that would be the correct fix in the long run.
(Ignore this if this has already been implemented in a newer version. Our pack is on an older version, but I wanted to see if this could be implemented by the time we update our pack again.)
I noticed that draconium ingots, dust and ore do not have ore dictionary values.
I know it initially seems useless to have ore dictionary values for your ores, ingots and dust, considering that no other mod would have a variation of these ores. However, there are mods out there that use ore dictionary values to do other things.
One such example is a mod called Another One Bites the Dust. Essentially, what it does is it searches for all ores and ingots that have an ore dictionary value, then creates Mekanism, Thaumcraft, IC2, etc variants of those ores in the forms of, for example, clusters that can be used by Thaumcraft. It's a great mod for modpacks with multiple types of ores, as it allows for things like Tinkers' Construct's ardite and cobalt to be processed by Mekanism's 5x ore processing methods.
There are other mods out there that do similar functions, I'm sure.
So, as a request, and to help ensure cross mod compatibility and proper hooks that other mods can utilize, I would like to see ore dictionary values assigned to the ore and ingots.
oreDraconium, dustDraconium and ingotDraconium would suffice =)
Also, I would note that your ores and method of making the ingots is more similar to redstone/lapis, since the dust must be combined with iron to return a smeltable item, so I would keep that in mind, as we wouldn't want Mekanism being able to spit out 5 ingots per 1 draconium ore, and instead should be processed in the same way redstone ore is. (I'm not sure how Mekanism and similar mods know the difference, but they do. Probably because there's no redstone ingot...?)
Either way, I'm not asking that you make your mod's ores and ingots directly compatible with other mods, but rather allow other mods to hook into yours properly.
Anywho, thanks in advance!
First off, i have just setup an FTB Monster server (no extra mods/plugins), which is working great, and these are the files i installed on my server to get MyTown working:
That being done, the following questions emerge:
- MyTown Beta 6 (dropped in mods folder)
- MyTownLib (dropped in mods folder)
- ForgePerms Beta (dropped in mods folder)
Basically i need to know if the files i've uploaded are the correct files, and whether or not i need something else in order for it to work properly, like the Bridge thingy.
- What is the difference between 'ForgePerms Beta', and 'ForgePerms WithoutPEX Beta' ?
- ^ I'm not sure which one to choose. I'm using 'ForgePerms Beta' now, and i noticed a permissions.yml was created inside the 'configs' folder. I assume this file was created by 'ForgePerms Beta' ?
- Do i need some sort of permissions mod/plugin for setting up groups, or can i just use the file permissions.yml inside the 'configs' folder?
I'm also wondering how to get MyTownEcon working. Drop the file in the mods folder, and then what? Get an economy mod that works with FTB Monster/Forge?