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    posted a message on Keep Inventory Command In 1.14.

    I'll double check just to be sure.


    Note: Yeah I guess it did register the click when I selected cheats on...rofl. Should have checked that first.

    Posted in: Discussion
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    posted a message on Keep Inventory Command In 1.14.

    I tried to enter the old way for gamerules but no luck. Anyone know the new way to enter gamerule changes in 1.14? I always play with keep inventory set to true and it is driving me nuts.

    Posted in: Discussion
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    posted a message on Looking For New Seed From Modded 1.12 Personal Pack.

    I assumed this was the place to request seeds as well as posting them. If this is untrue mods are welcome to move this thread to a better place. I also adjusted the Title to prevent confusion. Asking for a seeds kind of nulls posting a seed. If I had one I would use it and there for not need the thread at all.

    Posted in: Seeds
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    posted a message on Looking For New Seed From Modded 1.12 Personal Pack.

    Just as the Title says. I'm start a One Mod LP which will be an on going thing. Each Mod Lp will start on the same seed. The plan is to record the base building with the basic core pack with no main mod added. Then each LP I start will be starting on the same map with the base pre built. But I can't find a good seed I like. Need something at spawn within 20-40 blocks or so. I hate Jungle Biomes and Desert Biome can be close but not at spawn. Needs to be flat-ish at the spawn but hills can be near by. I will be making a video on the seeds I like for them to be voted on on my channel as a FYI and link to this thread. I'll give credit in the video also as a FYI. Also no surface lava near spawn. Thanks ahead of time for any suggestions made. Magzie

    Posted in: Seeds
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    posted a message on Minecraft Movie?

    word on the street was it was live action.

    Posted in: Discussion
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    posted a message on [Challenges] ♦Fantasy City Build♦

    1.8 is a good idea. I tried 1.10 and for whatever reason it just sets my computer on fire (it gets really hot when it's just vanilla. not a good sign). Which one are you gonna do?


    They changed some of the video settings. Check them and then try 1.10 again. They added shadows and a few other things.
    Posted in: Survival Mode
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]
    Quote from DrWeegee»


    No one is assuming. They've literally stated it's the first 1.11 snapshot. Here and here


    If that isn't enough, from Mojang.com; "While we plan to keep larger new features as a surprise to reveal at Minecon, some of the smaller changes will make it into snapshots in the following next weeks. And this snapshot has…"


    pretty much fills in any mis-conceptions. The devs have made it a point this is exactly what they were doing for 1.11, so to mention that in a 1.10 snapshot is just completely out of place.

    I guess they could be 1.10 snapshots, but when you're focusing on organizing a game and trying to build up hype for the next version, for both reasons you'd want to push them off into 1.11


    While I did find those post interesting reading and they did seem to point in that direction they don't really say the snapshots are 1.11. Slightly bigger then 1.10 which was the fastest update to date seems to mean there going to push for another fast update. Seems like maybe they should have taken more time with 1.10. Why can't they just admit they are working on 2.0 already or working towards that so we can get some modded mod pack out. rofl
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]

    I'm confused There is nothing on the Mojang site that says the newest spot light is 1.11. The twitter post says they are working on bugs fixes and 1.11 update. Doesn't that mean that the bug fixes could very well be 1.10 fixes because they were clear no new news on the 1.11 update would be give till sept minecon? I guess I'm asking why everyone is assuming that the spotlight is a 1.11 spotlight.

    Posted in: Recent Updates and Snapshots
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    posted a message on Best starter house?

    I always liked the Fencing in a large area and then removing 2 layers of dirt down. Then making the fences spider proof.

    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from iNeko32»

    I would prefer to keep as close to Vanilla as possible but thanks for the suggestion.


    The suggestion would still work even if you do stick with Vanilla although you might want to keep a written book on you with the cords of you different bases. Set up another base for you to goof off at when you get bored of the building. Then you can come back. You could even build minecart networks to all you build locations after you have the resources at your main base.

    Posted in: Survival Mode
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    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from iNeko32»

    Must either be very big or very complex and with my question before, I should of stated that i lose motivation at the start or just a bit in, any advice?

    You can try play on a Mod pack. When you get bored you can set a waypoint for a main base where you can play and do the Mod pack stuff. Then when you feel like doing more building you can go back to the build.
    Posted in: Survival Mode
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    posted a message on release time for 1.9

    Note: Don't forget to check if VBOs is on if you have lag, FYI!

    Posted in: Recent Updates and Snapshots
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    posted a message on release time for 1.9

    Yeah i just Checked the launcher.

    Posted in: Recent Updates and Snapshots
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    posted a message on release time for 1.9

    Most games are released EST. Assuming 12 pm EST that would put it around 5-6 pm in Europe if that is helpfull. It would give them a whole day to prep for release.

    Posted in: Recent Updates and Snapshots
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    posted a message on [Challenges] ♦Fantasy City Build♦

    I was joking silly...rofl!

    Posted in: Survival Mode
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