I got so excited when I saw this, but unfortunately, this is only for 1.7.10 :(.
Yea.. That mod, Project Zulu and my favourite little mod: More On Screen Info from the same guy need to all be picked up by a good team to be kept alive! Although I have a feeling JAS and Project Zulu might be a bit complicated to take over. But MOSI might be easy for someone to pickup and update!
Am I the only one who wishes Optifine was available on curse forge? I haven't been able to find any other post of people asking about it, or a reason as to why it wouldn't be a good thing. Would anyone care to share some information?
Click his link from my quote ^ to see pictures of their biomes and descriptions of them. They actually look like something I would be interested in using!
Although It is only for 1.7.10 currently, not sure if it is possible to support though.. quote from their forum post: "A completely custom world generator" Just thought I would clarify this persons post for them since it seems to have gone unnoticed.
JEI is better than NEI is nearly every single way. NEI is a garbage mod compared to JEI.
I find JEI has quite a bit better performance than NEI did. The the auther is very active and is interested in helping people with support for their mods. I hope one day ChickenBones will come back and update EnderStorage and Wireless Redstone though.
does it being on GitHub make any progress toward getting a 1.8.0 backport? even if it's unofficial?
I doubt anyone will randomly backport it to 1.8, especially since the render system is completely different in 1.8.9 vs 1.8.. Although if you really really need it, you could try forking it and try learning some java.. That would probably be the only way you could get a 1.8 version. Unless someone really wants to spend alot of hours on something few people will actually use.
Well the only difference between 1558 and 1614 is:
1564 - LexManos: Fixed skulls not placing on fences like vanilla {Vanilla is buggy -.-} Closes #2185
1566 - scott: Add an event hook to allow overriding of fuels recognized by vanilla fuel handling.
1614 - LexManos: Fix dispensers equipping armor on players in the wrong slot Closes #1649
I'm not really sure why anyone would recommend to downgrade from 1614 to 1558 for those small changes that fix 2 bugs and adds one event hook. (ps. why can't I get rid of these weird boxes?..)
I really like keeping up to date with this thread, github etc. Do you guys by chance use Discord or IRC for other RTG chat? I really like Discord right now. been keeping up to date with lots of other projects, and commenting every now and then. I've never used the voice function in Discord though, dunno if its any good.
I like the tall trees, except for how tall they are. If they could be, taller than vanilla. But not a skinny stick shooting high in the sky! If they are going to go that high, I feel like the trees would need to be a lot thicker to look more real. I really hope for some awesome configurations on trees. (I also don't like palm trees)
Also is it RTG adding the trees that have 3 parts to be base? looks like a trees roots that have been pulled out of the ground so you can walk through them? I feel there either should be a config to disable these weird looking roots, or actually place the roots in the ground.
I also found this super funny looking Project Red Volcano mixed with a applied energistics meteor, and a savanna plateau. It sure spread this volcano out a long ways! Kinda looks cool, im not complaining. Just was a funny occurrence!
I have also noticed the crazy amount of grass, I don't really mind, but I haven't found any Botania flowers in my test world with Snapshot 4. I will do some more testing and if I find some, then I will edit this/post here. I was thinking that perhaps all the grass that is generating might be affecting Botania. But, who am I to guess?
Edit: I did eventually find some Botania plants. I think the ridiculous amount of grass and vanilla flowers is making botania flowers not have many locations left to be placed. Not to mention any other mods that add plants etc.. I would assume they have rules in a way they make sure its not too populated with crazy amounts of stuff.
I also noticed some buildings placed by roguelike dungeons that had floating trees above them. Definitely should have to have all lakes, buildings etc be placed before Decorating the areas with trees etc.
I found a Desert Temple in a river biome, and an ugly tall stick that has a trio of leaves on top. And of course some more trees that seem like their trunks want to be tall trees, but the top leaves look like it shouldn't be a tall tree.. If I could add more than 5 pictures for attachments, I would.
Damn, I just did a quick run around and its real nice. I'm using the new snapshot of course. Only thing so far would be something that happened in the previous versions aswell.
Is there a way to prevent this from happening: (It is a pool of liquid from ars magica 2, but I have found the odd vanilla puddle with a tree above it like that)
Edit: looking back at my screenshots from previous RTG versions, I so far only have screenshots of ars magica puddles. Maybe I didnt see any vanilla ones. I will do some exploring and if I come across a vanilla one, il post it.
Edit 2: I found a Sludge Puddle from Minefactory Reloaded that have a floating tree and cactus. I also found a Project Red Volcano that cuts off trees the trees aswell. (I dont know if this is fixable by RTG but it definitely isn't realistic lol)
1
ooo great! He wanted to figure out github but never had time, maybe he can finally get it going and have a few community commits here and there.
0
Yea.. That mod, Project Zulu and my favourite little mod: More On Screen Info from the same guy need to all be picked up by a good team to be kept alive! Although I have a feeling JAS and Project Zulu might be a bit complicated to take over. But MOSI might be easy for someone to pickup and update!
1
I kinda wish in the menu it just said RTG instead of Realistic, or RTG-Realistic. Having 3 Realistic options is confusing.
0
Am I the only one who wishes Optifine was available on curse forge? I haven't been able to find any other post of people asking about it, or a reason as to why it wouldn't be a good thing. Would anyone care to share some information?
0
This post ^ was confusing, but what he was asking was if you guys could support another biome adding mod called Biome Bundle:
http://minecraft.curseforge.com/projects/biome-bundle
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2588586-biome-bundle
Click his link from my quote ^ to see pictures of their biomes and descriptions of them. They actually look like something I would be interested in using!
Although It is only for 1.7.10 currently, not sure if it is possible to support though.. quote from their forum post: "A completely custom world generator" Just thought I would clarify this persons post for them since it seems to have gone unnoticed.
0
I find JEI has quite a bit better performance than NEI did. The the auther is very active and is interested in helping people with support for their mods. I hope one day ChickenBones will come back and update EnderStorage and Wireless Redstone though.
0
I doubt anyone will randomly backport it to 1.8, especially since the render system is completely different in 1.8.9 vs 1.8.. Although if you really really need it, you could try forking it and try learning some java.. That would probably be the only way you could get a 1.8 version. Unless someone really wants to spend alot of hours on something few people will actually use.
1
Hold your breath and count to ten!
0
Well the only difference between 1558 and 1614 is:
0
I really like keeping up to date with this thread, github etc. Do you guys by chance use Discord or IRC for other RTG chat? I really like Discord right now. been keeping up to date with lots of other projects, and commenting every now and then. I've never used the voice function in Discord though, dunno if its any good.
0
Couldn't you just remove the space? Then use localization to give it a space?
1
I am confused as to how this tree looks good..
I like the tall trees, except for how tall they are. If they could be, taller than vanilla. But not a skinny stick shooting high in the sky! If they are going to go that high, I feel like the trees would need to be a lot thicker to look more real. I really hope for some awesome configurations on trees. (I also don't like palm trees)
Also is it RTG adding the trees that have 3 parts to be base? looks like a trees roots that have been pulled out of the ground so you can walk through them? I feel there either should be a config to disable these weird looking roots, or actually place the roots in the ground.
I also found this super funny looking Project Red Volcano mixed with a applied energistics meteor, and a savanna plateau. It sure spread this volcano out a long ways! Kinda looks cool, im not complaining. Just was a funny occurrence!
I have also noticed the crazy amount of grass, I don't really mind, but I haven't found any Botania flowers in my test world with Snapshot 4. I will do some more testing and if I find some, then I will edit this/post here. I was thinking that perhaps all the grass that is generating might be affecting Botania. But, who am I to guess?
Edit: I did eventually find some Botania plants. I think the ridiculous amount of grass and vanilla flowers is making botania flowers not have many locations left to be placed. Not to mention any other mods that add plants etc.. I would assume they have rules in a way they make sure its not too populated with crazy amounts of stuff.
I also noticed some buildings placed by roguelike dungeons that had floating trees above them. Definitely should have to have all lakes, buildings etc be placed before Decorating the areas with trees etc.
I found a Desert Temple in a river biome, and an ugly tall stick that has a trio of leaves on top. And of course some more trees that seem like their trunks want to be tall trees, but the top leaves look like it shouldn't be a tall tree.. If I could add more than 5 pictures for attachments, I would.
(As for the Terrain gen.. I love it)
0
Did you mean snapshot 4? or did you build snapshot 5, which if it was done, they would release it here:
https://github.com/Team-RTG/Realistic-Terrain-Generation/releases
1
I think that is the same bug that will be fixed when Zeno's PR gets pulled: https://github.com/Team-RTG/Realistic-Terrain-Generation/pull/385
0
Damn, I just did a quick run around and its real nice. I'm using the new snapshot of course. Only thing so far would be something that happened in the previous versions aswell.
Is there a way to prevent this from happening: (It is a pool of liquid from ars magica 2, but I have found the odd vanilla puddle with a tree above it like that)
Edit: looking back at my screenshots from previous RTG versions, I so far only have screenshots of ars magica puddles. Maybe I didnt see any vanilla ones. I will do some exploring and if I come across a vanilla one, il post it.
Edit 2: I found a Sludge Puddle from Minefactory Reloaded that have a floating tree and cactus. I also found a Project Red Volcano that cuts off trees the trees aswell. (I dont know if this is fixable by RTG but it definitely isn't realistic lol)