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    posted a message on STEEL
    Quote from weezr »
    The amounts of idiocy in this post just annoys me to the fullest amount.

    Steel isn't natural... it is iron, manganese and carbon combined. Mainly iron though. Diamonds are the strongest substance known to man. So steel>Diamond makes no sense whatsoever.


    HARDEST. Diamonds are the HARDEST substance known to man. You wouldn't use a sword made out of diamond in real life; it would shatter.

    Hardness != Strength

    That being said, the OP's post killed a few of my neurons.
    Posted in: Suggestions
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    posted a message on seasons?
    Quote from Deaven »
    By globes, (since they are round, and minecraft = square) I assume you mean walk one way from your base long enough and you will arive back at your base. That idea is pretty good, but I think it could be difficult to add.

    Ugh. spacecraft. nothing will get me to support it. the moment its added, people will go use whatever super materials come from it. The argument: If you dont like it, dont use it, is invalid here. It WILL be used by people who dont aprove of it, if for no other reason then to not be left out. And so they can still hold their own on SMP servers when people bring back a sword that deals double damage as diamond, and never runs out of durability. and can be used as a axe, a pickaxe, a hoe, and a shovel. Also, add spacecraft, and people will DEMAND (not ask) for space guns. (do not let minecraft become call of duty. that game is overrated anyways.) Bah off topic again. last argument against spacecraft on this thread: if its added, it better be DLC or a expansion pack. not in the original minecraft.


    Way to bring irrelevancy into this thread. Just because he mentioned axial tilt and the like does NOT mean SpaceCraft. It means world customization. You are feel to ramble on about your opinions and how they matter to you, but please, do it in another, relevant, thread.

    As for the actual topic itself, it's a good idea but it's been suggested many times before. The axial tilt stuff is new, and I personally enjoy the ability to scientifically customize the world I play in. Of course, many people don't think that way. Good ideas, though. I'd have to say no to the "Mars" or other planet types though, they don't fit in as well since they aren't habitable. Let's at least stick to the theme of Minecraft.
    Posted in: Suggestions
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    posted a message on Thermometers
    No offense, but with the current restrictions on weather on the like, it just seems pointless. Also, I think it would be more wise to implement this with a slew of weather effects (rain, cloud coverage, snow, floods, etc.).
    Posted in: Suggestions
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    posted a message on {Realistic Design}Bronze Items & Multi-Smelting (Tin&Copper)
    I would agree to this as long as Bronze items are weaker than iron with less durability. To make up for this, Copper and Tin are much more common, being almost as common as coal together.
    Also, individual copper items should be able to be made, but they are very weak and with low durability.
    Posted in: Suggestions
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    posted a message on World Customization
    Quote from Xkrules »


    My approach still keeps the randomness, but makes it a bit more customizable. Some people want to build massive sky fortresses that tower above everything else. Mountains just kinda ruin it :/ Therefore, I would either turn the mountain option to "rare" or "none." If someone wants to build mountain-top bases, they can turn the mountain option to "High" or "EXTREME." Extreme is highest, high is 2nd highest, medium is default, low is 2nd lowest, rare is lowest, and none means none.
    Landscapes: Mountains, valleys, cliffs, caves, lava pools, water, plains, forests (DO NOT TURN OFF FORESTS, OR YOU WILL FIND VERY LITTLE WOOD), land-bridges (that link 2 mountains), land bridges (that link 2 islands), islands.
    Maybe your current age influences something else that can't be chosen through landscape? Like maybe there could be ruins in some time periods, but not in others? Or maybe there could be ghost-towns in some time periods (I personally would prefer ruins, which would be dangerous but full of really good treasure)


    What I meant by the world's "age" is how long since it was formed. 2 Billion year old planets would have a lot of raw materials in the form of stone and metal, but would be lacking in forests. Erosion and the like would not have had much time to carve the landscape, so it takes on a more random appearance and biomes haven't fully fleshed out yet, so they remain small and scattered.

    As compared to 5 billion year old planets, which would have vast amounts of forests, and coal and diamond would be far more common but raw materials like iron and gold have been displaced much father down into the crust. Rivers and the wind have had time to "carve" the landscape, so there would be short mountains, large canyons and many cliffs. Biomes fleshed out and are large and aren't as random.

    Quote from BOX MAAAN »
    Check out the BiomeTerrain modifier in the mods board, it's got huge degrees of customization.

    Of course, I'm not shooting down your idea or anything, I'd totally want customizable generation settings already in the game. I support.


    Hmm. Sounds interesting, I'll have to check it out sometime.
    Thanks for the support, I just really want some general customization in the game.
    Posted in: Suggestions
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    posted a message on World Customization
    Quote from brater8 »
    Well, how about a newly formed planet? It would be full of craters (Maybe meteors, maybe not) and not much vegetation. You would have to dig underground to survive and there is still wood. Just an idea.


    Well, if you're talking about "new" new, then actually that would be full of volcanic ash and molten... everything. If you are talking 2 billion years, then yes, this is sort of the effect I wanted. To go more in-depth with this is definitely something I wanted to do, but I just wanted to put my basic idea out here.
    Posted in: Suggestions
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    posted a message on World Customization
    Quote from Xkrules »
    I'd like to be able to change more options then just "time period." I want a world filled with floating islands. Sadly, I wasn't here for Indev :sad.gif: I'd like to be able to change how often each type of landscape appears, not have the time period do that (if you can't tell, I don't like the idea of a time period). Scrap the time period, and just have an option for how often you want to see each type of landscape, what type of world you want (floating, pure Nether, normal, etc.), and maybe what types of mobs you see (but not likely)


    Which is why I said more ideas were on the way.

    I like this "age" approach because it keeps the randomness of the current game, which I prefer, but elaborates on it. It also sounds cool to make a world 4 billion years old.
    Posted in: Suggestions
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    posted a message on World Customization
    I've seen a few topics similar to the one I'm about to post, but I wanted to go more in-depth about this system and what it could do for customization and game play. This isn't about adding portals, new realms, or ore types, this is about changing the World you will spawn in before you create it.
    I get this idea from the Civilization series, where you are able to customize a few things about the world.

    Firstly, this is completely optional and can be left to the default settings, and on a tangent, this is just a suggestion anyway.

    Now onto the body of the idea:
    The worlds in Minecraft are limitless, awesome and can look really beautiful. Well what if you could control the aspects of the world before you built it?
    When you create a new world, there would be a few options to pick from before you spawn.
    First, you get to pick the age (in years) of the World:

    2.0 Billion Years: A young planet that has wild climate and temperature changes. Mountains will be of medium-low height. Cave systems are rare but expansive.

    3.0 Billion Years (Default): This planet is still young but mountains now stand as high as ever, and cave systems become far more in number. Temperature and Climates are still wild, but tend to be bigger and transition smoother.

    4.0 Billion Years: Earth-like, Mountains have started to recede, and canyons, caves and cliffs are common. Temperatures have averaged out in biomes, and they tend to be large.

    5.0 Billion Years: Mountains are fairly rare, grasslands and plains are very common, as are caves, cliffs and canyons. Temperatures are fairly high and biomes are extremely large.

    More ideas on the way if these are well-recieved.
    Posted in: Suggestions
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