• 1

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Side Project, and soon to be the first-ever "Tweak Pack" that can be loaded on top of SixtyGig in 1.7 to enhance your textures if you want them.

    Full CTM Ore Blocks! This Tweak pack will include full standard CTM for Gold, Emerald, Lapis, Redstone and Iron Blocks. Coal blocks may be considered too, that's up in the air right now. Depends on how the CTM turns out! ;)

    Early Draft of CTM Gold Blocks:
    Posted in: Resource Packs
  • 1

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Update: Build 10-27-2013

    Acacia and Dark Oak Logs, Planks and Leaves added. Also Red Sand and Packed Ice!



    Enjoy!
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from loki_of_sassgard

    Yeah, I'm sorry; this made no sense at all. Here's what I mean:

    This is just with the creative pack, which replaces blocks like ores, the command block, and silverfish spawn blocks. Just on its own, it works just fine.

    But it's not supposed to be used on its own, since a lot of the textures would just be the same, and you can layer resource packs anyway. But when I put this on top of the base pack, which textures the rest of the wood, and the grass, et cetera, any blocks with CMT support don't get over-ridden by the creative pack.

    My cobble, stone brick, and command blocks, which all have random tiles in the base pack, remain in the base textures.


    Hrm, it could be because it's overriding files 1:1, what i mean by that is, it's probably *not* finding the .properies file in the pack on top, so it's using the old one's on bottom (and thus, picking up all it's textures).

    Only reason I think it may be that is I am currently working on a "Gridless" glass patch pack for my pack, and it's working fine. But this is what I think might be happening in your pack (or something like it):

    Base Pack -> CTM'ed Block
    Overlayed Pack -> Block replaced with a non-CTM texture
    Base Pack -> Still only copy of that .properties file containing the CTM specs, parses and overrides the Overlayed Pack's textures with it's CTM.
    Overlayed Pack -> Ignored because the Base Pack's CTM took over.

    Try maybe putting a blank .properties file in it's place in the Overlayed pack, maybe Minecraft will load the blank one instead, and MCPatcher will ignore it... thus, giving you the correct texture?

    My pack is working fine with CTM textures, but the patch pack I am working on replacing one CTM'ed glass with an identical CTM'ed glass, just with different textures.

    I have no idea how your pack is setup, so I'm just taking a total shot-in-the-dark guess, but it sounds like that's what is happening.

    PS: Nice textures. :D
    Posted in: Resource Packs
  • 7

    posted a message on TheXQSCraft's

    Some people can think that the textures can look like other packs like faithful or misa, or plast ; But I have all made! (Without the time vortex!! :3)


    You're kidding right? Your entire pack is stolen, except maybe a few textures I can't identify.

    Even your screenshots are wrong, you show the stolen FaithfulVenom cobble in your last shot, but the pack actually uses a stolen Misa texture.

    Shoo thief... *grabs broom and bats it around*
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Resource packs and 1.6/1.7
    Yes, since 1.5 you've been able to use HD packs without MCPatcher or Optifine. BUT, and this is a huge one, a ton of HD packs that have existed since before 1.5 use a lot of MCPatcher or Optifine features, like Better Glass, Better Skies, CTM, CIT, Random Mobs, Better Grass, etc. Mine, for example, uses Better Skies, Better Glass, CTM and CIT. Without it, it's just not the same pack anymore. :D

    It's highly recommended you install MCPatcher anyway, just to cover your bases and make sure you're getting everything from your pack. It only takes a second to install, it would be stupid not to.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Update:
    - Stained Glass Added!
    - Original Glass Improved
    - Officially 1.7 Compatible



    KNOWN ISSUES: (NOTE: These are due to MCPatcher, and will re resolved as MCPatcher updates to 1.7. For now, we'll just have to put up with them!)
    - Glass Panes are solid.


    - Text has a black background (ick!)
    - CTM is acting strange, placing borders where they do not belong.
    Posted in: Resource Packs
  • 3

    posted a message on 1.7.2 Broke Nvidia antialiasing, white lines all over!
    Quote from Pyrates313

    i really hope that you have to code stuff for people that appreciate it like you...


    Programmers who release crap code should be criticized for it, how else will they learn? I *am* a programmer, and I welcome critical feedback. If I do idiotic and game breaking code, I want to know.

    Same goes for my resource pack, if I ruin it, I want people to yell at my for it.

    Mojang totally botched the render engine, the need to be told they screwed up.
    Posted in: Recent Updates and Snapshots
  • 6

    posted a message on 1.7.2 Broke Nvidia antialiasing, white lines all over!
    Mojang screwed up majorly on this update, the game used to look wonderful. I could set AA to 32xS, Supersampling 8x and AF on 16x and get this:

    (you will need to zoom in)




    ...now I get this. Look at those glorious trees!



    Mojang didnt just mess up a little bit, they totally botched it. How did this garbage even make it as a release?
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on [1.6 & 1.7] [16x16] ERROR_404 - CRAZIEST RESOURCE PACK EVER!
    Quote from SwapFace

    Really? Or it maybe meant 1-2?


    Thank you for reporting my original not really inflammatory post, then insulting me afterwards. That's was very rude. :/

    My apparently horrible insult about your download count aside, if you want to be taken seriously as a artist you should make a pack with actual content. All you are doing is taking a default texture and throwing a color shift on it. It's really not all that hard of work.

    But I'm unsure of your goals at this point, the way you have responded, being subtly insulting to a lot of us *and* decided to report me for saying something a lot less insulting than what you're telling us, makes me think you're just a kid trolling us and you don't want any actual feedback.

    So, good day to you.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Coming soon to a Resource Pack near you...

    Posted in: Resource Packs
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