Connected Ore Blocks Patch Pack Updated!
- CTM issues resolved for 1.7.4.
- Registered Member
Member for 10 years, 5 months, and 14 days
Last active Wed, Jun, 1 2016 11:55:30
- 1 Follower
- 1,676 Total Posts
- 454 Thanks
Dec 10, 2013Rayvolution posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-Posted in: Resource Packs
Dec 10, 2013Rayvolution posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-Posted in: Resource PacksQuote from Link_VII
Is it possible for someone to make this as a 32x32 resolution pack? I'd really like to be able to use it. (My computer can't run with MCpatcher...)
ALSO: For those of you who might respond to this with "Get a new computer, N0Ob":
1.) I don't have that kind of money right now.
2.) A better response might be "Oh, well...Sucks to be you."
The textures look great, anyways.
This pack is made for high end machines, even a 32x version probably wouldn't run on your machine to be honest.
But, you can attempt to install the Light Version if you don't mind losing all the fancy features, the light version may allow you to get it up and running.
Dec 10, 2013Rayvolution posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-Posted in: Resource PacksQuote from youcancallmeleirbag
I have two bugs aside from the sugar cane one, here are screenshots
the glass has this black thing, I think it has to do with ctm
Hrm.. I'll have to look into this later today, it's probably an MCPatcher issue though since the 1.7.4 version was just released. But maybe he changed around the CTM code. It's odd that glass still works fine with the same code though? :/
Quote from EVILfaizanghani
Is this a Seamless glass patch bug?
The Glass Plans have a line in between them; But the glass is working properly.
Edit: I'm using Minecraft 1.7.4; And Latest MCPatcher.
Yeah, the panes are a known issue, Kahr will hopefully have it fixed soon.
Dec 9, 2013You have to unzip the latest version of the minecraft jar files, it's in there.Posted in: Resource Pack Discussion
go to .minecraft/versions/1.7.2/1.7.2.jar (or supplement 1.7.2 for whatever version you want to use), open it with a zip program like WinRAR and pull out the assets/textures/ folder. Everything you need is in there.
EDIT: You can also just rename the .jar file .zip and open it with window's explorer I believe, but I use WinRAR.
Dec 9, 2013Posted in: Resource PacksQuote from youcancallmeleirbag
Ray, the sugar canes are bugged (snapshot 13w48b patched), the second "layer" kinda... floats
Hmm, I'll look into it if it's still there in the official 1.7.3 release (or 1.7.4? I think they might skip .3).
Dec 9, 2013Build 12-5-13 Released! (4 days late!)Posted in: Resource Packs
Curse was acting up and not allowing me to release any updates, but I finally got it out. Finals week is almost over, and I should resume my full-speed texturing shortly. For now, enjoy this minor update.
- All placeholder textures removed, pack is now more compatible with the new 1.7 pack loading system.
Dec 7, 2013Posted in: Resource Pack DiscussionQuote from feelsgoodmanlol
OH MY GOD PLEASE POST A DOWNLOAD!! Lol, I mean, looks awesome. Sorry for my impatience xD
This post hasn't been active since august, and the user hasn't been online since Nov 7th, there's a good chance this project is dead. :/
Dec 7, 2013I've seen packs that use that smiley as the "hit particle" but I have no idea where you would find it.Posted in: Resource Pack Discussion
You could try searching for "PVP" in our Resource Pack Forums, or go to www.planetminecraft.com and look there. I do not normally recommend PMC, but they do have quite a lot of PVP packs, you may be able to find one.
Dec 7, 2013Heads up: Curse has been acting strange, and I have been unable to update the pack because of it.Posted in: Resource Packs
The latest (and not released) update removed all the default textures to make the pack easily on people who use multiple packs with SixtyGig. Also, Finals week is almost over at college though, so hopefully soon I will be back on track with my usual updates.
Dec 7, 2013Posted in: Resource PacksQuote from EVILfaizanghani
Wow congratz you on Sectional Moderator !
Dec 6, 2013Posted in: Resource Pack DiscussionQuote from eleazzaar
Huh? I've been shipping HD fonts with my pack since 1.5.x. It works fine without MCPatcher, though i had to adjust the formatting between 1.5 and 1.6. If there's something still wrong with HD fonts, i haven't run into it.
My information is probably out of date to be honest. :/
I know somewhere along the lines the HD fonts totally broke and MCPatcher was the only working way to use them, I just wasnt sure if that was ever fixed. I use the MCPatcher method anyway so I lost track, hehe.
Dec 6, 2013Posted in: Resource Pack DiscussionQuote from Wobbie123
What do you mean by assets I'm not very sure how to do this seeing as I'm very experienced in this section of minecraft.
Inside any resource pack you download, the first folder inside the zip file is called "assets".
Dec 6, 2013Rayvolution posted a message on What are the best resource packs to use for increasing FPS?Any non-simulated pack lower than 16x (like the one Dragonoid suggested) should work.Posted in: Resource Pack Discussion
I don't have the links offhand, but someone here did some tests and came to the conclusion that the lower-resolution packs make a mostly insignificant difference in FPS that it's not really worth it.
Have you tried Optifine yet?
- To post a comment, please login.
Nov 13, 2013Rayvolution posted a message on Community Creations - Minetroid (a Metroid Resource Pack)We do community creations on resource packs now? Awesome!Posted in: News
There's a lot of good packs out there that deserve some attention, it's hard to get exposure around here sometimes!
Jan 4, 2012Am I the only one sick and tired of major terrain changes?Posted in: News
I hope these new changes don't totally change the seed like we saw between 1.7 -> 1.8 -> 1.9PR -> 1.0.
While the changes we used to see from the introduction of survival to 1.7.2 were fine, you can't expect us admins to keep up with all these full-on biome/seed changes. This is getting stupid.
If these new changes only change/tweak the existing terrain, fine. If they *totally* change seeds again like we saw between 1.7 -> 1.8 and even 1.8 -> 1.9PR where nothing major changed but the whole map was different, I will be furious.
You. Need. To. Stop. F**king. With. The. Terrain. PLEASE Add more terrain options, but stop screwing with the defaults. I have no problem with adding some flowers, or minor tweaks, like tall grass and pumpkins. But us server admins seriously need some stability.
Add all the other generators you want (IE Flatmap) but PLEASE finalize the default generator and STOP touching it.. or at the very least, leave the old generators intact so we don't have funky borders on old seeds.
- To post a comment, please login.