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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    A while ago I suggested adding Elven/Rohirric/Gonforian/etc. Horse Armor. You said you would if it was possible. Any advancements?
    Posted in: Minecraft Mods
  • 0

    posted a message on Getting Multiple Forge Mods to work together?
    Here is crash log -

    ---- Minecraft Crash Report ----
    // Uh... Did I do that?
    Time: 3/03/14 4:06 PM
    Description: Initializing game
    java.lang.NullPointerException
    at cpw.mods.fml.common.registry.EntityRegistry.removeSpawn(EntityRegistry.java:293)
    at pixelmon.config.PixelmonConfig.removeSpawns(PixelmonConfig.java:190)
    at pixelmon.Pixelmon.postInit(Pixelmon.java:155)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.registry.EntityRegistry.removeSpawn(EntityRegistry.java:293)
    at pixelmon.config.PixelmonConfig.removeSpawns(PixelmonConfig.java:190)
    at pixelmon.Pixelmon.postInit(Pixelmon.java:155)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_21, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 287603632 bytes (274 MB) / 541786112 bytes (516 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    LOTR{Beta v14.0 for Minecraft 1.6.4} [The Lord of the Rings Mod] ([1.6.4] LOTR Public Beta 14 Pre-release.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    pixelmon{3.0.2} [Pixelmon] (Pixelmon 3.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2202, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Java Edition Support
  • 0

    posted a message on Getting Multiple Forge Mods to work together?
    So I'm trying to run The Lord of the Rings Mod (See signature), Railcraft and Pixelmon. So far, LotR and Railcraft work together fine, but when I add Pixelmon to the mix, the game crashes. All mods are using the latest version. Is there a way to fix this or a way to have multiple Forge profiles installed, one for LotR + RailCraft and one for Pixelmon? All answers appreciated.
    :steve_joyous:
    Posted in: Java Edition Support
  • 0

    posted a message on A WIP Isengard and a Finished Orthanc Tower
    Wow! Definitely the most impressive Isengard build I've seen!
    Posted in: Screenshots
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Congrats on reaching the terrain gen goal! I sure has been a long year... Now that you have reached it, what's next? Quests, one-off structures such as Minas Tirith, or adding more biomes in less known regions? Also, when will 1.7 support be coming?
    Posted in: Minecraft Mods
  • 1

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Hey Mevans! Saw on the FB page you want ideas for the next update... As the next Hobbit movie is coming out this month, maybe a Hobbit-themed update? You could (try to) add Gandalf's Dragon Firework (as Fireworks were originally added for New Year), water villages of Dale or just villages in general, Goblins and any other Hobbit-themed stuff from the book/movies.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    An idea on the Facebook Page question - people who start a new world every update can get he update and ruin their old ones. People who don't start a new world every update probably won't get the update anyway to prevent those nasty chunk errors. Also, when are Dwarven Boars/Mirkwood Stags coming? I understand your busy with the terrain generation, just you said they'd be coming sometime after the Horse Update and its been a while now.
    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Anyone figured out how to brew Murivor? I assume it uses Mallorn Nuts, but haven't figured out the other ingredients. Much appreciated.
    Quote from CallsignRabbit

    Suggestion: make villages that naturally spawn similarly to villages. Maybe in the Iron Hills have underground villages that are made of stone. If not that then it might be good to make a mountain that spawns that has a pre-made city. Similar things could be done for the other races. I don't know how well this would work, but considering the extent of what this mod will be I think something like this will be needed. Some way to get quests and the like, which could be in a city. I think that the best possible thing would be some way to connect cities together, with roads or something. That would give it a more "Adventuring" feel, and a more realistically designed feel. Maybe make a city that you can start off in that would be a sort of main area to travel to other places. I don't know if this is possible, as I don't know much about the capacity of world gen, but that would be amazing to me.


    These are already planned. Hopefully they will be coming within the next few updates. I don't think Dwarven Villages will work however, as underground structures don't work too well.
    Posted in: Minecraft Mods
  • 1

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    This is just an FYI. Mojang is saying in 1.7 they will change the terrain generation so that biomes too different cannot spawn next to each other. I can see you using this to make the Shire not spawn next to Mordor or even for the final terrain generation thing if you haven't got something planned already.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from Rayquaza3

    Hi. I found a bug in SP where you are unable to create Charcoal in a Furnace with Apple Wood in the top slot. I am unsure about Cherry and Pear, however. There is also a bug on SMP that stops Mithril from being smelted in the Dwarf Forge, wiphich is annoying as its the only way to smelt it. A question regarding capes - you said we will be able to get one for reaching 1000 alignment. Will this be per world or will it unlock it across all worlds?


    I said this a couple of pages back, but as Mevans seems to have returned to the forums, I thought I would say it again.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Hi. I found a bug in SP where you are unable to create Charcoal in a Furnace with Apple Wood in the top slot. I am unsure about Cherry and Pear, however. A question regarding capes - you said we will be able to get one for reaching 1000 alignment. Will this be per world or will it unlock it across all worlds?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from NoahNewbie

    I can't find the answer to this question. Would someone please be so kind to answer. When I travel to middle earth via the ring of power using forge and minecraft 1.6.2 I walk around and there are no people there. There are no animals. No cities. No elves. No hobbits. No dwarves, etc. I can spawn them on my own but I kind of expected them to already be there. Why can't I find them? Am I missing a plugin? Is my mo'creatures preventing them from showing up? All I see is empty land and I cannot figure out why... If I use spawner eggs I can make everything. I am using creative mode and there is nothing. Please help!!!


    Did you find out the answer/solution to this question. I see you posted it days ago and nobody cared to answer. I am having the same problem. Please help!


    Umm... What biome are you in? It's possible you spawned in Rohan, given the lack of NPCs...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.4] Dimensioncraft Server | MCMMO | LWC | Weekly Events
    How do I join?
    Posted in: PC Servers
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Now you are removing the glow from Mallorn Trees :-( what about old worlds? They will be unable to generate with Torches, so with we just be left in the dark?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from lordbilbo

    you should make a mod for the hobbit, that would be so awesome!


    This mod will have Hobbit content, but that will come when the bulk of LotR content is done. The mod will be more a Middle-earth mod that a LotR or Hobbit mod though. A couple of Hobbit things are already included, such as Mirkwood and the Giant Spiders.
    Posted in: Minecraft Mods
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