Quote from PhantomRock11
Bigger mountains are just bigger, plus, I think that was just Notch playing with the height generation, I don't think he would implement it.
Oceans are just bigger water areas than what we currently have, they won't change anything.
Dungeons aren't very interesting if they don't add anything new but re-textured blocks and different buildings.
Enderman is just ONE mob, one mob for months of waiting.
Sprinting attack and crit damage are absolutely lame, you can't even see them, you just give more damage, what about the animations? The new weapons?
And what would a bunch more things be?
^ Party Pooper...
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Thanks for the suggestion. Used it and it works great.
Does that mean I have to start building another mob trap all over?... I spent all my cobblestone on Monkeyfarm's mob trap... Also, altitude mostly won't matter because I'm on SMP.
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Link:
I want to set up a timer for it so that the system automatically flushes out the mobs for around 20 seconds and then stops the water flow for 20 seconds to let the mobs spawn. The problem is, I don't know how to make a timer like that.
I've tried building a timer with 100 repeaters and powering them for 20 seconds with a redstone torch, then knocking out the redstone torch so that there is a repeating circuit. The problem with that is that when I move too far away, the whole repeater system gets ruined because all the repeaters get powered.
Snapshot of the timer circuit:
What I'm looking for is a timer in which when you activate it, it will continuously flush around a 20 second interval and then stopping for 20 seconds in between. Does anyone know how to set this up? If so, please post a tutorial on it or a link to it. (Videos preferred)
Please post and comment below. Thanks.
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Please post and comment below. Thanks.
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I have already made the .bat file that says "start" on it. Is it possible to increase the amount of ram for the minecraft server?
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How to I allocate more ram to it? Can you show me a tutorial?
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I've noticed that this only happens when I'm exploring. Is there a way to fix this issue?
(Disconnecting and reconnecting works but is there a way to stop ungenerated chunks?)
Please post and comment below. Thanks.
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Is Monkeyfarm's MOD Design better or are the High-Y Mob traps better?
High Y Mob System by Kiershar:
Also, won't the mobs walk off into the canal since they are only a 2 block drop?
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Have you tested it yet?
So, you're saying that if I light up all the cave systems, the version I want to build will work fine? Also, can you post a link to the High-Y mob traps?
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I'm thinking of building this but one thing's holding me back; this tutorial was made in Beta 1.2_02. That was quite some time ago and I just wanted to ask if this system still works well in SMP 1.2.5. If so, how well? In the video, Etho said to make atleast 8 spawning pads to get a good amount of loot and mobs but does this still apply to 1.2.5 SMP? Should I make more spawning pads? If so, how many?
Link to Etho's Mob Trap System Tutorial:
Please post and comment below. Thanks.