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    posted a message on How To Make Timer For Mob Trap Flushing In SMP?
    Quote from rodabon

    Yes it is, you beat me to posting that.

    Quote from Softpotatisify

    This invention is awesome for that!




    Thanks for the suggestion. Used it and it works great.

    Quote from Tempus64

    Yep.. And then he uses that on his water flushing mob trap as well, which, IMO, is better than the monkeyfarm one as it's simpler in terms of it's structure.




    Does that mean I have to start building another mob trap all over?... I spent all my cobblestone on Monkeyfarm's mob trap... Also, altitude mostly won't matter because I'm on SMP.
    Posted in: Survival Mode
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    posted a message on How To Make Timer For Mob Trap Flushing In SMP?
    Bump. Someone please give me ideas.
    Posted in: Survival Mode
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    posted a message on How To Make Timer For Mob Trap Flushing In SMP?
    Bump. Someone please reply.
    Posted in: Survival Mode
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    posted a message on How To Make Timer For Mob Trap Flushing In SMP?
    Bump. More help please.
    Posted in: Survival Mode
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    posted a message on How To Make Timer For Mob Trap Flushing In SMP?
    I'm playing in a SMP server and I built Monkeyfarm's MOD Trap System.

    Link:



    I want to set up a timer for it so that the system automatically flushes out the mobs for around 20 seconds and then stops the water flow for 20 seconds to let the mobs spawn. The problem is, I don't know how to make a timer like that.

    I've tried building a timer with 100 repeaters and powering them for 20 seconds with a redstone torch, then knocking out the redstone torch so that there is a repeating circuit. The problem with that is that when I move too far away, the whole repeater system gets ruined because all the repeaters get powered.

    Snapshot of the timer circuit:



    What I'm looking for is a timer in which when you activate it, it will continuously flush around a 20 second interval and then stopping for 20 seconds in between. Does anyone know how to set this up? If so, please post a tutorial on it or a link to it. (Videos preferred)

    Please post and comment below. Thanks.
    Posted in: Survival Mode
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    posted a message on Is It Possible To Make A Piston Powered Auto Tree Farm?
    Can someone post a tutorial on a semi-automatic tree farm?
    Posted in: Survival Mode
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    posted a message on Is It Possible To Make A Piston Powered Auto Tree Farm?
    I'm just wondering if there's a way to make a piston powered tree farm. Is it possible to do so? If so, can someone please post a tutorial? If it isn't possible to make one, what's the closest it can get to being automatic?

    Please post and comment below. Thanks.
    Posted in: Survival Mode
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    posted a message on How Can I Fix Ungenerated Chunks In SMP?
    Quote from efflandt

    If chunks appear to be missing or trees chopped off, or you hit an invisible wall trying to get through something you cannot see, disconnect and reconnect to the server.

    The fact that you do not know how to set how much RAM the server should use sounds like not enough RAM may be your issue.

    See: http://www.minecraft...ing_up_a_server

    That initially said to give a Windows server 2G and Linux 1G, but even in an earlier MC version I would run up against an invisible wall and things missing in Linux, so I gave my local Linux server 2G, and since MC 1.2 give it 3G. I also changed my client from the typical 512M/1024M to 2G across the board (and it sometimes uses over 1 GB). But my PC has 8 GB and I am running 64-bit Linux with enough cores that I can run server and client on same PC.

    Even at that if you run up against something missing, try reconnecting to the server.


    I have already made the .bat file that says "start" on it. Is it possible to increase the amount of ram for the minecraft server?
    Posted in: Survival Mode
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    posted a message on Etho's Mob Trap System Efficiency In 1.2.5?
    Bump. What's the efficiency of Monkeyfarms MOD farm?
    Posted in: Survival Mode
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    posted a message on Etho's Mob Trap System Efficiency In 1.2.5?
    Bump. More help please.
    Posted in: Survival Mode
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    posted a message on How Can I Fix Ungenerated Chunks In SMP?
    Quote from rodabon

    Since you're connecting locally to your own server and this is happening, then your server just doesn't have enough resources. A 64 bit OS and 64 bit Java would make a difference, but also if you can allocate more ram to it that will help also.


    How to I allocate more ram to it? Can you show me a tutorial?
    Posted in: Survival Mode
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    posted a message on How Can I Fix Ungenerated Chunks In SMP?
    I'm playing in SMP in the server I own and I've noticed there were several chunks of land that was ungenerated. By that, I mean that I can see cave openings in the ground and when I try to walk over it, I seem to fall down for a split second and then reappear back up again and the whole process repeats itself.

    I've noticed that this only happens when I'm exploring. Is there a way to fix this issue?
    (Disconnecting and reconnecting works but is there a way to stop ungenerated chunks?)

    Please post and comment below. Thanks.
    Posted in: Survival Mode
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    posted a message on Etho's Mob Trap System Efficiency In 1.2.5?
    Quote from WildmouseX

    That was the first mob trap design I built back in beta. But, current mob A.I. will make that design ineffective, as mobs don't wonder off ledges willie nillie anymore.

    they do not walk off of drops larger then 2 blocks, they don't see sign's or ladders as "safe to walk on", They don't spawn closer then 24 blocks and they don't continue to wonder around when they are farther then 32 blocks away.

    However, mob's will walk around for up to 5 seconds after they spawn, can push other mob's off the ledge, and still are fooled by open trap doors. so it's not completely borked, and can be fixed.

    The best designs for today's world run on flushing systems to push them over the ledges, so simply adding a way to wash them into the water channels would be all it takes to have this trap design working at peak numbers again.... A good example of a flushing system can be found in Monkeyfarm's Mob's on Demand design


    Is Monkeyfarm's MOD Design better or are the High-Y Mob traps better?

    High Y Mob System by Kiershar:



    Also, won't the mobs walk off into the canal since they are only a 2 block drop?
    Posted in: Survival Mode
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    posted a message on Etho's Mob Trap System Efficiency In 1.2.5?
    I'm quite confused on the mixed comments. Some seem to think that it works perfectly while other thinks it won't. Can someone please give me a detailed explanation on if it will or will not work? If it does, how well?

    Quote from Pilgrimman

    I hate to break it to you, but it's highly unlikely it would work. There are too many changes since Beta 1.2 and the mob AI has been overhauled drastically. They are much smarter now.


    Have you tested it yet?

    Quote from Evil_LeGeNdZz95

    That's the old version. You should be looking at this revised version by Etho himself:



    Currently using this setup myself and it still works very well. If that's the one you're set on building, then it should be fine. But otherwise I'd recommend the so-called "High-Y" mob traps since they do not require cave lighting


    So, you're saying that if I light up all the cave systems, the version I want to build will work fine? Also, can you post a link to the High-Y mob traps?
    Posted in: Survival Mode
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    posted a message on Etho's Mob Trap System Efficiency In 1.2.5?
    I was looking around in Youtube for some mob trap system designs and I found one that seems quite good. This mob trap design is by Etho and it seems to be quite simple. The spawning pads are 14x14 each and there seems to be no deadzone.

    I'm thinking of building this but one thing's holding me back; this tutorial was made in Beta 1.2_02. That was quite some time ago and I just wanted to ask if this system still works well in SMP 1.2.5. If so, how well? In the video, Etho said to make atleast 8 spawning pads to get a good amount of loot and mobs but does this still apply to 1.2.5 SMP? Should I make more spawning pads? If so, how many?

    Link to Etho's Mob Trap System Tutorial:



    Please post and comment below. Thanks.
    Posted in: Survival Mode
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