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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Where is this server located? If I'm playing in New Jersey, should I expect lot's of connection lag?
    Posted in: PC Servers
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): RayDrazon11
    Where are you from?: New Jersey, US
    Your age? (if you're under 13 do your parents agree to you playing here?): 14
    Have you read and agreed to the rules in the post below? Yes
    Did you vote for us? I will
    Extra notes?: Just wanted to try this server. Seems very great and I wanna give it a go.
    How did you hear of Super-Earth?: Minecraft Forums while browsing for a good survival server.
    Posted in: PC Servers
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    posted a message on Most useless item?
    dragon egg
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    Quote from rodabon

    Interesting design Ray. What exactly are you going for? If you make those breeders have a constant output then you're going to need to kill off villagers or overpopulation will happen. If that is what you want, then you need your design to have enough doors for it to spawn 4 villagers, the 4th one falling off every time, correct?. If so then I believe that requires 12 doors, so you need at least 12 doors on your design and it should work.

    I'm not sure exactly how big the 'search' routine is for a village and breeding, but I do know it is dynamic. Docm77's saucer didn't look to be much more than 50-60 blocks above the village. Why don't you use that as a starting point. The biggest question is how are you going to get your new little villagers down safely from that far up? One idea might be to see if you can place those in the ground and actually use water elevators to pipe the kids up into the town.


    I was going to make the breeding machine in a tower in my city. Once the villagers breed at the top of the tower, they will fall off into my city where they can find a house to live in. The villagers will fall into a water brake to stop fall damage and then wander where ever in my city they would like. My intention is to get the city to look populated.
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    Anyone want to comment on my design?
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    Also, how far above my city does the breeder have to be for it to breed continuously?
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    I think I may have designed something that might fit my requirements but I need some confirmation first.

    Here is my design for the villager breeder:



    The concept of this design is, the water flow pushes the breeder villagers in to the breeding area. Once a villager or multiple villagers are bred, the extra villagers can't fit in in the room so they are pushed out by other entities the falling area where they will fall into my city.

    Can anyone confirm if this idea will work? As you can see in the image, they can breed while in water since there is a villager child in the drop pit.
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    Quote from Frankincense

    I hope you'll find one! I think DOCm77's is cool, check him out on YouTube - Can't say if it's still working in the lastest updates, though. You'll have to search through his videos.

    However, one warning: A lot of mods get really angry if you set up systems like this on SMP since it quite often lags the server like crazy. I'd ask them first just to be sure.


    Well, I own the server so I don't really mind :)
    Quote from Frankincense

    If you use that design on survival and don't play peaceful, then you'll get a million zombies in the mix. It's slow to begin with, but well, after a zombie siege... The amount of villagers left is pretty low. And lighting the area up doesn't help.


    Do you know another design that could work?
    Quote from secret21bobby

    indeed there is this one works perfect
    you may have to modify it a bit but its pretty good


    Thanks for suggesting but is there a way to export the villagers without using minecarts?
    Posted in: Survival Mode
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    posted a message on Is There An Effective Villager Breeding Machine That Works Well In SMP?
    I'm looking for a villager breeding machine that works very well in SMP.

    Requirements that I want for the breeder:

    -Will continuously breed.
    -Has an good system for exporting recently bred villagers.

    Basically, I just want to build a tower in the sky that has a villager breeder at the very top in my city. When a villager is bred, that villager will fall down the tower into my city and that cycle continues on. (Like Docm77's UFO)

    So far, I have not found a bug free system yet but I did find something that could be reliable if a certain bug it has gets fixed.

    Here's the link to the video showing the potential villager breeder system:



    The problem with this design is that whenever you log out, the villagers will exit out of the minecart. When they do that, they fall out of the breeding system and it'll end up having to breeders at all. However, this guy's first breeding system that he made did not have villagers exit out of the minecarts.

    Does anyone know how to fix this problem? Does this apply to SMP?

    If you know any other designs that fits my requirements, please suggest it.

    Please post and comment below. Thanks.
    Posted in: Survival Mode
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    posted a message on How Do I Fix Low Spawn Rates In Monkeyfarm's MOD Trap System?
    Bump... Any comments about the glowing water? Also, do High Altitude mob traps work well in SMP?
    Posted in: Survival Mode
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    posted a message on How Do I Fix Low Spawn Rates In Monkeyfarm's MOD Trap System?
    Anymore tips?
    Posted in: Survival Mode
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    posted a message on How Do I Fix Low Spawn Rates In Monkeyfarm's MOD Trap System?
    Also, if you look at the image of the inside of the mob system, the water seems to be glowing. Does that prevent any mobs from spawning? Why does it glow?
    Posted in: Survival Mode
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    posted a message on How Do I Fix Low Spawn Rates In Monkeyfarm's MOD Trap System?
    Quote from Softpotatisify

    Takes alot of redstone to make it though, but heres a item elevator.



    Will me being in a high elevation affect the spawn rates in SMP? I just remembered that I was in SMP...
    Posted in: Survival Mode
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    posted a message on How Do I Fix Low Spawn Rates In Monkeyfarm's MOD Trap System?
    Quote from Amoniak

    I've been working on my MOD Trap (Monkeyfarm design) and the only thing I could find that would increase spawning was as always, light up caves, even if you think all are, go trough them agin. I found small patches just dark enough to spawn mobs.

    And if you like me have other spawners (as in my case a slime farm) within spawning range, make sure you disable those as slimes also count twards the mob cap limit.

    We use Rei's minimap on our server, so tracking if mobs spawn elsewhere is kinda easy.

    Oh, and what sort of timer are you using?


    I'm using the piston clock timer.
    Quote from Amoniak

    I've been working on my MOD Trap (Monkeyfarm design) and the only thing I could find that would increase spawning was as always, light up caves, even if you think all are, go trough them agin. I found small patches just dark enough to spawn mobs.

    And if you like me have other spawners (as in my case a slime farm) within spawning range, make sure you disable those as slimes also count twards the mob cap limit.

    We use Rei's minimap on our server, so tracking if mobs spawn elsewhere is kinda easy.

    Oh, and what sort of timer are you using?


    Also, is there a way to transport items upwards? If so, I can always build the collection point high in the sky so that only the MOD System is in range.
    Posted in: Survival Mode
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    posted a message on Mine Science - Glowstone Harvesting Efficiency
    Very helpful information :)
    Posted in: Survival Mode
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