• 0

    posted a message on [1.7.10] Caveworld 2 - Adds more new cave dimensions!
    Quote from 3Mia»

    RotaryCraft is causing all this mess, although it's probably forge version. Anyways my modpack and server is already launched so I have to leave RotaryCraft away this time. Thanks for the effort tho <3




    The error just occurs as you play right? Also in caveworld there should be something like a fake tool, turn them to true and that could fix your issue (It would probably be more helpful if i had all of your configs if you changed anything as well as installing all of mods)

    **Search for fakeMiningPickaxe in the caveworld-general.cfg file located in the caveworld folder in the config folder


    Quote from pakos2835»

    pff
    usually i have special + infernal + kwastiburst mobs + increased x2 mob caps via jas, because tinker, arsmagica, aoa and other mods looks really powerfull
    such as aoa tcs weapons 50+ dmg per hit


    I usually disable most stuff which allow damage over diamond standards >.< So its not that easy for me

    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from Qraut»

    Hey guys, so I've downloaded the 1.8.9 version of this mod and started a new Singleplayer world. I've looked everywhere but I can't find any gardens. Is this a bug or where are you supposed to find them?


    I started my own world today with 1.8.9 version, but had no issues finding them. You might have messed with configs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Caveworld 2 - Adds more new cave dimensions!

    Did you test what would happen if you remove rotary craft? (I have an idea of what may be able to been done, but not fully sure)


    --Just tested it out and of 4 attempts to recreate error, I only got it once. (And the one time i did get it was when i was trying to use creative tabs)

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Caveworld 2 - Adds more new cave dimensions!

    It might be something with rotarycraft bedrock pick

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Caveworld 2 - Adds more new cave dimensions!
    Quote from Cheetahzz»

    Please update it to 1.9! This mod is so awesome, but I don't play in 1.7.10


    It is actually being slowly updated but under a different name:
    http://mods.curse.com/mc-mods/minecraft/244301-cavern
    Posted in: Minecraft Mods
  • 0

    posted a message on ENCHANTING PLUS

    Any chance to add a config to disable the vanilla enchanting table in the upgraded version (or is there a way that i overlooked?)

    Posted in: Minecraft Mods
  • 0

    posted a message on Anarchy Adventures (Modded 1.7.10)

    Originally Anarchy Adventure was a 1.9 server, but due to lack of people joining daily (even from owner and I) we decided to switch to a modded server. So I made a small modpack due to server limitations. The server is still whitelisted, and currently we have 3 slots filled of 20 and we are looking for people to join.


    We kinda blew up server due to wondering what to do...


    I am hosting the modpack on curse: http://minecraft.curseforge.com/projects/anarchy-adventures


    To apply to join please post in the following format.

    IGN:

    Age(minimum of 15):

    Curse Name:

    Amount of Time Available:

    Anything you would like to share:


    *Modpack is still kinda experimental, so server may be down randomly as well as mod updates and changes.

    Posted in: Server Recruitment
  • 0

    posted a message on Can anyone help me with this??

    why not just play with the bordered screen then instead of with full screen (f11)

    Posted in: Java Edition Support
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from lilybear07»

    how do i download this:huh::huh:

    by clicking download on 1st page, then the version and probably skip an adfly ad.
    Posted in: Minecraft Mods
  • 0

    posted a message on Simple Ore Generation (Now for 1.12.2)

    Oh that feature. now that makes sense lol. Never thought of its name or what to call it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Et Futurum - Brings the future to now!
    Quote from Escman1999»

    maybe gany can get that merged into et futurum

    Well since its open source, anybody can update et futurum. And if anything whoever updated it can message him about the thing they implemented and if it is good enough he could update mod with that new addition.
    Posted in: Minecraft Mods
  • 0

    posted a message on Looking for Friends.

    hamatchi still works? I thought it had switched fully to paid or something a while back.


    -Also playing on a server with the modpack infinity skyblock, so response time not the best and this forum doesn't notify me whenever a message appears.

    Posted in: Discussion
  • 0

    posted a message on Et Futurum - Brings the future to now!
    Quote from Escman1999»

    for those of you wondering, someone managed to backport the elytra almost perfectly, it's called backlytra, and it actually functions, and it has the same rendering and sounds as 1.9.2 :D


    I was actually wondering what the mod was called
    Posted in: Minecraft Mods
  • 0

    posted a message on combat in 1.9 good or bad?
    Quote from Chameleonred5»

    I've done this. On Hard. It's not that difficult to fend them off. You just have to be smart.

    Playing normal in all honesty is a waste. Play either easy or hard since most mobs can easily kill ya in normal (basically main difference between normal and hard is spiders who have effects and zombies with armor more often)
    Posted in: Discussion
  • 0

    posted a message on Looking for Friends.

    Hi, was wondering about if you have an idea of how you would be willing to game together (basically have an idea of a server or anything)

    Posted in: Discussion
  • To post a comment, please .