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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I desperately need help. I have been using Optifine for a very long time. But ever since this update to 1.5.1, I cannot get Optifine to work with ANY texture pack. Only the default textures work for me. I know the problem is not the texture packs themselves, because I can run them without Optifine. My computer is not fast enough to play without Optifine, however. I am using NO other mods. Not forge, not Modloader, not anything. I get a fresh jar file, put in the Optifine files, then delete the META-INF. I start the game and everything is working fine. Then when I try to switch to any texture pack, it freezes for about a minute, then when it unfreezes, I am still on the default texture pack. If I attempt to switch to one of my texture packs BEFORE installing Optifine, the game just crashes after I install Optifine. I have no idea what to do. They are the newest releases of the texture packs. Such as Misa500. Please help.

    I have tried using multiple versions of Optifine. (Standard, Ultra, and Ultra 2)
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Ravens107

    I need some help. With a fresh .jar and no other mods, I can run my texture packs. My game was running slowly, so I tried to download this mod just like I have always downloaded mods since I started playing Minecraft over a year ago. I opened the .jar, deleted the META-INF, and dragged in the Optifine files. When I start the game in the default texture pack, Optifine works great.
    However, if I try to switch to my texture pack, it will freeze for about one minute, then stay on the default pack. If I get a fresh .jar without Optifine and switch to one of my texture packs, then download Optifine, I get this error message:

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game


    --- BEGIN ERROR REPORT 1ffadc69 --------
    Generated 4/1/13 6:38 PM

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    Memory: 404158208 bytes (385 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: Config, VersionCheckThread, RandomMobs, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.4.2
    OpenGL: ATI Radeon X1200 Series GL version 2.1.8545 Release, ATI Technologies Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Misa500.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    bio
    at bin.d(SourceFile:84)
    at bis.b(TextureMap.java:131)
    at bgf.d(RenderEngine.java:571)
    at net.minecraft.client.Minecraft.a(SourceFile:298)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 471ae5c8 ----------
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I need some help. With a fresh .jar and no other mods, I can run my texture packs. My game was running slowly, so I tried to download this mod just like I have always downloaded mods since I started playing Minecraft over a year ago. I opened the .jar, deleted the META-INF, and dragged in the Optifine files. When I start the game in the default texture pack, Optifine works great.
    However, if I try to switch to my texture pack, it will freeze for about one minute, then stay on the default pack. If I get a fresh .jar without Optifine and switch to one of my texture packs, then download Optifine, I get this error message:

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Dash\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-01_18.38.59-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 1ffadc69 --------
    Full report at:
    C:\Users\Dash\AppData\Roaming\.minecraft\crash-reports\crash-2013-04-01_18.38.59-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 4/1/13 6:38 PM

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 404158208 bytes (385 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: Config, VersionCheckThread, RandomMobs, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.4.2
    OpenGL: ATI Radeon X1200 Series GL version 2.1.8545 Release, ATI Technologies Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Misa500.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    bio
    at bin.d(SourceFile:84)
    at bis.b(TextureMap.java:131)
    at bgf.d(RenderEngine.java:571)
    at net.minecraft.client.Minecraft.a(SourceFile:298)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 471ae5c8 ----------
    Posted in: Minecraft Mods
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    posted a message on DJ Persnikity's Wolf Textures [188 total skins, 100 styles]
    Glad you are back!!!

    Could you please make a 256x128 German shepherd, I love their looks so much, and I think it would look awesome in HD.

    Also, I know you are probably sick of beagles, but I thought I would request another one anyway. I liked the pattern of fur on your first beagle, the one with the light brown fur on the sides, and black fur on top. Would you please make an HD one of these? I know you made an HD beagle already, but I did not like the fur pattern as much as the first beagle.

    I won't be upset if you only do one of these, or don't do them at all, they are just suggestions!

    Thanks,
    Ravens107
    Posted in: Resource Packs
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    posted a message on [V1.6] Xie's Food Stacking Mod
    I seem to be having a problem. Whenever I try to stack the food, it does not work. I also noticed that when I logged in for the first time, a folder was not created in the .minecraft/mods folder with your name on it. My client must not even be recognizing that I installed it... I know I installed it correctly, so I don't know what the problem could be.
    Posted in: Minecraft Mods
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    posted a message on Control Problems
    Same problem.

    Somebody better fix it.
    Posted in: Legacy Support
  • 0

    posted a message on Keyboard Randomly remapping keys as numbers?
    Same problem here.
    Posted in: Legacy Support
  • 0

    posted a message on controls are freaky, help asap
    Quote from JoliGhoul »

    How about if you totally remove all the files associated with minecraft (backup your save data+put all your items in chest if you can) then reinstall it?

    Does not work, fresh minecraft still has retarded controls.
    Posted in: Legacy Support
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    posted a message on Control's not working
    Going to controls does not help. You cannot change the controls, since whatever you type becomes a number. Even if you change the controls in the .minecraft folder, they still revert themselves to numbers when you play. Really need a solution to the problem.
    Posted in: Legacy Support
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    posted a message on DJ Persnikity's Wolf Textures [188 total skins, 100 styles]
    Quote from DJ Persnikity

    Download "JoyToKey" or something similar (there's a couple of programs that do it, google search it). Then plug in the xbox controller to a usb port and, with JoyToKey (or other program) open, assign the buttons to the corresponding keys and enjoy playing Minecraft leaned back on your bed, seated in your recliner, or w/e.

    Thanks! I got most of it working, but I can't figure out how to get the right analog stick to work. I need to be able to use it to look around. I can use my buttons and physically move around, but I can't look at all. How can I get to these settings?

    -edit-
    Nevermind, I found out how to do it. Thanks so much, this is awesome!
    Posted in: Resource Packs
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    posted a message on [V1.6] Xie's Food Stacking Mod
    I have a problem where no matter what I set the stack limit to, it always stacks to ten. I have tried 16, 32, and 64, but the limit is always ten. I have checked all of my mod files, and none of them use any of the same .class files as your mod, so I don't know what the problem is.
    One mod however, Nandonalt's WolvesExtended, features a file called dofix.class. Your mod uses do.class, but could this be the problem anyway?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is there any way to make my tamed sharks not attack my tamed dolphins without being on peaceful?

    Also, is there any way to make dolphins and sharks not fight in the wild, like I could with 1.3?

    I don't seem to be able to find a way to do either of these.
    Posted in: Minecraft Mods
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    posted a message on DJ Persnikity's Wolf Textures [188 total skins, 100 styles]
    Quote from DJ Persnikity »
    excuse the shakiness, I play with an xbox 360 controller and I'm not used to such tiny precise panning


    I've been trying to figure out how to do that for so long! Can you tell me how, or at least tell me where to find a tutorial to set that up? I need a computer controller aaaaah!
    Posted in: Resource Packs
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from clementawn »
    i have been working hard lately on building two massive buildings for holding my horses and dolphins... with the dolphin enclosure i have tried many forms of doors- ie the water door, rigsami's floodgate, and a bunch of others all seaming to fail... does anybody have a GOOD door that is proven to work. thanks if you do a :Diamond: for you!

    Water wall works perfectly for me. Nothing can get in or out besides me. I can swim or ride a dolphin right through the wall, but the dolphins cannot leave themselves. Did you do the water wall right?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from XkiloX95 »
    Alright guys, got a new one that I haven't seen on here yet. I tamed a pink dolphin, and mounted it, but when I mounted it, it sunk under the water, to where I was drowning. I dismounted and remounted, to try and fix the problem, but when I remounted, my dolphin stopped interacting with blocks, and immediately began to sink through the ground, until I was kill for being under bedrock. =P Any Ideas?

    This happened to me twice. Both times I tried to mount the beast from underneath it, somewhere underwater. I have found this will cause you to fall through the earth and die, although I was able to survive once. (Albino dolphin wasn't as lucky)

    It never happens to me as long as I am at the same level as the dolphin or higher when I mount it.

    Hope that fixes your problem.
    Posted in: Minecraft Mods
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