• 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Will you be rebalancing bosses in 1.12? because of the combat changes they should probably have less health to compensate for the cooldown of melee weapons.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Actually, there are a handful of things that could be changed for everyone still playing. They include:

    -make all non-boss mob drops affected by looting


    -An option that allows minions to be on standby/wander when right clicked with an empty hand, then right click again to make them follow. but this might be too big of a task since i don't know how ai coding works.

    -Giga cannon has a 30% chance to not consume ammo.


    -All bosses in the ancient cavern should always respawn in the middle of their chamber when defeated.


    -All blocks in the fragment temples be mineable (or have a craftable, mineable version)


    -Increase resistance given by weaken armor


    -Reduce Kror's instant damage effect (just like the arkback, I think it was glitched too)


    -Make the underworld staff be able to damage Cotton Candor


    -Increase the damage output of the basic staves (like wind staff, fire staff, water staff, poison staff and wither staff) by a couple points.


    -fix the spawn rate of mobs in Creeponia. I still see over 400+ entities under f3 and it keeps going up.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    tbh I'm not sure when I will log back into my Aoa world again, But thank you alot for the bug fixes.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Thank you. in the last official release, at least for me, everbeasts would only take a certain amount of damage and then became invulnerable, or at least would only be killed with Greatblades.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    By any chance has the arkback's excessive instant damage been fixed? It would also be nice if the silencer didn't cause my entire inventory to drop even when I'm not looking at it. another thing to mention that i don't know if I saw on the changelog is that its impossible to kill everbeasts, even with projectiles.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from GlitchReaper»

    What does "INB4" stand for? Is there a link?

    It means he's predicting whats about to happen.
    Posted in: Minecraft Mods
  • 3

    posted a message on Minecraft 1.13 Update Opinion Thread

    I'm not fond of the new horse model one bit. if anything it's the cow and pig that need model upgrades, not downgrading the horse model. Their faces are too flat. I really hope all the feedback gets us the proper horse model back.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on tu54 bugs
    Quote from v_Gunrack_v»

    Cats and dogs also do that if you change your gamertag. You load back into your world and your pets act like they don't know you. I always though that was funny though. You change your gamertag and it's like they're saying, "I don't know you anymore."


    I'm on the wii u version so I can't change my name anyway. Sometimes my cats and parrots alternate between working fine to not standing up. I can't have my parrots and cats standing up at the same time. sometimes when I log in to my world either will stay sitting while the other will be able to stand up. A few updates later this bug still persists.
    Posted in: MCXONE: Discussion
  • 0

    posted a message on tu54 bugs

    a bug I noticed is that my cats won't stand up, as if I'm not their owner anymore.

    Posted in: MCXONE: Discussion
  • 0

    posted a message on ObsAoA - an add-on for Advent of Ascension
    Quote from JimMiningWorm»

    That would be nice - I was thinking of potentially adding ways to break the actual blocks in-game with a special tool, rather than creating new blocks with the same textures. For example make Kaiyus occasionally drop a special hammer or tool that could break the kaiyu blocks - you'd have to still work your way through the temple to get the special tool. Not sure if that would be possible though. Just using the textures would be easier.

    Sounds like it could work, but the kaiyu temple trap blocks will still be hazardous and not suited for decoration sadly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    "...claiming your chests or bed." I find this thought hilariously entertaining. Such would probably be so if such a thing as befriending a monster were to happen in real life. *meanwhile a were-cat claims my bed as theirs*


    I added that because I certainly wouldn't want another mob permanently claiming storage I use on a regular basis. can't remember if he said thats a current or upcoming feature.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I've always wondered something about this mods mobs, especially those from all the dimensions added. Since all of AoA's mobs are hostile (except the creep cow, halycon and NPCs) are AoA mobs xenophobic?

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Thanks for the response, for 3 I was sure that if the tamed mob is still treated as a hostile entity, golems would still attack it. as for 5 I figured it would be a problem for level 3 mobs with their high block stepping ability. Thanks for implementing those! for the moment little maid mobs is in 1.7.10 and 1.8.9 and is on hiatus for the time being. in lycanites mobs you can make your tamed mobs soul-bound, so they can be resummoned even if they had been killed, and their type specific too as all mobs have different color variations which are saved


    A few other things I could suggest: when you and your tamed mob are in a snow biome, they could very rarely challenge you to a snowball fight. little maid mobs also does this rather decently.

    Last thing would be a monster bed and monster chest. these would be given to your tamed mobs to prevent them from claiming your chests or bed.

    Posted in: Minecraft Mods
  • 1

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from ATotalGit»

    <snip>

    This is very promising. maybe I do have a few suggestions to improve upon.

    1) wander mode: As opposed to sitting in place all the time, the tamed mob will wander aimlessly like an iron golem/snow golem until it sees another hostile mob to attack. Useful if you want it to guard a specific area. or this can work if the tamed mob wants to explore on their own. (in this mode they could avoid trouble by simply not attacking other hostile mobs.)

    2) Rain detection: If not following the player, the tamed mob will try to avoid rain in wide open spaces (unless the mob benefits from rain) but not snow, much like undead mobs trying to avoid sunlight by taking cover in nearby caves and under trees. Little maid mobs do this as well.

    3) Peaceful-friendly tamed mobs. For me this is more of a personal reason. Staying in peaceful to keep the game's performance up since I'm always trying to keep fps at a tolerable threshold, combined with Minecraft's performance bogging down when playing for long periods of time. I always spend most of my time building anyway. Also so golems won't attack the tamed mob on sight.

    4) A summon and dismiss mechanic. Lycanites mobs does this with tamable mobs where the tamed mob can be summoned at will as well as dismissed when not needed. Long cooldown to avoid being exploited.

    5) tamed mobs can use wooden doors (if they can fit through it.)
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from _Fleega_»




    But that's cheating though.


    Its not cheating. its saving time.

    Posted in: Minecraft Mods
  • To post a comment, please .