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    posted a message on Bug Report
    Had rediculious pings and lag since 1.3, it takes 3mins for the world around me to load and then it takes 5 seconds to open a chest or more, tried all the usual things, removing all java versions installing latest, uninstalling antivirus, running as 32bit, reg cleaners. My connection is fine because switching back to 1,2.5 works absolutely fine, Its some error in the client. anyone else got this, or can offer solutions because i cant even play because of this.
    Posted in: Recent Updates and Snapshots
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    posted a message on slow world loading/ time out kick
    bump
    Posted in: Java Edition Support
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    posted a message on slow world loading/ time out kick
    downloaded the 13w07a 1.5 version at it has the same issue
    This is happening in every version since 1.3.1. Seriously mojang.................
    Posted in: Java Edition Support
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    posted a message on slow world loading/ time out kick
    So ever since i updated to 1.4.7 any multiplayer server i join says 600-15000 ping in the menu, and when i join it, i have to stand still for 3mins for the map to load so i can actually do something. there is nothing wrong with my connection, because 1.2.5 worked absolutely fine. i have tried uninstall all java version then installing the latest with no change. i have tried a tcp proxy with no change. Only thing left that i can think of is horrid programming.
    Any know whats going on or any other suggestions.
    Posted in: Java Edition Support
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    posted a message on The VoxelModPack v12.1: Lazy LapTrap
    Quote from Havoc1337

    Looks like a nice'n'useful pack o'mods.

    The name however is excruciatingly misleading; hinting that this mod has something to do actual Voxels, whereas it has not.


    A cube is a voxel, its a space that contains information, how do you think cgi explosions work, made up a grid of voxels, cubes.
    Posted in: Mod Packs
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    posted a message on 3d ripping java?
    no i want to export a section of the map to an obj so i can import it into my modeling program, but all of the exporting programs ive seen only support vanilla minecraft blocks
    Posted in: Discussion
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    posted a message on 3d ripping java?
    there is a stop in there somewhere. and im not modding minecraft so technically it doesn't go in the modding forum? maybe?
    Posted in: Discussion
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    posted a message on 3d ripping java?
    need to get a creation me and a few others built in tekkit but i cant find any program that can export a tekkit map area to an obj i can use, tried mineways but that just converts the unknown blocks into potatoes and jungle steps, and im not gona go edit hundreds of blocks manually in my modeling program. so i thought of using 3d ripper dx but it seems to be only for directx applications so does any one know any other programs that may work.
    Posted in: Discussion
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    You are correct, array dosnt exist in PR5 so she said that there were bugs in the back port. Redownload array, it's been hot fixed.


    wow, it fixed the crashing problem but not the texture one, weird because the file in my mods folder said pre4e but it says pr4d in the error report
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    here it is
    Mods loaded: 11
    ModLoader 1.2.3
    mod_MinecraftForge 1.4.0.57
    mod_ModLoaderMp 1.2.3
    mod_IC2 v1.81
    mod_RedPowerArray 2.0pr4d
    mod_RedPowerCore 2.0pr4e
    mod_RedPowerLighting 2.0pr4e
    mod_RedPowerLogic 2.0pr4e
    mod_RedPowerMachine 2.0pr4e
    mod_RedPowerWiring 2.0pr4e
    mod_RedPowerWorld 2.0pr4e

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 8816237f --------
    Generated 23/03/12 7:14 PM

    Minecraft: Minecraft 1.2.3
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04-ea, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6700 Series version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc.

    java.nio.BufferOverflowException
    at java.nio.Buffer.nextPutIndex(Unknown Source)
    at java.nio.DirectByteBuffer.putShort(Unknown Source)
    at adu.a(Tessellator.java)
    at adu.a(Tessellator.java:446)
    at vh.a(RenderBlocks.java:5037)
    at vh.a(RenderBlocks.java:3550)
    at vh.o(RenderBlocks.java:3412)
    at vh.b(RenderBlocks.java:339)
    at cr.a(WorldRenderer.java:277)
    at l.a(RenderGlobal.java:1454)
    at lo.a(EntityRenderer.java:1295)
    at lo.b(EntityRenderer.java:1019)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:892)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 8fb26868 ----------
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    im building a calculator with this and i have this bug where in areas where i have a ton of wiring and things it will crash when ever i try to place a block in that area, i dont get an error report, it will just freeze then flash for a split second the error report then black screen till i close it.

    oh and the texture of wires around the area will change to grass, chests or just go invisible

    pic
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    is this laggy because of evil minecraft coding? cos i have to have it at 70% screen size for 30fps, fullscreen is 20
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I said IF. What model graphics card do you have?


    amd radeon 6770 1g
    Posted in: Minecraft Mods
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    posted a message on Buffer Overflow, Already tessellating
    Quote from PatRox7459

    Are you trying to give Minecraft all of your RAM and/or leaving less then 1GB for your comp to function? 4GB is completely unnecessary, 2GB is more then enough.

    i have 8gigs on my system so yes 3gigs left over
    Posted in: Legacy Support
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Open your .jar and delete the folder shaders


    Because the mod is gpu dependant, not RAM dependant. If your graphics card is crap, the game will crash.


    correction my card is not crap it runs crysis 2 on extream - ultra at 40fps, and it runs this fine until the buffer overflow already tessellating error shows up and black screens the game, if you had looked at my post earlier i had a screen shot of the error
    Posted in: Minecraft Mods
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