Quote fromWhat will the update include?
In the background a lot of stuff has changed to support the survival aspects of the game. You will see some neat looking animals and new blocks. Crafting won’t be in this update since we need to redesign the GUI for it and it will need some iteration and thinking. But the great part is that the foundation for survival will be mostly done and we can throw out much more fun updates! Yay! :biggrin.gif: And hopefully the progress of the updates will be much more faster. Oh, and of course some bug-fixing have been done too. Doors and fences will be in there it too!
(from http://mojang.com/2012/01/08/where-is-my-update/)
No mention of hostile mobs, infinite terrain generation, or caves and explicitly no crafting.
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Give them ongoing needs and demands to keep them happy and productive and charge the player with expanding their village and defending them against zombie invasions. To create additional demand for materials like diamond and iron, maybe have machines require occasional repairing like manual tools.
This also means that when local resources are inevitably depleted, it takes considerable effort to relocate, since you can't just haul a few machine blocks somewhere new; you need to bring your workforce along and set up a new place for them to live. Basically plot the progression path into an ultra-light version of Dwarf Fortress' fortress mode.
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(from http://mojang.com/2012/01/08/where-is-my-update/)
No mention of hostile mobs, infinite terrain generation, or caves and explicitly no crafting.
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Honestly not quite sure what they can do apart from incorporate things from existing community projects. At this point, with epic mods like Buildcraft already defining the scene any limitations introduced by an official mod API will just discourage modders from actually using it.
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Because modders can change it and Mojang's time is better spent finishing new features and polishing their vision of the game than making existing features optional.