• 2

    posted a message on Who else thinks you should be able to use banners as flags?
    Quote from ivanovic

    I don't think it's a good idea. A banner placed sideways would look a bit unrealistic. Flags only wave when there's a good amount of wind, and the rest of the time they simply hang down.

    It's Minecraft. When has there EVER been proper physics? Did you know that in real life when chopping the base of a tree the tree would simply fall down and not hang there?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Shaders crashes on world startup, and I could use some help. Please.
    Quote from grimallq

    Quote from Randomdude818

    Did I mention it used to run fine only just 2 weeks ago? I just un-installed and tried to re-install it like I did before and now it refuses to work. I would run at a stable 45 fps, no problem. I'm trying to use the v10.1 Sonic Ether's Unbelievable Shader's Pack Standard, and also the v10.0 version because who knows it might work. The only problem here is I don't really load the shaderpacks yet it just... poops out.

    That error is an Intel graphical driver crash. SEUS won't work on Intel HD. Also recent Intel drivers are buggy and will always crash with Shader mod. If SEUS worked before you need to have some other, normal GPU.

    On multi-GPU systems the default option is for the OS to choose the "optimal" GPu for running each application. It usually defaults to using Intel HD for Java, the results of that when running shaders is ... you've seen it yourself.

    You need to force your PC to use your main GPU for running Minecraft. An option called something like "Preferred Graphical Processor" must be somewhere in your Nvidia Comtrol Panel/Catalyst Control Center. It must be set to use your main GPU globally if possible, or at least for Minecraft.exe, java.exe and javaw.exe.

    I found the setting, but it is a drop down box with 3 options to select: Auto-Select, High performance NVIDIA processor, and Integrated Graphics. I'm a huge noob to this, so could ya help me out with what these mean and which one I should probably select?
    Posted in: Java Edition Support
  • 0

    posted a message on Shaders crashes on world startup, and I could use some help. Please.
    Did I mention it used to run fine only just 2 weeks ago? I just un-installed and tried to re-install it like I did before and now it refuses to work. I would run at a stable 45 fps, no problem. I'm trying to use the v10.1 Sonic Ether's Unbelievable Shader's Pack Standard, and also the v10.0 version because who knows it might work. The only problem here is I don't really load the shaderpacks yet it just... poops out.
    Posted in: Java Edition Support
  • 0

    posted a message on Shaders crashes on world startup, and I could use some help. Please.
    Shaders used to work fine, now it doesn't even though I install it the same way as I did the last time (Both installs for 1.7). The crash always happens after trying to connect to a server / load world, and I've got no idea why since the entire report is filled with... this:

    [10:21:26 INFO]: Client> WARNING: 0:1209: Only GLSL version > 110 allows postfix "F" or "f" for float

    Also, here's the gist of it: (Last time I tried to post the entire crashlog filled with "

    [10:21:26 INFO]: Client> WARNING: 0:1209: Only GLSL version > 110 allows postfix "F" or "f" for float"'s. That didn't work too well) This is the last few parts of the log here:



    [10:21:26 INFO]: Client> WARNING: 0:1223: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client> WARNING: 0:1224: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client> WARNING: 0:1229: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client> WARNING: 0:1248: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client> WARNING: 0:1248: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client> WARNING: 0:1249: Only GLSL version > 110 allows postfix "F" or "f" for float
    [10:21:26 INFO]: Client>
    [10:21:26 INFO]: Client>
    [10:21:26 INFO]: Client>
    [10:21:26 INFO]: Client> An unrecoverable stack overflow has occurred.
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x5eeadcc7, pid=7208, tid=2144
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
    [10:21:26 INFO]: Client> # Java VM: Java HotSpot(TM) Client VM (24.51-b03 mixed mode windows-x86 )
    [10:21:26 INFO]: Client> # Problematic frame:
    [10:21:26 INFO]: Client> # C [ig75icd32.dll+0x3bdcc7]
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # An error report file with more information is saved as:
    [10:21:26 INFO]: Client> # C:\Users\Kaleb\AppData\Roaming\.minecraft\hs_err_pid7208.log
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> # If you would like to submit a bug report, please visit:
    [10:21:26 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
    [10:21:26 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
    [10:21:26 INFO]: Client> # See problematic frame for where to report the bug.
    [10:21:26 INFO]: Client> #
    [10:21:26 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
    [10:21:26 ERROR]: Game ended with bad state (exit code 1)
    [10:21:26 INFO]: Ignoring visibility rule and showing launcher due to a game crash
    [10:21:26 INFO]: Deleting C:\Users\Kaleb\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-65092602118432
    [10:21:26 WARN]: Couldn't delete C:\Users\Kaleb\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-65092602118432 - scheduling for deletion upon exit

    Those "WARNINGS" at the top were exactly the same for about... I'd estimate around 3,000 lines up. It broke my browser trying to paste them all in the first time.

    If any can help that be fantastic! I really love this mod, and I am disappointed it refuses to work. I have tried installing it a few different ways, including SkyDaz installers, different 1.7 forge versions (Surprisingly there's more than one), etc,.

    If anyone can help, thanks! And if anyone cannot, then I hope at least you tried.
    Posted in: Java Edition Support
  • 0

    posted a message on I can't connect to Pixelmon servers!? (1.7.2)
    When trying to connect it says "You cannot connect to this server you do not have FML installed" or something close to that. I've seen lots of threads on the matter but the answer always was "You need the correct version of forge". I've tried two different installments of Forge and neither "worked", even though I can play the mod in singleplayer and the 3 Forge mods show up in my mods folder. Help please!
    Posted in: Mods Discussion
  • 1

    posted a message on Poem QW About Wither battle.
    So I was bored a little bit ago, so I wrote this up real quick in like 10 minutes. I wanted to see what anyone thought of it. It's just a bit of a dramatized Wither battle in a more (poetic?) form.

    Welp, here it is:
    ______________________


    Word came in from the kingdom
    Of a new bristling enemy
    Filled with dark wisdom

    The spies they detailed with horror
    A large black skeleton
    With not just one head but two more.

    It hovered over dead bodies
    With an empty, cold stare
    Thinking it could not be defeated
    But I thought to dare

    So I swooped up my bow
    My sword and my sling
    And off for adventure
    This trip was bound to bring.

    So I sprinted on off from the castle
    For this great new darkness, a great new hassle
    Hopefully becoming the greatest hero along the way
    Not stopping. Not for night, not for day.

    As I approached a dark cathedral
    I found with a fright
    I had reached my destination
    Just at the start of the night.
    As dark clouds swirled
    And so did my mind
    I picked up my bow
    And headed inside

    The darkness stung in a tingly way
    Like it had a self conscious, that only occurred where it was never day
    But something sticks out, that I never have seen
    Six eyes darker than darkness, but they still seemed to gleam.
    As a large twisted creature emerged from the shadows, clearing the fog
    I pick up my bow and prepare for the might of a feral, one-hundred pound dog

    I launch an arrow while explosions go on
    Volleys of projectiles, how long till he's down?
    When I hear footsteps creak down the stairs
    I see he has goons full of hate and no care.
    They walk quickly down and begin slicing and bodging
    But they cannot hit, because I am still dodging
    And as the creature starts to look weak
    I pull back an arrow, to the bow's peak
    The minions are charging, I am taking my aim
    And I think to myself an empowering thing:

    "I did not, come this far, to die now"

    And as I feel a sharp pain in my back
    My arrow releases and I hear a sharp crack
    The creature is gone, forever defeated
    But in the long process, I have been beaten
    I look down to see an iron tip
    Dark crimson blood continues to drip
    And as I fall to my knees I can only just think
    I killed the creature, and scattered it's forces to Earth's brink
    And I feel my life leaving, I am going to die.

    But my only regret is:

    I never said goodbye.



    Posted in: Literature
  • 0

    posted a message on Poem quickwrite about defeating the Wither
    Thank you, I wasn't aware.
    Quote from kakeli

    Not bad at all, but this goes in the User Creations Section.

    Actually, do you know where the "Literature / Storytelling" part is? If that's even a thing on the forums.
    Posted in: General Off Topic
  • 0

    posted a message on Poem quickwrite about defeating the Wither
    So about 5 minutes I was bored so I quickly wrote up this short poem / story kinda thing that I figured I might as well put somewhere. And since it's about defeating the Wither, I figured, WELP. WHY NOT PUT IT HERE? It's not the greatest since I wrote it so quickly, but I might put it in Discussion if you guys think it is decent.

    Here we are:

    _________________________


    Word came in from the kingdom
    Of a new bristling enemy
    Filled with dark wisdom

    The spies they detailed with horror
    A large black skeleton
    With not just one head but two more.

    It hovered over dead bodies
    With an empty, cold stare
    Thinking it could not be defeated
    But I thought to dare

    So I swooped up my bow
    My sword and my sling
    And off for adventure
    This trip was bound to bring.

    So I sprinted on off from the castle
    For this great new darkness, a great new hassle
    Hopefully becoming the greatest hero along the way
    Not stopping. Not for night, not for day.

    As I approached a dark cathedral
    I found with a fright
    I had reached my destination
    Just at the start of the night.
    As dark clouds swirled
    And so did my mind
    I picked up my bow
    And headed inside

    The darkness stung in a tingly way
    Like it had a self conscious, that only occurred where it was never day
    But something sticks out, that I never have seen
    Six eyes darker than darkness, but they still seemed to gleam.
    As a large twisted creature emerged from the shadows, clearing the fog
    I pick up my bow and prepare for the might of a feral, one-hundred pound dog

    I launch an arrow while explosions go on
    Volleys of projectiles, how long till he's down?
    When I hear footsteps creak down the stairs
    I see he has goons full of hate and no care.
    They walk quickly down and begin slicing and bodging
    But they cannot hit, because I am still dodging
    And as the creature starts to look weak
    I pull back an arrow, to the bow's peak
    The minions are charging, I am taking my aim
    And I think to myself an empowering thing:

    "I did not, come this far, to die now"

    And as I feel a sharp pain in my back
    My arrow releases and I hear a sharp crack
    The creature is gone, forever defeated
    But in the long process, I have been beaten
    I look down to see an iron tip
    Dark crimson blood continues to drip
    And as I fall to my knees I can only just think
    I killed the creature, and scattered it's forces to Earth's brink
    And I feel my life leaving, I am going to die.

    But my only regret is:

    I never said goodbye.



    Posted in: General Off Topic
  • 0

    posted a message on DARN YOU GRIEFERS
    Lot's of servers give regular players access to a grief log. There is no need for a MOD for this.

    Quote from Pilot_Goldfinch

    If your a player, having a mod like that which would be better known as hacking, if your a server owner there is a plugin that does that


    No, not hacking. How would it be hacking if you can see who stole from you?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Haunting mod (Request)
    NO. NOT THE ****ING CREEPYPASTA / SLENDY MOD. NO.

    A mod I figured that would add a new world type that would randomly generate a large mansion (so that no experience with a ghost is the same), give you flint and steel, some torches, and would spawn a special "ghost" mob. The ghost mob is invisible when looked at in direct sight, and also cannot attack while in the player's view range. However, it can attack in darkness, so it proceeds to "burn out" torches (Which would probably add a new "burnt out torch" item to the game) in order to attack you. However, it would only do this sometimes, and instead prefer to move blocks within the randomly generated mansion while the player is looking away. If the ghost were to snuff a torch, the player could either place a new torch or relight it with the given flint and steel. Perhaps whoever makes this mod (If anyone thinks this is even a good idea) could add a "mirror block" which would sort sloppily render your character AND the ghost (if the ghost is near the player of course). I also thought about, how would the player KILL the ghost? I figured maybe the "ghost" could be given a slight particle trail, and that the player be given a camera item. Snapping pictures of the ghost would weaken it slightly. The player would constantly have the blindness de-buff, and (if the ghost is close) a "cold / freezing" de-buff which would slow health regeneration and make the screen shake slightly. It's basically a mod that produces a horror map as a world type, along with adding a SPECIAL enemy to haunt you. I also thought, the ghost shouldn't be too head on aggressive and instead stalk the player (Unlike the Slenderman mod where when you see little ol Slendy he rapes the crap out of you instead of scaring you).

    And what is to happen if the player beats the odds and kills the all powerful ghosty? I was thinking, they should be given a haste buff, given some items, and be teleported somewhere randomly in the world. Wherever they teleport a small house will be built around them and they will be next to a bed (Implying they had just woke up).

    It's probably far-fetched for a Minecraft mod, but the modders in this community are amazing, and im sure if someone dedicated themself to this it COULD BE DONE (With some bugs of course). It's my current dream to have this as a mod, but I am total crap at coding / scripting / whatever-ing and I have no patience, so I'm asking for you modders out there to help me.

    If you read this entire post, you are one cool person :steve_csi: THANKS!I came up with this due to the fact that all the "Scary" mods had mobs with OVER 9000 HEALTH!!111!!ZomGUAEHfiu!!!!2111! and proceeded to knock you onto your ass the second you / they spawned in. That's not scary, it's just difficult.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Flans mod, the one mod I want, but for some reason cant have. (Help please)
    WARNING: Slight rage post!

    Flans mod looks amazing and from what I hear it IS totally amazing, and truthfully its exactly what I want. Man thats a shame because it doesnt freaking work for me. Ever. No really. I've tried using this mod on 3 different PCs and it never, ever works. The first time, I got it installed and was so happy to use it that I jumped ingame with the vehicles and simple parts content packs to check it out. Upon placing down a Panzer IV my game crashed to desktop. Even worse about it? No crash report. At all. No where to be found. I figured, maybe the vehicle one just doesnt work. So I spent the next day, installing and uninstalling, finally realizing that every freaking pack I install it always CTDs when I attempt to use it in the intended way. I stopped trying for a little bit and about 2 months later I picked it up again. And I was disappointed. Again. This time, loading a world CTDs instead of using the packs. Well I got a crash report this time right? I can get help on the forums from some pro-l33t-hax0r-460-720 super modder right? Nope. No crash report. AGAIN. By this time, I started Googling like noone has ever freaking Googled' before. I never seemed to find anyone else who has had this problem, much less had any problem AT ALL. I abandoned the mod again for a while. Until today, I had tried to avoid the mod as much as possible but it just keeps coming back to haunt me. I figured, with my brand new gaming PC of amazingness, why not try Flan's Mod, CANT POSSIBLY FAIL AGAIN CAN IT? But alas, my heart was broken again, and unleashed within my soul a fury of 1000 nukes from the Explosives+ mod. Now, instead of CTDing it just... Doesnt do ANYTHING. Upon trying to load a world, it almost instantly goes back to the title screen, allowing me to load the world again, SENDING ME BACK TO THE TITLE SCREEN, TO LOAD THE WORLD AGAIN. WHY FLANS MOD? I JUST WANT TO LOVE YOU.

    No other mods installed but I just don't understand why this mod never works (And also never gives me a damn crash report).

    I am a sad noodle to this day. :SSSS:
    Posted in: Discussion
  • 0

    posted a message on I am looking for casual mods.
    Forgot to mention: 1.7 mods only
    Posted in: Mods Discussion
  • 0

    posted a message on I am looking for casual mods.
    Mods that you can just kind of have and screw around with. The most "Un-casual" I would go would be something kind of like the invasion mod. My definition of "casual" also includes mini-game type things, but what I'm mainly looking for is stuff that goes well with the MC Heli mod.

    Mods that suggested mods should be compatible with(If you dont know if the mod you are going to suggest is compatible, post it anyway! :D):

    MC Helicopter mod
    Zan's Minimap
    Posted in: Mods Discussion
  • 0

    posted a message on Am I left in the modding dark?
    Quote from Builderb0y

    You miss out on everything you don't try. And who knows, you might even enjoy the new mods and features so much that you won't mind not having old mods at the same time.


    Post made me update; Starting with my all-time favorite mod: The MC Heli mod.
    Posted in: Discussion
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