• 1

    posted a message on Intangible (0.0.25 Alpha)
    Quote from codebracker0»

    He said he is ok, but is busy IRL, so he isn't making much progress.
    He will tell us when he makes any major progress, i guess.

    Do you have a source for this?
    Posted in: WIP Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)

    It's a shame the mod author disappeared. This mod had so much potential, especially for TC5. :(

    Posted in: Minecraft Mods
  • 1

    posted a message on Clockwork Phase 1.7.10_1.0 - Time magic all wrapped up in brass
    Quote from CrossinLight»

    This mod is amazing! Its all steampunk and clockwork, i love it!
    What are the permissions exactly for modpacks/addons, or something like Luckyblocks?
    will they be the same when 1.8 is released? 1.8 is going to be released, right? :P just checking.


    I'd bet on 1.9 since modders seem to be transitioning towards that.
    Posted in: Minecraft Mods
  • 1

    posted a message on Intangible (0.0.25 Alpha)
    Quote from Bird_tross»

    This mod's looking pretty cool! I was just wondering if it was ok to make monetised YouTube videos including this mod. The terms and conditions say this is forbidden, but it implies selling the mod itself, and not necessarily a video. I'm seeking permission just to be sure.


    Hopefully Eminoph says yes, as I love your Thaumcraft LP's, and would love to see an Intangible one by you.
    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Hman745»

    Where is this version available at? The latest version I can find is 1577.

    Yeah, you're definitely using forge 1.8. This is where you want to go. When you're on the forge site, mouseover on 1.8 to get to the 1.8.9 jars.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from BedRock94»

    HaighyorkieChilled has two videos out about Thaumcraft 5!



    He's taking it so slowly though! Honestly, I want to just do the research for him so I can see the Dioptra and aura mechanics!

    Posted in: Minecraft Mods
  • 1

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from GrinningMoon»

    @RandomSomething


    I'm going to treat this as a legit question even though it seems ridiculous. Yes, 150,000 blocks is absolutely outrageous. If this is a server YOU are running, you should tell your friend(s) to let you make the decisions and be happy with them. Because in the end, YOU are going to be the one they blame if something goes horribly wrong and they lose their items/world.


    To give you some perspective, there are around 65,000 blocks per minecraft CHUNK so your friend is asking for a ship about two and a half CHUNKs long. Even if you were to make a ship that big, what would be the point? You couldn't reasonably control something like that... If you want to do 8,000 blocks, try it and see if it works. Personally, I cut the default in half to 1024. That gives me a comfortably sized ship that I can see out of and control easily.


    Yeah it is a ridiculous question, I'm aware, but other then how absurd 150,000 sounds, I didn't have a real argument against it, save possible lag. He pretty much wanted to use it to make a flying citadel, and not wanting to seem like the bad guy for no good reason, I wanted to check what other people would say. So thanks for replying and giving me a reason to hold me resolve on the size.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from samnite909»

    Does anyone know whether any of these mods are incompatible with thaumic horizens....... They are from the direwolf20 modpack for 1.7.10


    ~Really long freaking snip~

    First off, please use a spoiler when you're making a huge post, and second, have you tried it for yourself? If it didn't work with those mods, feel free to post a crash report. As far as I know though, I use a good portion of those mods in a custom modpack, and I have no problems.

    Posted in: Minecraft Mods
  • 1

    posted a message on Tainted Magic

    If you are implementing the Crimson Cultist's attack as a focus, that you beat me to it! I have been brainstorming on how to get into MC modding through a TC addon, and that was one of my ideas I had in place, since I hadn't seen it implemented yet. It's good that it's getting made by SOMEONE anyways! Back to the drawing board for me! :P

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    TC5 is looking pretty good! I'm looking forward to seeing more updates on the progress.

    Posted in: Minecraft Mods
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