They're glitchy, sometime save-corruptingly so.
They can't be modded, patched or re-textured in most cases.
Plus, I think enough people here suffered from the glitchyness of the Beta 1.8 pre-releases enough to never do it again.
...
(Gaben voice)
Worth the wait.
0
All I know is this didn't occur in my Flatgrass world, or its Nether. Only when I try to enter a specific SP world do I get this continuous crash. (And only when using a specific texture pack.)
1
Then use Optifine.
Inventory Tweaks is a terrible mod. (In what it does, not how well.)
That's my opinion.
0
I love this mod, but haven't been able to use it since around Minecraft 1.0!
0
Disrupted portal rendering is thankfully the only problem Optifine has given me with FTB, and I must use it.
Thanks.
0
Funny running into you here!
I believe this is caused by Sphax itself; Sphax uses biome-colored stone and custom lighting shades. These are not properly applied in your MCPatcher variant, making Optifine's inability to magically know how to propagate the effect onto unspecified textures and render methods seem like a bug to you.
It's not a bug, it's a feature! If those same functions were enabled in MCPatcher it would do the same thing. Welcome to the wonderful world of technical limitations!
2
There is a bizarre glitch which causes mobs to drop twice as many body parts as they should, as if two of that mob were killed in the same place at the same time.
(This was while using Forge 6.6.0.497, FYI.)
Also, please correct the ability for gibs to affect players. The code can be sourced from passive mob behavior.
0
1.4.4 and 1.4.5 both have serious crash bugs when I compile together all of the mods, and this mod isn't updated!
And I can't even work on my texture pack because of the crossover to 1.5 and the unknown way in which that will affect CTM!
Argh!
1
Most people don't seem to get this. Ultra contains all of the features of Smooth and all the others. It's just a matter of configuring the options. Experiment and see what helps your graphics card in particular. Learn how your Minecraft in particular runs.
I actually just experimented and discovered that disabling Custom Colors, Smooth Biomes and Swamp colors will fix the problem. Enabling any one of these features causes extremely slow chunk render loading and, ultimately, a NoSuchMethodError.
I will test this in 1.4.6 and come back and edit this post.
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Getting it to render would require the game to perform complex calculations that would require functions that are so over-the-top that they defeat the purpose in the first place.
That's probably the Natural Textures feature. It randomly flips and rotates textures to make them less repetitive.
Not sure what you mean here. Optifine doesn't require Forge and works with Modloader fine. Packaging it with Modloader wouldn't make any sense.
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Despite the large number of mods I have installed, I believe this issue to be related to Optifine alone.
Already the reason I updated was to escape a crashbug, and I've hit yet another wall. Please help! I'm trying to work on a soundpack and my Minecraft is broken as The Nether!
0
Sounds to me like the way Minecraft processes sound needs to be recoded! Part of the Modding API perhaps? (Not to suggest that will ever be released at this rate... ) Better get on the one-way horn to Mojang!
0
What's your reason for this? Just that it is a difficult task or do your harbor some sort of bias against the mod?
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You're trying to run a 1.4.4 mod in 1.4.5, thus the crash. Also: nice Mac Mini, how is the new series? I'm thinking of getting one.
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I don't know where to go to ask for such a mod, and I certainly can't make it myself with zero experience coding.
Any suggestions? I need these features.
0
A custom properties feature like MCPatcher/Optifine's "Custom Colors",
in this case allowing a text file to define the parameters for random pitch/tempo on those sounds.
Also, perhaps, included in this (since it would define via instance not file) could be the ability to use different sounds for different events that share a sound in vanilla( bow and snowball, creeper and TNT hisses, etc).
So please, could this be implemented? It would be an absolute Notchsend after all the trouble this process has given me.
Thank you: ~Philo Wintercoat