• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    java.lang.ArrayIndexOutOfBoundsException: -1
    at net.minecraft.client.renderer.Tessellator.func_78381_a(Tessellator.java:311)
    at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:291)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1696)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1570)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1134)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Thread.java:680)


    All I know is this didn't occur in my Flatgrass world, or its Nether. Only when I try to enter a specific SP world do I get this continuous crash. (And only when using a specific texture pack.)
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Gorchard

    Great, now until this is 100% finished I'm stuck between using Inventory Tweaks or Optifine. :steve_blushing:


    Then use Optifine.
    Inventory Tweaks is a terrible mod. (In what it does, not how well.)
    That's my opinion.
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    I'm going to guess that the issue with the sound engine reaching its limit and totally breaking( playing the wrong sounds at random pitch/tempo) on OpenAL-based systems hasn't been corrected?
    I love this mod, but haven't been able to use it since around Minecraft 1.0!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Could somebody please point me to the config variable to make portals only render once/disable the rendering entirely?
    Disrupted portal rendering is thankfully the only problem Optifine has given me with FTB, and I must use it.
    Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from MegaNarwhal_

    Thanks for fixing the map bug :) Another really bizarre bug that I found today:

    Funny running into you here! :P

    Quote from weltallofid

    This picture is jsut to compare the stone I am holding and the stone that makes the wall and the torches there do not lighten the stone to match the fully bright color.

    I am not sure if there is an option in optifine that changes the lighting so all will be the same brightness.


    I believe this is caused by Sphax itself; Sphax uses biome-colored stone and custom lighting shades. These are not properly applied in your MCPatcher variant, making Optifine's inability to magically know how to propagate the effect onto unspecified textures and render methods seem like a bug to you.
    It's not a bug, it's a feature! If those same functions were enabled in MCPatcher it would do the same thing. Welcome to the wonderful world of technical limitations!
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Just tested in 1.4.7.
    There is a bizarre glitch which causes mobs to drop twice as many body parts as they should, as if two of that mob were killed in the same place at the same time.
    (This was while using Forge 6.6.0.497, FYI.)
    Also, please correct the ability for gibs to affect players. The code can be sourced from passive mob behavior.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    I've got a soundpack I need to finish, and no working version of the game with Audiotori!
    1.4.4 and 1.4.5 both have serious crash bugs when I compile together all of the mods, and this mod isn't updated!
    And I can't even work on my texture pack because of the crossover to 1.5 and the unknown way in which that will affect CTM!
    Argh!
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from creeperbros

    can you please make the smooth edition be for 1.4.6? that was the only optifine version that truly made lag go away for me

    Most people don't seem to get this. Ultra contains all of the features of Smooth and all the others. It's just a matter of configuring the options. Experiment and see what helps your graphics card in particular. Learn how your Minecraft in particular runs.

    Quote from jmaasing

    I got the same error using McPatcher so no it isn't Optifine only. In McPatcher I could turn of a checkbox about letting texture packs color water and then the error went away.

    I actually just experimented and discovered that disabling Custom Colors, Smooth Biomes and Swamp colors will fix the problem. Enabling any one of these features causes extremely slow chunk render loading and, ultimately, a NoSuchMethodError.

    I will test this in 1.4.6 and come back and edit this post.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Hyomoto

    I had an idea for OptiFine that may interest some users. You have better snow ... so why not better water? There are times when I'd like to place a grate or fence post into the water but I don't like how it creates that open square around it. I understand in this case it wouldn't actually be water, but rendering it so that it looks like it was would be pretty boss.

    I don't know the extent of squares that would use it, but fence posts (cobblestone and wood) as well as iron bars seem like they could benefit.

    Getting it to render would require the game to perform complex calculations that would require functions that are so over-the-top that they defeat the purpose in the first place.

    Quote from Akiiuus

    Is it just me, Or all the ore block textures are upside down. :DORE:

    That's probably the Natural Textures feature. It randomly flips and rotates textures to make them less repetitive.

    Quote from 8bit_Pheonix

    Will optfine be avalible with modloader soon?
    (Sorry if it already is and I am just being blind)

    Not sure what you mean here. Optifine doesn't require Forge and works with Modloader fine. Packaging it with Modloader wouldn't make any sense.

    Quote from brianhernando

    Wheres the download >.<

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I just updated my modpack to 1.4.5 and unfortunately, this happens after a few seconds in any world or on any server:
    java.lang.NoSuchMethodError: yr.getWaterColorMultiplier()I
    at akq.b(BlockFluid.java:57)
    at CustomColorizer.getFluidColor(CustomColorizer.java:602)
    at baq.p(RenderBlocks.java:4035)
    at baq.b(RenderBlocks.java:7772)
    at azy.a(WorldRenderer.java:282)
    at bak.a(RenderGlobal.java:1629)
    at bac.a(EntityRenderer.java:1549)
    at bac.b(EntityRenderer.java:1117)
    at net.minecraft.client.Minecraft.J(Minecraft.java:878)
    at net.minecraft.client.Minecraft.run(Minecraft.java:773)
    at java.lang.Thread.run(Thread.java:680)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at akq.b(BlockFluid.java:57)
    at CustomColorizer.getFluidColor(CustomColorizer.java:602)
    at baq.p(RenderBlocks.java:4035)
    at baq.b(RenderBlocks.java:7772)
    at azy.a(WorldRenderer.java:282)
    at bak.a(RenderGlobal.java:1629)
    at bac.a(EntityRenderer.java:1549)
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ayk['Rancore202'/10, l='MpServer', x=132.53, y=65.62, z=27.65]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (125,4,21), Chunk: (at 13,0,5 in 7,1; contains blocks 112,0,16 to 127,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 702 game time, 702 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 14 total; [qu['Villager'/1, l='MpServer', x=175.32, y=64.00, z=100.68], px['item.tile.torch'/2, l='MpServer', x=189.47, y=65.13, z=70.81], qu['Villager'/3, l='MpServer', x=191.84, y=65.00, z=68.50], qu['Villager'/4, l='MpServer', x=187.09, y=65.00, z=79.66], qu['Villager'/5, l='MpServer', x=183.31, y=64.00, z=101.72], qu['Villager'/6, l='MpServer', x=189.44, y=65.00, z=75.78], qu['Villager'/7, l='MpServer', x=193.56, y=64.00, z=87.94], qu['Villager'/8, l='MpServer', x=199.18, y=64.00, z=91.50], oy['Chicken'/5696, l='MpServer', x=60.50, y=64.00, z=66.50], ayk['Rancore202'/10, l='MpServer', x=132.53, y=65.62, z=27.65], oy['Chicken'/5694, l='MpServer', x=63.50, y=64.00, z=67.50], oy['Chicken'/5695, l='MpServer', x=58.50, y=64.00, z=70.50], oy['Chicken'/5693, l='MpServer', x=65.50, y=64.00, z=70.50], px['item.tile.torch'/2, l='MpServer', x=189.47, y=65.13, z=70.81]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayh.a(WorldClient.java:443)
    at net.minecraft.client.Minecraft.b(Minecraft.java:2397)
    at net.minecraft.client.Minecraft.run(Minecraft.java:796)
    at java.lang.Thread.run(Thread.java:680)
    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 369930112 bytes (352 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 711 (39816 bytes; 0 MB) allocated, 701 (39256 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 Optifine OptiFine_1.4.5_HD_U_D8 11 mods loaded, 11 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    quinoptions [QuinOptions] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    NoteSelGui [NoteSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    3ditems [3DItems] (3DItems - v1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Audiotori [mod_Audiotori] (Audiotori_r2__1_4_4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Gibs [mod_Gibs] (MobDismemberment1.4.4v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FriendsOverlay [FriendsOverlay] ([MC1.4.5] FriendsOverlay 2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_FriendsOverlay [mod_FriendsOverlay] ([MC1.4.5] FriendsOverlay 2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: NVIDIA GeForce 9400 OpenGL Engine GL version 2.1 NVIDIA-7.32.12, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 208 (11648 bytes; 0 MB) allocated, 176 (9856 bytes; 0 MB) used

    Despite the large number of mods I have installed, I believe this issue to be related to Optifine alone.
    Already the reason I updated was to escape a crashbug, and I've hit yet another wall. Please help! I'm trying to work on a soundpack and my Minecraft is broken as The Nether!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Quote from Hurricaaane

    Here is the technical issue:
    The way mobs (and blocks, and pretty much anything) work with sounds is that they call the sound engine directly with the sound they want to play and the pitch, but:
    - The sound engine has no idea who the caller is (unless the programmer chooses to perform very dirty programming tricks like obtaining the stack trace)
    - The mob itself chooses the pitch of the sound, not the sound engine. And since the sound engine does not know what requests the sound, it can not set the pitch discrimitively from a requester.
    - The sound engine is "dumb", it just takes orders, looks at a file library and plays a random sound in a set of files that match.


    Sounds to me like the way Minecraft processes sound needs to be recoded! Part of the Modding API perhaps? (Not to suggest that will ever be released at this rate... :mellow: ) Better get on the one-way horn to Mojang!
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from Divisor

    "Pleace make the mod compatible with more player models, cause together the mods would be simply magnificiant :D "
    no


    What's your reason for this? Just that it is a difficult task or do your harbor some sort of bias against the mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Quote from timurich

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Rendering entity in world

    A full error report has been saved to /Users/tatianakhayrullina/Library/Application Support/minecraft/crash-reports/crash-2012-12-01_04.16.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(


    You're trying to run a 1.4.4 mod in 1.4.5, thus the crash. Also: nice Mac Mini, how is the new series? I'm thinking of getting one.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Quote from Hurricaaane

    If someone wants that feature, this could be for a totally different mod (I can see such mod being easily compatible with Audiotori), but I'm not the one who will create this mod because I don't make mods that require replacing a base minecraft class.


    I don't know where to go to ask for such a mod, and I certainly can't make it myself with zero experience coding.
    Any suggestions? I need these features.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    I'm working on a high quality soundpack at the moment and I would very much like to request a feature for a future update:
    A custom properties feature like MCPatcher/Optifine's "Custom Colors",
    in this case allowing a text file to define the parameters for random pitch/tempo on those sounds.
    Also, perhaps, included in this (since it would define via instance not file) could be the ability to use different sounds for different events that share a sound in vanilla( bow and snowball, creeper and TNT hisses, etc).
    So please, could this be implemented? It would be an absolute Notchsend after all the trouble this process has given me.
    Thank you: ~Philo Wintercoat
    Posted in: Minecraft Mods
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