Here are some mods I've made or otherwise recompiled from various sources around the net. These are for Beta 1.7.3 only (I have no interest modding other versions at the moment).
Ravines
With this mod, I backported ravine code from Beta 1.8.1 into Beta 1.7.3. They spawn just like in newer versions of Minecraft, on the surface or all the way down to lava level. There can even be multiple ravines running into eachother. I'm sure you're familiar with how they work at this point. If you use the 404 seed, you'll likely find one.
This mod doesn't change any other terrain generation. Caves and dungeon spawns should be the same, except for the added ravines, of course.
Improved Terrain + Ravines
This mod does three things:
Firstly, it adds ravines to the underground cave systems, as seen in the above mod.
Secondly, it fixes several bugs/artifacts in the overworld terrain generator. Beaches and biome edges no longer get "cut off" in weird ways, and gravel areas have a proper surface layer. This thread goes into way more detail about it than I ever could.
Finally, it fixes a bug in cave generation where flat walls would spawn at chunk borders, effectively "cutting off" caves. In Beta 1.8, this was fixed, so I simply backported the fixed code to Beta 1.7.3. You can read more about this bug in [MC-7196]. Nether still has this bug because I'm too lazy to fix it there, and the Nether didn't have this fix in Beta 1.8 anyway.
Do not expect seeds to be 100% accurate with this mod installed. Cave entrances and tunnels may be altered and dungeon spawns completely different as a result. Some areas may be sandy instead of grassy, with slightly different height levels and block patterns. Fortunately, biome regions stay the same, as well as the location of cave systems (even though the tunnels may be different).
If you want to keep caves the same, don't use sq.class from this mod.
In Beta 1.5 the Minecart booster glitch was severely nerfed, with Notch encouraging players to use Powered Rails instead. This mod simply restores the old glitch back to its full glory. Powered Rails can still be used if desired.
Reverts "Severely nerfed fire so it spread slower, and doesn't spread infinitely" from Beta 1.6. Fires spread infinitely and at a much faster rate, just like Alpha / early Beta.
Left: Without the mod, water currents won't cooperate. Right: With the mod, it's a lot easier to create artificial ponds and lakes.
Old Beta Texture Pack
A nostalgic texture pack I made that brings the old cobblestone and brick textures back, along with the purple "Mojang Specifications" logo.
Hey Drew, have you tried re installing minecraft? I had the same problem so I backed up my saves and deleted the .Minecraft and it worked so try that and i should work!
-Sam33197
no, when it first happend i tryed remembering you had the same issue. but it didnt work, on the wiki it said the issue hapens when the player logs out at a high y axis value.
Buzz y u no help me??? ive been away fro the server for days:(
my only complaint about 1.0 is theres no more rainforest biome, u know a mountain biome with trees? i downloaded a custom terrain map awile back and was amazed by ist cliffs and overhangs, Trees on mountains OMG.
Steve is like adam in a way, but with the inclusion of mineshafts and strongholds i belive the world isnt empty (cue epic music) its a diferent world where testificates live and creepers threaten to blow up all, a world where survival is the key the world of...(drematic pause) MINECRAFT!!!
i rembered joining 3 days before beta i hide in a hole and played in peaceful because i was scared of the zombies now im on hardcore run at ender dragons with a stick...I WANT SCARY ZOMBIES BACK
im just like you, but i dont think its the mobs that changed i just braved up became a better player making zombies a breeze.
i know the "feel" i dont get it as often but, sometimes when playing on my friends server the music kicks in and i get that joyus feel, makes you tingle inside.
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those are in this pack
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all these are down anyone have new links?
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This Is what I have been waiting for for 2 years almost! my only issue is it seems to be incompatible with optifine?
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no, when it first happend i tryed remembering you had the same issue. but it didnt work, on the wiki it said the issue hapens when the player logs out at a high y axis value.
Buzz y u no help me??? ive been away fro the server for days:(
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im just like you, but i dont think its the mobs that changed i just braved up became a better player making zombies a breeze.
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