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    posted a message on Scoreboard Shop
    Quote from Solumid

    I think it was a stability issue with rapidly pressing the button. The design I posted re-activates each time you press the button (hence the AND gate). Honestly I'm not 100% sure anymore the motive behind it, because it's been a while since I've used this. I recall it being a result of me trying to derive solid numbers from combinations of cmd blocks and the scoreboard.

    Edit: Ah, wait, I see what you're doing... separating the cmd blocks completely by not using comparators. This removes the need to deal with the constant output the cmd blocks might give. Interesting.

    Can I ask why the cmds need to be triggered in that order? (Oh, because both of them need to check the minimum amount.) I think it would be best to swap them and take points first. Although highly unlikely, a player could disconnect at the perfect time and receive the item for free (without knowing). Very negligible, but if you could possibly swap them I'd probably recommend it just in case.


    Might as well reply to this while I'm at it:



    Not sure where you got the idea he was using Bukkit, or anything aside vanilla... Anyways, I sent him a PM a while ago and answered his question.


    Also I'm wondering why this thread is months old and has been randomly resurrected twice now... o_o

    Don't do it.
    That's what I tried to do, and it didn't restart (redstone didn't turn off) unless a player with not enough money came and pressed the button.
    Posted in: Redstone Creations
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    posted a message on Scoreboard Shop
    Thanks so much dude. +1
    I tried to make this loooong ago, but I had 2 problems:
    1. Couldn't find out how to "restart" it.
    2. Wasn't so compact.
    LOVE THIS! I even canceled a map project because of this.
    Now I can start it again :)
    I'll give you credit in my map.
    :Diamond: :Diamond: :Diamond: :Diamond: <--- for you
    Posted in: Redstone Creations
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    posted a message on [Help Me Pls!] Have some questions about recording
    1:I don't know
    2:You can get razer game booster (free, google it, don't have the URL), which apart from boosting your games allows you to record and take pictures. If not, I've heard FRAPS is good, although you have to pay, but it's cheap. There's a free version of FRAPS but you can record only around 30seconds per video.
    3:Don't know anything about MAC, sorry.
    4:Go to a big supermarket or electronics store, there are lot of headsets out there, most get the job done. But if you want a super headset with super cost then try some steelseries, razer or logitech headsets.
    5:The only one I know is Windows Movie Maker. It's free, it comes with windows, and once you know how to handle it you'll find it gets the job done.
    6:When you record with Razer Game Booster (What I use) records sounds from your computer (Another programs, minecraft sounds, etc) and from your microphone.
    7:Raidcall is a new program. It's like Team Speak, it allows you to create chats (Mainly used for its voice chat for games that don't support microphones). And it's free.

    Hope it was helpful ;)
    Posted in: Hardware & Software Support
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    posted a message on Recruiting A Mod Development Team 11-14 years old!
    Im starting to learn java... Maybe if I dont give up and scratch my b***s I might help.
    Posted in: Modification Development
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    posted a message on Map Beta Testers Wanted.
    No pics, no (clicks), in this case PMs. If u show pics I might help you
    Posted in: Maps
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    posted a message on [1.4.7] Rail Rush (Apple/Android App: Minecraft Style)
    Hmmm. Good idea, haven't seen any similar map like this before. :iapprove:
    Apart from bugfixes(in the spoiler bugs I've found) I suggest to make a system that kills you all the time and isn't slow. Maybe with lava but the it shouldn't touch the minecart, unless you are using dispensers with infinite stacks.

    1.When you fail to reach the other minecart you will get back to the level taking suffocation damage but don't diying.(If you are still on the cart you came)
    2.It's sometimes impossible (or almost) to reach the other cart because it's too far away.
    3.At the start you get suffocation damage when you pass through the block(I know it's intentional and it won't kill you but to make it nicer use a slab or a stair, or glass, since they are transparent blocks you won't take damage)
    I'll keep adding more bugs if I keep finding them.
    Suggestions:
    1.Use a command block with /spawnpoint @p <coordinates of beggining> when you press the start button, so if you die you'll respawn there.
    2.Illumination! If you want to be in easy or more difficulty because any reason you have to turn off mob spawning or risk being blown up by a creeper at half way.
    3.I think you should put the detector rail some more blocks ahead, or use a repeater, because its too difficult.
    Posted in: Maps
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    posted a message on [WIP] ~Blacksmith Mod~ |Anvil&Tools/Repairs/More!|
    I suggest you learn java by yourself. Oh, and the anvil has been made (added in 1.4) and the hammers are too expensive but don't have much uses. And your final statement is wrong, you need 8 ingots (each ingot yields 8 coins, 8x8=64) to make a stack.
    About the market, there's something similar in Industrialcraft: The "Trade-O-Mat" and Industrial Credits (Coins made from Iron)
    Posted in: Mods Discussion
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Im going to list all the secrets Ive found but not reveal where they are, just to see if you (or me) have found them all.
    Im not saying theyre exact locations, but giving a brief description. In case you dont want to read it: SPOILER!
    Tell me if you've found more to add them here.

    1.Cake room(pretty easy, and nothing to do with the others)
    2.Secret coaster(Underground one with lava)
    3.A prisoner's tomb(in a cave)
    4.A robot's tomb (Mechanical Joe's)
    5.Storage/Labs/Portal
    6.Secret coaster 2 (In the nether, but you must find another secret)
    7.Mr Funland's office/Cells
    8.A lot of people tombs(underground outside the park, including Mr Funland's)
    Mr. Funland if you give me $150000 I'll erase the post
    Posted in: Maps
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    posted a message on Out Of Memory PermGen Fix
    You guys are insane! If you have +100 mods its obvious that you will run out of memory! lol. Try getting a super computer. xD

    I have done this and it has fixed the problem but now I have another memory error, this time java.lang.OutOfMemoryError: Java heap space. :(

    (I have only just started to use magic launcher and I have 139 mods(1.4.7))

    That means java ran out of memory. It either means it didn't work or you don't have enough memory to assign. You could try increasing the java memory by other means but make sure you dont assign more than 75% of all your memory. There are a lot of tutorials on how to do it all over the forums.
    Please thumbs up if this helped you.
    Posted in: Tutorials
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    posted a message on [Flan's Mod] Mill's packs-Working on Update
    Quote from zitres

    The link for WW2+ still just bring me to the homepage of adf.ly.
    Would you be so nice and upload it again? :)

    And please make an WW1 pack. An MG08 would be awesome. Or a Mauser C96.
    An english Mark I Tank would be cool.

    I think a Iraq-Pack would be unnecessary, because there are some modern-weapon packs.

    A Vietnam-Pack is not important, but it would be interessting with some american helicopters like apache and bell. The weapons would be boring, AK47 and M16 are always the same.

    In gerneral i think you should add some new shotguns like the Trench-gun or the Luftwaffe-Shotgun (i love both).


    It would be a bit difficult to get content for WW1 I think, it would be a small pack.
    Vietnam Pack would share most modern weapons, Apache is still modern for example (I know its a chopper).

    I could download the WW2+ pack and its amazing, also it fixed the "self bombing" planes.

    To Mill:
    These are yours: :Diamond: :Diamond: :Diamond:
    I'd like to help but first I shall learn how to make content packs. I've heard its not difficult but I'm too lazy now to download MCP and stuff.
    Or maybe I can help with skins and icons which are easy enough (just making some images)
    Posted in: Minecraft Mods
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Hello, Mr Funland.
    Yesterday I was riding the monorail when I realized it wasn't a monorail (because it had two rails). So I got off the monorail in the middle of the trip and headed into your office hoping to sue you because of your scam. You were not there so instead of taking legal action I wandered around (and stole your stuff). I also killed the pig muahahahah.
    Later I found some suspicious cells and a room full of armor and stuff. (suspicious)
    Oh, and because you weren't there to pay me because of the scam, I stole your head and wore it muahahah.
    Greetings.
    Ramiro_ARG
    Posted in: Maps
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    posted a message on 9 Button Keypad Bankvault System
    Good idea :iapprove: , I'm always annoyed when having to rebuild an entire circuit to change the password :steve_rage:
    But how didn't ur 9 cables didnt mix? The buttons aren't separated! :steve_sillyface:

    "Now with 50% less lava deaths"? Will lava deaths be a new feature?

    I'm making a version with the admin room and it doesnt have much delay I think. It uses piston ANDs to change the password. Additionaly, doesn't use registry, just uses ANDs and NOTs.
    EDIT: DOESNT WORK :steve_tearful: Well, it does, but doesnt allow a number to be entered twice, because I used levers instead of flip-flops and latches. I just made the old binary password.
    Posted in: Redstone Creations
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