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    posted a message on Traincraft 4.2.1.

    Have you looked at other mods that you play with in conjunction with TrainCraft for the item ID? It may be that the ID you are having trouble with is probably a space-holder ID for another block or item to work properly, but it's been a long time since I've even played MineCraft. The 1.6.4 version of Forge doesn't work anymores for me, so I'm waiting for the 1.7.10 version of TrainCraft. Heh, I reckon you could say it came down with the vapors.


    Edit 1: You could probably re-download the version of TC you play with.

    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Hey guys, great mod this is! And right off the bat, I have a quirk. I ain't gonna sugarcoat it, and so here it is. I have no clue why the Engraving Bench isn't working. Whenever I go to unlock an emblem, say the hazard sign with question mark, I can't unlock it. I'm on single player in a flat world, and I have an engraving bench powered by a BC creative engine, surrounded by 8 netherrack blocks on fire. I have no clue whatsoever why it isn't working. Yes, I cheated all the elements in. Is that why? Or is it how I'm supposed to type in the code? If it is the code, how do I type it in? Is it all one word? Anyways, this is a great mod and it would probably be better if there were different models to the locomotives and carts. Just my opinion there.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Model Railroads
    Dang, it's pretty good! I just wish for these things to work. It honestly does remind me of model railroading, a thing I wish to actually get into some day. Just get me a rotary snow blower for Christmas, and I'll show that darn snow who's boss around this neck of the woods! Good luck on this project, as it seems to me that this could be something a whole lot bigger than just modeling models of locos in great game.And what better way to do this without a challenge? Nah, I'm just kidding, but it'd be nice to drive a model of SP 4449 in the game.
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    OK, thanks a lot! By the way, if you need any help, feel free to pick up the phone! I'm actually learning how to code in Java right now and I could pick up on this "witchcraft" called Techne. Never heard of that before, sounds pretty good actually. I just hope it isn't like Blender!
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Oh man, this mod looks great! It's practically on the scales of both TrainCraft and RailCraft! I mean, just by looking at it tells me that this is going to be an awesome mod! But, alas, it's only on MediaFire. You see, my dad blocked it and I have no way to bypass OpenDNS. Could you please upload the file to CurseForge or Curse? I'd really appreciate it if you did.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Oh, OK. Thanks RoblockSpark. I knew I was doing something wrong.
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Hi Naiten, great mod! I love what you did, with the tracks taking up 3 blocks in width. It really makes the mod stand out. Anyways, I've two questions. The first one is about American content. Are you planning on adding some? As an American myself, I'd LOVE to see them traversing around corners and through switches. Second question is about the un-powered rail vehicles. Why can't I access the inventories? You see, I'm flying around in a flatland world. I decided, hey, why not shove coal in the OV's tender since it might work? Then, I try just right-clicking the tender with a stack of coal in hand. But the coal isn't disappearing into the tender! It isn't even fueling the loco itself! I can't even access the inventory! Then, I tried the quarry tub. Same thing. I have no idea what's going on. Is there something I'm not doing right? And note, I'm using RoW-1.7.10-15.01.18-2. Anyways, great mod and looking forwards to an update!
    Posted in: WIP Mods
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    posted a message on Traincraft 4.2.1.
    Yeah, I can't. Sorry. Forge 1.6.4 is completely gunked up, so, you're going to hafta wait until the next version of TC. Try experimenting with it. Anyways, great mod and can't wait until the next version
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Hey guys, RailLord here. Great mod! I just love it to death! Although, I have one quirk: What happened to the older versions? I'm wanting to download version 4.3.7 for MC version 1.6.4, but I'm unable to. I'm trying to get it from the wiki, but it redirects me to http://sh.st/y6Qdi. It promises me the download for it, but then it redirects me to a portion of the site that has nothing that deals with it whatsoever. Can someone point me to the right place for version 4.3.7?
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    You could use BuildCraft or ProjectRed pipes for items and fluids. I've done set up a distillation factory using ProjectRed piping to fully automate production of filled canisters using empty cans, oil-related blocks, and charcoal. Anyways, great mod guys and looking forward to the next release!

    Edit 1: Forgot you could also set it up with TE pipes.
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Yep, I overlooked that because I was so excited a new version of TrainCraft was being written at the time. I was really hoping to build 4449 with matching cars after the first Trains release comes out. Maybe sometime after Christmas if the whole thing doesn't come out by then, but for private use in a separate minimod that depends on it. But really, I hope the whole thing is out before Christmas. Plus, you gotta admit, some addon mods for this one would be great! It would take off the workload at least some, I believe. I mean, hey, right now TrainCraft has important locos and matching cars starting from the era of the Wild West (4-4-0's & 2-6-0's). Wouldn't it be great to include some less-important engines like the Stirling 8ft 4-2-0 or the LMS 4F (sorry Britain for calling those engine less important!) in an addon?
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Howdy, y'all.

    OK, I hafta get this outta my mouth: I LOVE this mod! If only we didn't have to wait until Christmas time for even the 1st part. Anyways, great work, TrainCraft team! Though, I do have one question: how do you feel 'bout add-ons to the mod? I seriously want to start making a slew of locos and cars, such as the LNER A3 and the PRR K4, that would go into a mod that's dependent on this wonderful mod. You hafta admit, extra cars and locos would be great! I mean, since this mod includes many important locos and cars, such as the 4-4-0 and the BR01, it would be pretty cool to include some others along with extra cars. So, how 'bout some fan-made addons that won't change the main mod itself one bit?
    Posted in: Minecraft Mods
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