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    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from Hippoplatimus »
    I found the bug! Yes!!!!!!!!!!

    It turned out to be that something EXTREMELY minor had changed for entities between 1.4, and 1.4_01. I had to go through my code line by line to fix it.

    Note: if your game crashes when you look at a piston, than it shouldn't anymore (although the piston might be broken). As far as I can tell, the mod works completely.

    So, the future: I'm not planning on implementing a piston that breaks blocks, because I consider unlimited blocks with no effort cheating. I like the idea of using slimeballs to make a sticky piston. The problem is that sticky pistons can only grab one block, due to how blocks are stored. Is that OK?


    Just how sticky will sticky pistons be?

    Like will the block they're grabbing be permanently attached or would another piston be able to move that sticky block?
    Posted in: Minecraft Mods
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    posted a message on 9-layer maps (Mod request.)
    With yMod, this should be relatively possible. I can see it happening with some alteration to the terrain generation code. It's pretty easy to generate 1024 height with yMod and if you give 100 y blocks to each layer, it should be more than enough. In fact, you could give 50 to each layer and leave about 200 for the sky, perhaps.
    Posted in: Mods Discussion
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    posted a message on [MOD] Farmcraft v1.1 - MC Beta 1.2_02
    Quote from Dragonchampion »
    Zhark, I request, if you will, for those of us using your Mo'creatures, please keep a version where the cows only drop beef; perhaps make it a customizeable feature?

    The reason is, I normally get enough leather from lions and wolves dropping it. I really like how the cows only give beef now.


    Even better: make wolves and lions drop things other than leather. Perhaps lions and wolves could drop pelts, that could be made into rugs, armor/capes, or even trophies? You could easily re-use the model for the animal's head for the trophy.

    Or also you could make them drop teeth, which could be useful for traps or possibly added to weapons for extra damage, or an alternative to flint for maybe different kinds of arrows.
    Posted in: Mods Discussion
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    posted a message on Minerals - Golder Pickaxes
    It's a bit of a political statement/joke of Notch's. Gold is actually a fairly soft metal when compared to iron and so on, and yet it's worth so much because of its rarity/jewelry applications.
    Posted in: Survival Mode
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    posted a message on [MOD] Marble (reimplemented) / b1.2 (_01)
    Does this work with the new Biome Terrain mod?
    Posted in: Mods Discussion
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    posted a message on [REQ] Volcanoes or Geysers! :D
    I'm not sure how possible it is, given there's no 'pressure' taken into consideration with water and lava...

    As water and lava behave now, this isn't possible given that they can't flow 'up'.

    A good idea nonetheless.
    Posted in: Mods Discussion
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    posted a message on [TUTORIAL] Sand Door (opened by a lever)
    Would it be possible to do this with lava? And instead of a door, have sand drop into a pit of lava?

    I'm very interested in non-TNT traps, seeing as Notch has yet to implement trap doors/flood gates.
    Posted in: Survival Mode
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    posted a message on ██►The Kingdoms: New Dawn◄██ - Open to the public again!
    IGN: Raijouta

    Age: 18

    Character Description: Rover, wanderer, nomad, vagabond - call me what you will. But I'll take my time anywhere, free to speak my mind anywhere, and I'll re-define anywhere, anywhere I roam. Where I lay my head is home. The earth becomes my throne, I adapt to the unknown, under wandering stars I've grown - by myself, but not alone.

    At heart I am a lone wolf, an explorer, a hermit - preferring to keep to myself, I tarry over rock and stream, in the trees and grasses of the wild. I have thrived in the dark covers of the earth, and under dark of night or light of day, toil deep in her womb to birth the minerals and rock so needed by those who play at civilized life - but I will have no part of that.

    I did.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    That ogre is great! You should maybe do a variation or two, like a Cave Ogre that only spawns below, say, 40 z levels... also, if it's possible, make the ogres capable of destroying stone, they would definitely be powerful enough to, all things being equal.
    Posted in: Minecraft Mods
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    posted a message on [REQ]Greater Vertical Limit (Sky/Bedrock)
    Quote from Seven Dragons »
    I did a search and couldn't find anyone else requesting this.

    I'm not sure if this is very difficult to do, or impossible, but I would like to request a greater sky/bedrock limit to 256. I have heard it may make some computers lag too much, this is not an issue for me right now.

    Thank you.


    Unpossible, height limit is like hard coded. You'd have to ask Notch himself.
    Posted in: Mods Discussion
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    Quote from Ethereal »
    Quote from Raijouta »
    I get this error w/ the Meteorite mod:
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 11/27/10 11:00 AM
    
    Minecraft: Minecraft Alpha v1.2.3_04
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_15, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3650 version 2.1.7659 Release, ATI Technologies Inc.
    
    java.lang.NullPointerException
    	at kr.a(kr.java:172)
    	at meteorite.e_(meteorite.java:50)
    	at cx.a(SourceFile:1069)
    	at cx.e(SourceFile:1044)
    	at cx.e(SourceFile:1023)
    	at net.minecraft.client.Minecraft.i(SourceFile:1127)
    	at net.minecraft.client.Minecraft.run(SourceFile:595)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 20e61997 ----------


    Any help?

    Hmm...looks like you're using a mod that changes how explosions work. That might be conflicting with this mod. Are you sure that specific mod has been updated for 1.2.3? The Meteorite mod will most likely work if you remove that mod.


    Oh, that's because I'm using the TNT explosion sizer mod also. I currently have explosion size set to '0'... maybe if I play with that it'd work?

    EDIT: Nope. Doesn't seem to work. Tried setting it to '4' (which I believe is the default TNT explosion radius)...

    Otherwise I can play the game fine, it's only when it tries to generate a meteorite that I have issues.

    DOUBLE EDIT: I seem to have fixed it, set the fuse length to '80' and now I don't crash.
    Posted in: Minecraft Mods
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    posted a message on Water Behavior [Req/Idea]
    The trouble is that you can just place a block somewhere high and then it would flood a whole area. The Law of Conservation currently does not apply to Minecraft water, meaning it just keeps on going... That was a big problem with Minecraft Creative, in that the water created new source blocks whenever it spread out from a source at a certain level.

    I'd like to see water implemented with some kind of idea of 'pressure', meaning source blocks can be stacked in the world, generating a larger amount of current blocks, which flow at greater speeds.
    Posted in: Mods Discussion
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    I get this error w/ the Meteorite mod:
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 11/27/10 11:00 AM
    
    Minecraft: Minecraft Alpha v1.2.3_04
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_15, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3650 version 2.1.7659 Release, ATI Technologies Inc.
    
    java.lang.NullPointerException
    	at kr.a(kr.java:172)
    	at meteorite.e_(meteorite.java:50)
    	at cx.a(SourceFile:1069)
    	at cx.e(SourceFile:1044)
    	at cx.e(SourceFile:1023)
    	at net.minecraft.client.Minecraft.i(SourceFile:1127)
    	at net.minecraft.client.Minecraft.run(SourceFile:595)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 20e61997 ----------


    Any help?
    Posted in: Minecraft Mods
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    posted a message on [REQ]Minecraft Mod Manager
    For anybody who's played Oblivion with mods, think of the Oblivion Mod Manager, but for Minecraft. I would think it would be very helpful if there was some kind of tool that could detect what mods one had installed, and show you them in some kind of menu... as someone who plays with a lot of mods right now, I find it very hard to keep track of what all I have installed, and sometimes I end up installing the same mod twice, or I forget about mods I've already installed and don't access their features.

    Perhaps it could directly incorporate 303's/Risugami's mod loader and allow you to select which mods you want to play with (enable/disable functionality) before starting the game, as well. I feel this would be very helpful in terms of troubleshooting as sometimes the crash messages aren't entirely clear as to why the game crashes, and enabling/disabling mods that conflict with one another could be helpful.

    Mostly though I'm just looking for something that can tell me what mods I have installed before I launch Minecraft.exe.
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is it just me or do wraiths seem a bit too... stiff? Maybe make their arms move a little, or the bottom of the gown flap, something like that if it's possible.
    Posted in: Minecraft Mods
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