• 0

    posted a message on Forge won't launch when I add the shaders mod

    Okay thanks, Ill do that instead :P

    Posted in: Java Edition Support
  • 0

    posted a message on Forge won't launch when I add the shaders mod

    So your saying a certain mod is conflicting with shaders mod?


    I tried running the game without lotr in the directory and it loaded up fine, is there a way i can make it play with lotr?

    Posted in: Java Edition Support
  • 0

    posted a message on Forge won't launch when I add the shaders mod

    I am using the latest version of karyonix's shaders mod (version 2.3.31), I'm guessing its a conflict with the shaders and lotr but I do not know for sure

    Posted in: Java Edition Support
  • 0

    posted a message on Forge won't launch when I add the shaders mod

    What do you mean outdated mods, all of my mods are up to date

    Posted in: Java Edition Support
  • 0

    posted a message on Forge won't launch when I add the shaders mod

    Just as the title states, I am having an issue where my game crashes while loading when I add the shaders mod .jar file to my .../mods directory. Currently I am using the LOTR mod, Rei's minimap, To many items mod, Optifine HD U C1, moreplayer models, worldedit, and fastcraft. I have played with shaders before with the LOTR mod but it was with a different GPU and it was with a different version of LOTR. Currently I have an AMD Radeon r9 290, while before I had an AMD Radeon r7 250 (Which was a huge upgrade). Any help is greatly appreciated. Forge almost finishes loading but it crashes when it says "Texture Manager" on the third loading bar. Yes my shaders mod and forge version is up to date.


    Here is my crashlog



    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 7/21/16 11:24 AM
    Description: Registering texture

    java.lang.NullPointerException: Registering texture
    at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
    at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
    at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
    at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
    at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
    at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
    at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
    at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
    at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 275229704 bytes (262 MB) / 1573388288 bytes (1500 MB) up to 2966945792 bytes (2829 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xmn728M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_C1 9 mods loaded, 9 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCHIJA lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar)
    UCHIJA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHIJA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
    UCHIJA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCHIJA worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13431 Compatibility Profile Context 16.150.2211.0' Renderer: 'AMD Radeon R9 200 Series'
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon R9 200 Series GL version 4.5.13431 Compatibility Profile Context 16.150.2211.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Java Edition Support
  • 0

    posted a message on GLSL Shaders not compatible with optifine?

    Can anyone help me out, I am running the LOTR mod on 1.7.10 and i can play with optifine and many other mods. In the launcher it is almost done and it is about to play but then it starts loading texture manager and it just crashes can anyone help me?



    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 7/21/16 11:14 AM
    Description: Registering texture

    java.lang.NullPointerException: Registering texture
    at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
    at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
    at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
    at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
    at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at shadersmodcore.client.ShadersTex.getNSMapLocation(ShadersTex.java:847)
    at shadersmodcore.client.ShadersTex.loadNSMap(ShadersTex.java:856)
    at shadersmodcore.client.ShadersTex.loadAtlasSprite(ShadersTex.java:1005)
    at net.minecraft.client.renderer.texture.TextureAtlasSprite.func_147964_a(TextureAtlasSprite.java:265)
    at lotr.client.render.LOTRConnectedTextures$BufferedImageIcon.load(LOTRConnectedTextures.java:541)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:187)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:200)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:617)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 772869184 bytes (737 MB) / 1562378240 bytes (1490 MB) up to 2966945792 bytes (2829 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xmn728M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_C1 9 mods loaded, 9 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHIJA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCHIJA lotr{Beta v28.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B28.2.jar)
    UCHIJA FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHIJA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
    UCHIJA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCHIJA worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13431 Compatibility Profile Context 16.150.2211.0' Renderer: 'AMD Radeon R9 200 Series'
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon R9 200 Series GL version 4.5.13431 Compatibility Profile Context 16.150.2211.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Mods Discussion
  • 0

    posted a message on (Need Staff) Pinnacle Mod

    We still have some slots open!

    Posted in: WIP Mods
  • 0

    posted a message on (Need Staff) Pinnacle Mod

    Hello everyone! My name is Raiden and I am the head developer of a mod that is in development.


    So first off let's begin with the purpose of the mod, Pinnacle is a
    mod that is going to add realism into Minecraft and will add many new
    items options and basically it will be an RPG mod set in the medieval
    era, but everything in this mod is from imagination, all the different
    races, monsters, abilities, and thoughts about the mod are still being
    created, the map itself as a geographic world is made in concept but we
    have yet to find out where different races/biomes/ and terrain are to
    be. Don't worry if you are an amateur this is a new project and it is a
    learning experience for everyone! :)


    So what staff positions are open?:


    First off we need people who can create textures in minecraft,
    nothing too difficult but you do have to know the basics about creating
    textures in minecraft. So for now we need about 2-3 texture artists.


    Second we need developers, you need to know how to code a minecraft
    mod and you can be a beginner or an amateur as long as you know the
    basics. We need about approximately 2 developers for now, that number
    may raise.


    Third we need Wiki staff people who will constantly update the mod wiki. This number can range from 2-10 people


    Fourth we need builders to create buildings that will generate in the mod. This number can rang from 1-5 people


    Lastly we need some consultants, people who can give ideas to put
    into the mod and people who can invent the lore found within the mod
    because as of right now the lore is not set in stone. This number can
    range from 1-2 players


    If you are interested in applying for any of these jobs email me at [email protected] using the following template.




    1. What position are you applying for?


    2. What is your experience with the position you want?


    3. Can you write and read English?


    4. Are you above the age of 12? (If you are not, it will not harm your chances if you are mature for your age)


    5. Is there anyone that can vouch for you saying that you will do a good job?(If so provide proof)


    6. Are you willing to collaborate with others and work together with the development team?


    7. Are you willing to compromise ideas with the team?


    8. How often are you on per week?


    9. (Texture Artists only) What program do you use to create MC textures?


    10. (Builders only) What categories do you build well in? (Example: Rustic, Cartoon, Oriental, etc.)




    Any emails sent that are not using the 10 question template will not
    be accepted. Make sure to include the questions and answers!


    I hope to see some of you become part of this mod team

    Posted in: WIP Mods
  • 0

    posted a message on Free Avatars!

    I am still doing these by the way!

    Posted in: Art Shops
  • 0

    posted a message on Free Avatars!

    As the title says I am making free avatars. I will not respond to anything on this forum if you want a free avatar add me on skype.

    But before you add me make sure you have the following information (sent on skype)

    -Your minecraft IGN

    - If you want a special design or "theme"

    -What you want your main colors to be

    -What you want me to put in as the text


    Skype

    live:raidenisrex


    I will try to get to these as soon as I can.


    Also I will do banners but they will not be free.


    Preview of what it will look like will be in attachments

    Posted in: Art Shops
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