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    posted a message on Anyone need some custom terrain?
    Ahh, I just sent you a PM. I haven't played with Minecraft much recently, don't have the desire to World Paint like I used to. You should post a request in the maps and map discussion forum. There are a lot of people using World Painter these days so I'm sure someone would take up your request.

    Cheers,
    Rahz
    Posted in: Maps Discussion
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Start with a custom superflat
    Quote from Artarian7

    I have a quick question about height settings and vanilla Minecraft.

    I read in the notes about Worldpainter that if I want really high mountain peaks I should set terrain to 16 and water to 20. My question is this:

    If I do that, what do I need to do to avoid having a super high "cliff" of water/land from vanilla Minecraft - since the default vanilla water is at 62 - surrounding my created world? Or is there no way around that?

    Thanks!


    Maybe you could start off with a custom superflat map and import into Minecraft.
    Posted in: Minecraft Tools
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    posted a message on Map size. What is too big? What is good for adventure maps?
    It will be a branched path map, CTM -w- a story. I could easily use 3000x3000.
    Posted in: Maps Discussion
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    posted a message on Map size. What is too big? What is good for adventure maps?
    The last adventure map I created was 2000x2000. A few people mentioned it's size (45 meg) but most people didn't seems to mind. So what's getting too big?

    Would you consider a 90-100 meg adventure map too large?
    Posted in: Maps Discussion
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    posted a message on Minecraft Land Generator
    Quote from Morlok8k

    that setting only takes effect when a brand new world is created. if you had a level.dat file, that takes precedence and it will use the settings inside the level.dat file.

    so try it again with a brand new world.


    I've tried it and it produces a new world folder, is that what you mean?

    There also a generator-setting= and I've tried adding AMPLIFIED there but no luck.
    Posted in: Minecraft Tools
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    posted a message on Asteroid 5251: A Medieval Space Epic [SURVENTURE (survival/adventure)]
    edit: ...
    Posted in: Maps
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    posted a message on Minecraft Land Generator
    I have a question I'm hoping for some help with. I'm trying to use the land generator to generate an amplified terrain type. I see in the server.properties file there is a level-type= field which was set to default. I changed it to read level-type=AMPLIFIED but after running the generator the resulting landscape is still default.

    I'm not sure what I'm doing wrong, or if the functionality for amplified terrain is available. Can anyone help?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    That most likely means that the chest contents, etc. didn't get exported and aren't actually in the schematics. If the data is in the schematics WorldPainter should export them correctly. Could you send me them so I can make sure?


    I sent you a PM with a link to the full schematic set. I've checked it myself and if I place one of the schematics using MCedit the chest contents and the spawners remain intact. I've tried using the schematics on two different world files with the same result. Thanks for taking a look.

    BTW- the dungeons are filled with lime wool which I delete after the export.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    I've been playing around with building a set of vanilla like dungeon schematics. Problem is once the export is done the chests are empty and the spawners are blank/spawn pigs.

    Any chance this will change?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Gimp is a free image editor, and one of the best. I use it for all kinds of things World Painter related.

    If you want to use WP for making brushes, you need to set the map height to 1 and then use the void brush to void everything at or below 1 after you have painted your brush.
    Posted in: Minecraft Tools
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    posted a message on NBToolkit - Map Processing Tools
    Thank you for your help. :)
    Posted in: Minecraft Tools
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    posted a message on NBToolkit - Map Processing Tools
    I'm trying to use the replace command for the first time, to turn lime wool into air. The commands I've tried are:

    nbtoolkit replace -w "(path)" -a 00 -d 35:5

    and

    nbtoolkit replace -w "(path)" -a 00 -d 35

    Neither one works (I'm guessing obviously). Can someone help me correct my command line?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    You can specify the world size in the creation screen. If you want to make an existing world larger click edit > add/remove tiles.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    I'm trying to add vanilla dungeons to a map using objects. I'm also adding caves using BO2s and want the dungeons to intersect the caves without being torn apart by the cave generation.

    Is there a way to cause a certain group of objects to generate last, or determine the order in which objects are placed?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from WesleyPugh98

    Just wondering if there was anyway to put the occurrence for underground layers below zero? I would like to make ores a bit more difficult to find.


    Probably not, but you could try using a texture with the resource layer. Find or make a texture that's 50/50 black/white and you'll cut the ore count in half, and so on.
    Posted in: Minecraft Tools
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