Trailer:
Download Link:
Single Player Version (Recommended) - Version 1.8 (December 15, 2013)
2 Player Version - 2P Version 1.8 (December 15, 2013)
In light of the heart-breaking news that this forum will be completely archived, please visit these links for continued support and information on my Minecraft maps.
Twitter
https://twitter.com/theqmagnet
Diversity 3 Discord Server - where you can reach me personally
https://discord.gg/R7PmMXZ
Diversity 3 on Planet Minecraft
https://www.planetminecraft.com/project/diversity-3/
Diversity 2 on Planet Minecraft
https://www.planetminecraft.com/project/diversity-2-multi-genre-map/
Diversity on Planet Minecraft
https://www.planetminecraft.com/project/diversity-multi-genre-map/
QMAGNET's Test Map on Planet Minecraft
https://www.planetminecraft.com/project/qmagnets-texture-pack-test-map-13w03a/
Complex on Planet Minecraft
https://www.planetminecraft.com/project/complex-1845594/
_____________________________
Thank you for all the years of player involvement and downloading my maps. Diversity is the second most viewed map on this forum and Diversity 2 is the 4th most viewed map here. It's been a pleasure entertaining you. This forum is ending but I am not.
There is no need to respond to this thread any longer. Please visit one of the links above for any help. Cheers!
IMPORTANT:
This map is NOT compatible with Minecraft 1.8. 1.8 refers to the version of map update. Please downgrade your Minecraft version to 1.7.4
Description:
The dictionary defines the term "complex" as "consisting of interconnected or interwoven parts" and "composed of two or more units". Complex, the Minecraft map, is intended to be a single player adventure that sets the player in the midst of a large multi-dimensional maze, rooms are connected together from each of the four walls, as well as above and below. The player starts with intentionally very little direction. The game adjusts the settings as the player advances. The player must navigate throughout the Complex, room by room in search of the Answer.
Rules:
1. Difficulty - Easy
2. Mode - Adventure
3. Render Distance - Far (if possible)
4. Don't break anything
Multiplayer:
I have included a 2 player version. Complex is completely intended for single player. The 2 Player Version will work but it is not recommended. This map is not compatible with Bukkit. If you do desire to play Complex with a friend, you MUST read the READ ME file included in the download file.
Beginning Spawn point should be X 189, Y 61, Z -489
Known Bugs:
Please report bugs on this thread
Complex v1.7
Missing blocks in hidden ceiling area
Complex v1.6
TelepOREtation puzzle glitchy in 2 Player Version
Complex v1.5
Server command block text is getting cut off. This is a Minecraft bug that needs to be fixed by Mojang..
Broken piston joke dead end possibly inescapable
Finale detail mixed up
Complex v1.4
Possibility of no escape in "Make you feel blue?" and "Off Limits" dead ends
Multiplayer start area spawning mobs
Complex v1.3
Gap above TelepOREtation room from floor above
Complex v1.2
Blocks missing from wall of Recommended Spawn Set Room
Chest item in 5 Water Pillar room unattainable
Complex v1.1
"Patience" Puzzle not working
Clouds travel through Complex
Some blocks, pressure plates, ladders missing
Complex v1.0 (Original Release)
Sign in the room with the 4 lava pillars should read:
X -63
Y 161
Z -460
Screenshots:














Estimated Completion Time:
1 - 5 hours. Because Complex is a little more open than linear, it's possible to have a variety of time lengths. The player decides which paths to take and that will alter the end time. Reports have come back to me that the total time was around 4 to 5 hours, but if you are logical enough, it's possible to complete the map between 1 and 2 hours.
Additional Notes:
"Yeah yeah, another Minecraft maze..."
Rest easy, my friends, this is not an ordinary "maze". Visually, it's quite unique. The end reveals an original, untold story in the world of Minecraft. But the mystery is vague. All that is told is:
And the only way to the key, is to enter the Complex."
This is my first adventure map. This project took me about 2 weeks to construct.
"COMPLEX" is a Puzzle/Maze/Adventure that will work in 1.7.4.
There are elements of Parkour, but do not worry if you hate jumping, all Parkour is OPTIONAL.
Complex is intended for single player only. But I have created a 2 player version that you can play with a friend if desired. Please read the READ ME file in the download file.
Hints (only look if absolutely necessary):
Okay, this trap is impossible!
Who is Jesper and why do I have no Code?
What does the TV/Computer code mean?
What do these giant letters and numbers mean?
What is "Ode to Emma"?
How do I get behind the cage wall?
I'm not understanding this XX-XX-XX thing.
What is the Spark for?
So what are these PsychOrbs for?
I found the Key. Now where do I go?
These hints are absolutely no help to me. I'm about to give up. Just tell me.
The Complex is essentially a 5x5x5 blocks of rooms, with some rooms missing.
You need to read all the books and keep them.
Once you find an exit doorway out of a corner room which leads to a tall ladder on some blue wool, take the ladder until you go into a room connected to it with a cage wall. In this section there is a redstone torch which I called "Spark".
There is a code here that has a number, letter and hyphen, three times - this indicates the book titles. There is some text in asterisks. When all the phrases are put together, it says "Place the SPARK above the PAIN in my personal HELL".
Now you have to go to the room that has fire and spells "HELL". It's one of the corners.
There is a book in here with the first page that reads "the PAIN". Also, if you open the chest, the chest inventory says "the PAIN". Place the redstone torch above the chest, just below the H.
You teleport behind the cage wall, where you can grab some ender pearls. Now go to the coordinates written in the book. They lead you to an alcove above the Zombie Pigman room. Whip an ender pearl into that alcove and now you can get the Emerald Key.
The clue says "From Whence You Came", and you are looking for an Emerald Block. There is ONLY one room in the entire map that has Emerald Blocks. It is at the very beginning room, with the 4 buttons, the one you drop through. Use an ender pearl is get back up there and place the Emerald Key on an emerald block (anywhere). Enjoy the end.
UID Scoreboard (Top 20):
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1. Raecchi - 64 UIDs
1. SnoShoe - 64 UIDs
3. StarScythe7 - 62 UIDs
4. Anistuffs - 60 UIDs
4. mrcamoturtle - 60 UIDs
6. jespertheend - 59 UIDs
6. Darkshape45 - 59 UIDs
8. Dragonmark - 58 UIDs
9. romibi - 57 UIDs
10. DualCitizen - 55 UIDs
11. Sklobington - 54 UIDs
12. Captainraddy - 53 UIDs
13. jackkennedy98 - 52 UIDs
14. Thalizar - 51 UIDs
14. Zackattack5796 - 51 UIDs
14. AGuyYouDoNotKnow - 51 UIDs
14. Deadly419 - 51 UIDs
18. Kyte314 - 50 UIDs
18. HurricaneDude7 - 50 UIDs
18. PinkyH - 50 UIDs
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Take a screenshot of your total UIDs when you reach the finale and post it here. I will keep the top scores posted.
Update Log:
- Missing blocks in hidden ceiling area filled
- Removed authors from books to incorporate mystery
- Command block text remade to display from Complex
05/26/13 - Released version 1.7 for Single Player and 2 Player Version
- Replaced all levers outside of Complex with Redstone Blocks to discourage griefing
- Biome layout redone Beach/Sky to possibly prevent squid spawning
- Added puzzle to diamond house
- TelepOREtation puzzle fixed for 2 Player Version
- Changed Emerald TelepOREtation to Lapis TelepOREtation
- Watermelons changed to apples
- Book titles changed to assist in final result
- Some puzzles made a bit easier to find UID
- Trapped chest hallway puzzle made harder
- Water columns made more difficult to stay on
- Better prize for successfully jumping Chest parkour
- Changed "The Wall" reference
- Various other minor tweaks and spelling fixes
05/11/13 - Released version 1.6 for Single Player and 2 Player Version
- Adjusted command block text to read properly in 2 Player Version
- Fixed "broken piston dead end" so player cannot get stuck
- Finale adjusted from mixed up visual
- Fixed some book text
04/27/13 - Released version 1.5 for Single Player and 2 Player Version
- Adjusted Multiplayer start area to remove mob spawning
- More TP commands altered to fit 2 player better
- Fixed 2 dead end areas that could possibly have no escape
- Fixed spelling of "Version" on 2 Player READ NOW book
04/21/13 - Released version 1.4 for Single Player and 2 Player Version
- Filled gap above TelepOREtation chest
- Some TP commands altered to fit 2 player better
- Added S.B.M.
04/20/13 - Released version 1.3 for Single Player and 2 Player Version
- 2 Player Spawn Point added
- fixed one room with Recommended Spawn button missing blocks.
- fixed chest in 5 water pillar room to open
04/19/13 - Release version 1.2
- fixed clouds issue
- fixed "Patience" puzzle
- placed various missing ladders, blocks, pressure plates
- Book E11 changed to Book 11E
- Book 3E - spelling mistake on "neglected" fixed. Some text altered.
- Lava Wading room made symmetrical.
04/18/13 - Released version 1.1
- fixed wrong coordinate in 4 pillar lava room
04/16/13 - Released version 1.0
Ratings:
minecraftmaps.org - 9/10
rsmalec - 18/20
VII - 16/20
Special Thanks:
A very huge thank you to Jesper the End and Jobexi for beta testing my map. Many changes were made based on their recommendations.
Featured Let's Play: Lost Connection - Complex v1.7
Other Let's Plays
VashTS240 - Complex v1.6
DualCitizen - Complex v1.5
Grim Panda - Complex v1.2
Anistuffs - Complex v1.2
rsmalec - Complex v1.1
VII - Complex v1.0
Thalizar - Complex v1.0
Jobexi - Complex BETA
Please report any bugs, missing blocks or even spelling mistakes you find by sending me a personal message. Thanks. I hope you enjoy the map!
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ZomBeatBox is a custom survival map where 99% of your resources are obtained by punching zombies to death! The rest are found in hidden chests around the worlds -- yes, the Nether and the End are customized too.
Map Features:
Old Versions:
Download Version 1.1 (.zip)
http://www.mediafire...qy27pme77hfjn37
Download Version 1.0 (.zip)
http://www.mediafire...s67188r3ql3835t
Screenshots:
The Box and ring of land outside
A herd of angry redstone ore
Options Room with logo
Jungle Biome, with glass removed for screenshot
Videos:
I welcome any and all videos of my map! Send me links and I will post the first video you make with a link to your channel below.
Let's Play by minecrafter315/MineGamesHG (v1.0)
Let's Play by i212MC (v1.0)
Let's Play by LoganHamiltonGaminTV (v1.0)
Listed below are the introductory materials plus tips, hints, and a list of achievements (available in the map in book form):
Welcome Letter:
Dear Steve,
We received your resume recently, and appreciate your interest in the Brolly Corporation. After reviewing your application, we have some good news and some bad news for you.
The good news is that we're going to offer you a job.
The bad news is that there seems to have been a minor leak of our ZomPoster™ Virus into the wild.
You'll be going into our test facility to see if you can find a way to survive, fight them, and build the basis for a functioning society from mangled zombie corpses the resources available to you.
Please be aware that we do not want you to attempt to completely stop ZomPosters™ from spawning, but instead to use them as resources in a simulated attempt at rebuilding society from a major outbreak.
It will be quite some time before the virus becomes widespread enough to be a problem, but we would appreciate it if you could complete your stated objectives as quickly as possible.
The future of humanity rests with you, Steve. God speed.
Sincerely,
Adele Paulsen
Head of Human Resources
Brolly Corporation
Regulations:
Inside the terrarium, please do not remove, alter, or destroy any materials if at all possible. You may place lights and ladders, but add as little as possible besides those items. Outside, you may build freely.
We also recommend that you do not destroy the TeleporTemple™ boxes or wiring, as it would be detrimental to your work.
Should you find any ZomPoster™ virus colonies (they form into square metallic-looking lattices with a tiny version of their ZomPoster™ type inside), do not destroy them. They are critical to our your research!
Our safety consultants suggest building inward toward the box for maximum structural integrity and to lessen the psychological damage caused by living in a featureless void.
Do not under any circumstances sleep inside the terrarium, as doing so may cause death or colonization.
Regulations (Simple English):
Don't break the glass. Don't take, break, or change things inside the box. You may place lights and ladders, but don't add too many other blocks. Outside the box, you can build anywhere.
Don't break the teleporters, redstone, or command blocks.
If you find any spawners, do not break them.
Build in from the ring of land toward the box, not out into the void.
Don't sleep in the box!
Goals:
A Balanced Diet: Please create sustainable sources of at least one vegetable, fruit, starch, and meat product (fish counts).
Sweet Tooth: Fill a small container with desserts.
Homemaker: Please build a prototype home containing a bed, water basin, storage, a work bench, and a furnace.
Interior Decorator: Add at least one potted plant, framed object, and painting (you will not be judged on your artistic skills).
Arboretum: Cultivate each of the four available types of trees.
Botanical Gardens: Add a decorative garden with at least three types of non-tree plants and a fountain.
Transportation Infrastructure: Please design and build a rail system linking the four TeleporTemples™.
Bells & Whistles: Protect your rails from weather and add chimes at the stations.
Birdwatcher: Find and defeat at least one specimen of all 14 ZomPoster™ types in each of the four biomes.
Birdstalker: Write down the general area or coordinates where each type can be found.
Trial By Fire: Build an obsidian gate and defeat the ZomPosters™ on the other side.
No Ocean Deep Enough: Find the treasures even the ZomPosters™ haven't gotten to.
Happily Ever After: Build a gate to The End, defeat the ZomPosters™ there.
God Mode: Loot The End completely.
Good Work, Redone: Find all 10 of the researcher's numbered journals, plus any other notes.
Tips (General Advice):
The biomes in order of difficulty are Forest, Jungle, Taiga, and Extreme Hills.
Zombies are easier to kill in less difficult biomes, but they drop fewer resources.
Explore the surface areas of biomes during the day to get a feel for the land with fewer zombies.
The first tool you make should be a sword. The second and third ones probably should be too.
The four main biomes can be navigated without placing any blocks inside, if you're good at parkour!
Don't be afraid to duck in, take out a few zombies, and duck out again! Hit and run tactics are encouraged.
There are hidden treasures to be found. Don't hesitate to explore!
I highly recommend playing with keep inventory on. You will die. A lot.
Achievements List:
The map is pretty much complete to my satisfaction! I have no major plans for updates in the near future, but I would love suggestions and feedback as people play the map.
Current Version: 1.2
Immense thanks to all of my beta testers!
How I Made Things In This Map:
Lots of time, MCEdit, and these filters by Sethbling: AddPotionEffect, ChangeMobs, ColorArmor, CombineSpawners, CreateGearedMobs, CreateRotatedSolid, CreateSpawners, Enchant, ModifyItemStrings, ModifyPotions, PlayerSkulls, SetSpawnerProperties, and Floating Island. Also like 100+ command blocks.
Feel free to message me if you'd like an explanation of how I did anything in this map! I'll post answers as I receive questions.
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You can't use dispensers and spawn eggs to create custom mobs. You'll need to use an external editor like MCEdit. Have you used it before? The filter you need can be downloaded here, and there's a tutorial video for it on the same page: http://sethbling.com...eategearedmobs/
1
I'm not sure what "horrible and cheesy amps" are -- your post could really use some proofreading. A post that's clear and offers plenty of information (pictures, types of map, version of Minecraft, rules, etc.) to the potential map-player is one that will get the most people interested.
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1
Yes. If night isn't skipped, all players get exhausted. Don't play with people who will screw you over.
1
This is a system intended to be put into the spawn chunks of any Minecraft world, custom or vanilla. What it does is tests if players go to sleep in a reasonable amount of time (roughly 3 real minutes after sunset). In the morning, it gives either positive or negative status effects at random based on players' exhaustion levels.
At 19x16x9, it's a little bulky, but it adds a useful mechanic for any survival style map and can easily be customized!
Here are the default settings:
Exhaustion level required / status effect
0 / Haste II
0 / Jump Boost I
-1 / Healing I
-1 / Speed I
-1 / Strength I
-3 / Haste IV
-2 / Resistance I
-2 / Water Breathing
-2/ Jump Boost II
-3/ Speed II
-3 / Healing II
-4 / Strength II
-4 / Resistance II
-5 / Fire Res
-5 / Regen I
3 / Damage I
5 / Damage II
1 / Mining Fatigue II
3 / Mining Fatigue IV
4 / Hunger
1 / Slow I
3 / Slow II
1 / Weakness I
2 / Weakness II
2 / Nausea (Max 30 secs)
5 / Wither I (35 seconds)
4 / Poison (30 seconds)
2 / Blindness (45 seconds)
All status effects have a 1 in 4 chance of being given to one random player with the appropriate exhaustion level every morning. If playing with more than 2-3 players, I recommend increasing the odds to 1 in 3.
If the player stays up past the 3 minute mark (1.5 minutes after the warning message) and then sleeps, they will gain one point of exhaustion. If the player stays up at least an additional 3 minutes, they gain two points of exhaustion.
If a player goes to bed before the warning and has a positive level of exhaustion, it will be reset to zero. If the player has 0 or lower and goes to bed within 3 minutes, they lose one point of exhaustion.
Because of how Minecraft works, the system does not function normally if the only player in the world is in the Nether or The End. From my limited testing, it appears to remain suspended until the player returns to the normal world. Please let me know if you get other unusual functioning!
To change chance of a status effect occurring, you need to change the contents of the droppers underneath the hoppers. Adding more varieties of stackable items will lower the chance, and removing them will increase it (the signal is strong enough only when the cake/non-stackable item is chosen).
The status effect command blocks are set to target a random player. You could alter this to all players, or players on a certain team/with a certain level, etc.
The length of time required before a player is penalized for sleeping can be changed by altering how the top command blocks deal with the objective "late", or by adding/removing cobwebs from the item elevator setup.
I hope you guys enjoy the system. If you have any questions/comments, let me know!
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Turns out that's a heck of a lot easier. Open NBTExplorer, go to your map's name -> data -> scoreboard.dat -> objectives, and just edit the display name of the objective with whatever color formatting code you want.
1
You actually don't need either of these things (and I don't know what you mean about objectives being "temporary").
I'm guessing that you're trying to do something like this:
(With different words, obviously.)
The scoreboard system supports colors for teams -- the syntax is /scoreboard teams option <team> color <value>
The sneaky trick is that you can make up fake players and add them to teams in order to color things. What I've done is made a scoreboard objective that displays as Date (/scoreboard objectives add date dummy Date) and then made three fake players (named Year, Week, and Day) join three different teams, to get them to show up in different colors.
That's the basic idea -- let me know if any part of it is confusing, and also drop in on the Command Block tutorial thread: http://www.minecraftforum.net/topic/1762898-tutorial-command-blocks-includes-experience-banks-shops-and-more/
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