I'm not going to overwhelm you with a ton of obstacles in one challenge. I think that's a poor design. Like if you had a maze, and it's cramped, then it's dark, then you have spawners all around, then the roof is caving in. It's just too much.
Just through all your items on the ground, then go into MCEdit, select them all, and run Create Spawners. Then use Set Spawner Properties (with all of them still selected) to set it up however you want. Then combine spawners if you need to! Practically painless.
For the random setup: it's very hard to make random things in Minecraft. Your best bet is to take advantage of things that are already randomly selected by the game, like which slot in a dispenser/dropper will fire. Maybe use one dispenser with eight different stacks of things? Using MCEdit you can edit the dispenser to contain up to 127 of each stack of thing, which will make it last a good while.
Setup your clock with a command block in it. The command block should have something like "testfor @p[r=3]" (that's test for a player within a radius of three blocks from the command block itself). Then have a comparator coming off the command block leading to your dispenser. It should fire the dispenser when the clock pulses AND there's a player close enough.
Have you considered using MCEdit to make custom item spawners instead of a redstone setup? You can set how often they spawn, how far away they can detect players, and how far away they can spawn the items. Also, they're silent and only one block -- can't beat it for compact!
Are there other islands besides the starting one? There's no way to survive long-term on the first island. No water, no plants, and only one block of dirt to grow oak trees to maybe get apples from...
This is just a superflat world that you added a cobblestone wall, some signs, and a beacon to. There don't appear to be any custom buildings, treasure, or anything else that isn't naturally generated... I'm not sure you can really call this a custom map.
Thanks. The chest thing won't work because I'm surprising her. She needs to complete a few puzzles and stuff before she's aloud to open her inventory. The inventory is filled with every block she loves (did I mention she's 8?) and that's part of her b-day present from me.
"The other major treasure is hidden in caves under the lava. The netherrack paths lead generally to them, and they're marked with flowing rather than still lava."
Ooh, will definitely be making use of those fire resistance potions! Probably should have looked for it myself, but oh well.
Please add the spoiler tags to your post! Best of luck finding the secrets - keep a close eye on the lava.
You can take a free book (any one) and trade it for xp.
Maybe you can fix it be making the books into signs instead (a
separate tip room, perhaps).
Yeah, I know that's there....
Since the books don't stack, it would be really, really tedious to get many levels that way. It's a lot easier to just kill a few gold zombies and break the ingots down into nuggets or make a ton of torches if you want to use the xp machine a lot.
As long as you don't clear your inventory, she should have it when she loads the map, assuming you're sending a single player map that she is also going to play in single player. (It won't necessarily work on a server.) You can also just put everything you're carrying into a chest right by the start point, and then she can pick it up -- this is an easy way to be sure things work.
hello i have a question
i cant get the week system to work
it works intil it reaches 7 then it says it goes back to 0 but if you add another day it goes on to 8
There's a lot of setup involved, but it's all written down in a book included with the schematic (and on the page you download it from). Hopefully that version works better for you!
If you mean resetting a player's score in an objective, you can just do /scoreboard players set <objective> <score>. To reset all of a player's scores, /scoreboard players reset <player>. If you're doing a lot of work with particular scores, setting up some command blocks to one side that set the score to zero and add/remove 1 point can be really helpful.
This is pretty fun, though there are a few definite problems.
Blazes lit everything on fire. Solution: /gamerule mobGriefing false
This would also mean you could have the creeper level not just be an unlit obsidian box.
Probably harder to tell what's going on here, but a bunch of slimes spawn in the ceiling instead of in the room. I think you just need to move the dispensers down.
I don't have a pithy image for the biggest complaint I have about the map, which is that it's too easy. Like WAY too easy. Even ignoring how simple it is for the player to cheat (I jumped a tripwire I saw when I was first playing because I thought it was a trap, not a required thing!) there's just way too much powerful gear. And the golden apples. There are enough apples provided that two or three people could easily eat them non-stop for the resistance and fire resistance bonuses. Maybe you meant to have the normal/not enchanted golden apples?
I'd also love to see some custom enchants/names on items -- makes things more interesting, and you could make chests that have identical sets of weapons and armor for multiplayer.
The parkour was really fun. Mazes were ho-hum, but that's mazes for you. I liked a lot of the architecture/builds, though I think the insides are a lot less interesting than the outside areas.
Anyway, not a bad map, and I hope you're either going to upgrade this one or make more.
This is a REALLY good map and was fun to play. Died lots xD.
It's not actually meant to be a good map, though I'm glad you liked it! What killed you, mostly? Did the exhaustion and status roulette work? You would be getting messages every day with the exhaustion (whispered to you) and randomly at the start of the day with the roulette.
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A suspiciously specific example.
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Just through all your items on the ground, then go into MCEdit, select them all, and run Create Spawners. Then use Set Spawner Properties (with all of them still selected) to set it up however you want. Then combine spawners if you need to! Practically painless.
For the random setup: it's very hard to make random things in Minecraft. Your best bet is to take advantage of things that are already randomly selected by the game, like which slot in a dispenser/dropper will fire. Maybe use one dispenser with eight different stacks of things? Using MCEdit you can edit the dispenser to contain up to 127 of each stack of thing, which will make it last a good while.
Setup your clock with a command block in it. The command block should have something like "testfor @p[r=3]" (that's test for a player within a radius of three blocks from the command block itself). Then have a comparator coming off the command block leading to your dispenser. It should fire the dispenser when the clock pulses AND there's a player close enough.
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I drop in occasionally.
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/scoreboard objectives remove <objective name>
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That's really sweet! I hope she enjoys it.
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Please add the spoiler tags to your post! Best of luck finding the secrets - keep a close eye on the lava.
Thanks! Hope you enjoy it.
Yeah, I know that's there....
Since the books don't stack, it would be really, really tedious to get many levels that way. It's a lot easier to just kill a few gold zombies and break the ingots down into nuggets or make a ton of torches if you want to use the xp machine a lot.
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That's my system, and it is tricky to recreate. I made an updated version with a display for day, week, and year, downloadable here: http://www.planetminecraft.com/project/in-game-day-week-and-year-counter-with-display/
There's a lot of setup involved, but it's all written down in a book included with the schematic (and on the page you download it from). Hopefully that version works better for you!
If you mean resetting a player's score in an objective, you can just do /scoreboard players set <objective> <score>. To reset all of a player's scores, /scoreboard players reset <player>. If you're doing a lot of work with particular scores, setting up some command blocks to one side that set the score to zero and add/remove 1 point can be really helpful.
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Blazes lit everything on fire. Solution: /gamerule mobGriefing false
This would also mean you could have the creeper level not just be an unlit obsidian box.
Probably harder to tell what's going on here, but a bunch of slimes spawn in the ceiling instead of in the room. I think you just need to move the dispensers down.
I don't have a pithy image for the biggest complaint I have about the map, which is that it's too easy. Like WAY too easy. Even ignoring how simple it is for the player to cheat (I jumped a tripwire I saw when I was first playing because I thought it was a trap, not a required thing!) there's just way too much powerful gear. And the golden apples. There are enough apples provided that two or three people could easily eat them non-stop for the resistance and fire resistance bonuses. Maybe you meant to have the normal/not enchanted golden apples?
I'd also love to see some custom enchants/names on items -- makes things more interesting, and you could make chests that have identical sets of weapons and armor for multiplayer.
The parkour was really fun. Mazes were ho-hum, but that's mazes for you.
Anyway, not a bad map, and I hope you're either going to upgrade this one or make more.
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It's not actually meant to be a good map, though I'm glad you liked it! What killed you, mostly? Did the exhaustion and status roulette work? You would be getting messages every day with the exhaustion (whispered to you) and randomly at the start of the day with the roulette.
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I appreciate your lack of brutality.